I managed this shot with a 60 degree field of view. I can get something similar with a narrower field of view, but then the ends of the shuttlecraft start to be obscured by edges of the doorway. That probably would be more realistic because I am working with a 27ft. shuttlecraft as opposed to a 22ft. mockup, and this flight deck model is not made to look as visually deep as the onscreen miniature. But here I was trying to recreate the general view as seen onscreen. Your general POV is the centre of the image about the point between the lower left point of the N of NCC-1701/7 and the upper left point of the U of U.S.S. ENTERPRISE.
This type of shot could have been in TOS if they had had the time and money. One way would have been to use a matte painting for behind the shuttlecraft in tandem with putting the red and yellow markings on the floor. This would have been time consuming and require visual effects work as well as creating a matte painting. In TOS they probably just parked the fullsize mockup in an empty area and cropped it to make it look like a big empty space.
I am missing some added detail on each side of the doorway, but I wanted to share this image sooner rather than later. I will be adding that missing detail at some point. I can also see the light source in the alcove is too strong (I toned it down some in Photoshop) and the light source in the corrider (where the POV is set) needs to be stronger to make the wall look brighter.
Another thing you can definitely notice is that the shuttlecraft doesn't look to be sagging at the bow like the 22ft. mockup looks to be doing. The shuttlecraft is notably wedged shaped, but the bottom surface of the stabilizer rim (running along both sides and across the bow) is exactly parallel to the nacelles. Looking at the nacelles you can the vehicle is tilted ever so slightly upward at the bow (about 1 degree) because of the forward landing struts being extended in landing mode.

This type of shot could have been in TOS if they had had the time and money. One way would have been to use a matte painting for behind the shuttlecraft in tandem with putting the red and yellow markings on the floor. This would have been time consuming and require visual effects work as well as creating a matte painting. In TOS they probably just parked the fullsize mockup in an empty area and cropped it to make it look like a big empty space.
I am missing some added detail on each side of the doorway, but I wanted to share this image sooner rather than later. I will be adding that missing detail at some point. I can also see the light source in the alcove is too strong (I toned it down some in Photoshop) and the light source in the corrider (where the POV is set) needs to be stronger to make the wall look brighter.
Another thing you can definitely notice is that the shuttlecraft doesn't look to be sagging at the bow like the 22ft. mockup looks to be doing. The shuttlecraft is notably wedged shaped, but the bottom surface of the stabilizer rim (running along both sides and across the bow) is exactly parallel to the nacelles. Looking at the nacelles you can the vehicle is tilted ever so slightly upward at the bow (about 1 degree) because of the forward landing struts being extended in landing mode.

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