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Unseen TOS....

Just thought I'd give you guys a peek.

It goes without saying that when yoy look at TOS production very closely you can see it wasn't precision made and many compromises were hidden by the fact it would be viewed on smallish CRT screens. Suffice to say when recreating elements and artifacts of TOS' production you can't help but want to tidy things up and build the replicas as if they actually were precesion made.

 
On a light note, you are running with slightly higher than one standard atm of pressure (which is 29.9212 inches Hg). Once the door opens, it will be like a wind tunnel! :eek: The Immunity Syndrome showed about one atm giving good accuracy from the art department. :techman: I'm also glad that they went back to the old English Units and not metric. :rommie: https://tos.trekcore.com/hd/albums/2x18hd/theimmunitysyndromehd0793.jpg
 
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On a light note, you are running with slightly higher than one atm of pressure (which is 29.9212 inches Hg). Once the door opens, it will be like a wind tunnel! :eek: The Immunity Syndrome showed one atm giving good accuracy from the art department. :techman: I'm also glad that they went back to the old English Units and not metric. :rommie: https://tos.trekcore.com/hd/albums/2x18hd/theimmunitysyndromehd0793.jpg

In some of the closeups I posted earlier you can see there is an extra line just below 30 in Hg on the gauge for where 1 atm would be. That's attention to detail :)
 
The buttons on that panel are the same rounded type with the washer/collar base that we see on the the comm panels and Kirk's chair:
https://tos.trekcore.com/hd/albums/1x20hd/courtmartialhd341.jpg
Can be easily corrected.

On a light note, you are running with slightly higher than one standard atm of pressure (which is 29.9212 inches Hg). Once the door opens, it will be like a wind tunnel! :eek: The Immunity Syndrome showed about one atm giving good accuracy from the art department. :techman: I'm also glad that they went back to the old English Units and not metric. :rommie: https://tos.trekcore.com/hd/albums/2x18hd/theimmunitysyndromehd0793.jpg
1 atm of pressure = 29.9212 ins. Hg? I can easily fix that.
 
@blssdwlf Is that something that TOS-R fussed with? I'm not really seeing that on this DVD closeup:
https://tos.trekcore.com/gallery/albums/1x22/Space_Seed_284.JPG

I checked my DVD and it looks like what you see on Trekcore. The lines are identical between DVD and TOS-R so I don't think someone fussed with it. My guess is that TOS-R's live action print has less degradation than the print used for the DVD so we can see this extra detail.

Looking at the 40 line and it looks like it might have been touched up by a marker or paint.
 
I don't know, in that screenie you posted, that whole cell above the 50 line looks like it is outlined (and part of the cell under the 50 as well). Heck, the 50 line itself looks like two thin lines if you zoom in.

Hmm. The Closed and Vacuum lights also look like there two thin lines outlining them. Another possibility is it is a lens artifact that is amplified by whatever digital sharpening setting was used to go to HD/bluray?
 
A never seen view of the flight deck albeit with my models rather than a recreation of the actual filming miniatures.

Here we're looking forward from an imaginary POV just inside where the clamshell hangar doors would be. We get to see the forward bulkhead that we never got to see in TOS. Just above the turning shuttlecraft you can see the blue doors where we have seen characters entering or exiting the flight deck in "Journey To Babel," "The Immunity Syndrome" and "Let That Be Your Last Battlefield." Of ciurse, we saw that entrance from the other side just forward of that bulkhead.



I have tried to adjust the lighting to be a brighter and approximating a little more closely to what we saw onscreen. I also increased the brightness in the observation gallery and the control towers. I gave up trying to frost the gallery windows because it just never looked right. I added subtle lighting to all the alcoves. I also added a small railing in the observation platfrms at each end of the gallery--the idea being to prevent observers from accidentally hitting their feet against the angled wall or their head against the angled windows.

This view looks a bit stretched out, similar to what we saw onscreen, because I used a 55 degree field of view for the camera.

I'm still tweaking the flight deck entrance on the other side of the blue doors to get all the lighting right.

Finally, it will be a bit of work, but I want to insert my shuttlecraft interior into the exterior shell and then have the access hatch open so that when you look through the open blue doors (as we saw in "Journey To Babel" and "The Immunity Syndrome") we will see the shuttlecraft port side at right angles to our POV and be able to see into the shuttlecraft's interior. I think it could look cool with it all lined up.
 
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Wow. Gorgeous. :eek:
Just above the turning shuttlecraft you can see the blue doors where we have seen characters entering or exiting the flight deck in "Journey To Babel," "The Immunity Syndrome" and "Let That Be Your Last Battlefield."
In LTBYLB, I imagine the shuttlecraft parked head in. Lokai exits the shuttlecraft and sees the sign "elevator" on the port bulkhead and staggers that way toward the port side door and not the center door.
 
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