How often was the transporter a problem?
That seemed like a every other week thing on why the transporter couldn't be used.
That seemed like a every other week thing on why the transporter couldn't be used.
How is this any different to 24th Century starships having shield frequencies/modulations or warp nacelles that could be blown off by weapons fire? Or Starships having a really obvious and targetable bridge?Oh, it's guaranteed that they are.
One energy dampening field or something that blocks whatever teleportation they use to transfer plasma to the nacelles at a distance and the ships would be fucked.
Just like they would be utterly fucked if someone figures out the code key for their programmable matter.
Despite the huge budget, nobody really wanted to spend half an hour really thinking about what a 32nd century Klingon ship would look like, did they?

STO is literally doing a big "STO Ships Are Canon Now" sale for those specific ships.Among all Star Trek fans, there is a small number that plays Star Trek Online. I used. Among those, there is a small number that goes deep and hard in remembering what all the ships look like.
This means, out of all the Star Trek fans watching the show, only a small number will go 'hey, that is 25th century ship from a game not everyone plays'.
Recourses are not unlimited for this show. If they have a fast way of adding ships to a scene, they'll do it. And any fan that thinks that is weird, google Star Trek Merchant ship.![]()
Among all Star Trek fans, there is a small number that plays Star Trek Online. I used. Among those, there is a small number that goes deep and hard in remembering what all the ships look like.
This means, out of all the Star Trek fans watching the show, only a small number will go 'hey, that is 25th century ship from a game not everyone plays'.
Resources are not unlimited for this show. If they have a fast way of adding ships to a scene, they'll do it. And any fan that thinks that is weird, google Star Trek Merchant ship.![]()
Well, they are licensed. Any money they make on those expansion packs with the newly-canonized ships, a percentage gets kicked back up to Paramount. It's a win-win for both companies and, at the end of the day, it's all $$$ in the bank. The best thing for them was that no real additional expense was required, aside from maybe a fresh paint job on the skins to make them HD-ready. Damn near pure profit. Just like Eaglemoss/Fanhome repaints of existing ship models. Minimal cost, maximal revenue. Rinse and repeat...
This. Only the most pedantic of Star Trek fans (i.e. me) cares about such esoteric things as starship design. To 99% of Trek fans, a ship is a ship.
It would have been great if STO existed back during the Dominion war arc of DS9. David Stipes could have used a bunch of different ship designs instead of the few Galaxies, Excelsiors, Mirandas and FC ships he was forced to use.
They work well for the 24th century because the majority of them are just 24th century designs with different skins. The Ross Class, Sutherland class etc are just malibu stacey with a new hat.Can you imagine?? I mean, I am a starship nut but not THE BIGGEST one. I loved the battles scenes in DS9 but my God.... if we could have some of the STO designs in there. Some work quite well for the 24th century.
Seriously, where's my ship collecting set that can swap hats and accessories?They work well for the 24th century because the majority of them are just 24th century designs with different skins. The Ross Class, Sutherland class etc are just malibu stacey with a new hat.
I call dibs on the sombrero!Seriously, where's my ship collecting set that can swap hats and accessories?
Absolutely! Sadly, it was a different time.
Although I still think many of those battle scenes looked damn good for what they had to work with. Was it a copy/paste furball? Sure, but IMO it looked an order of magnitude better than Riker's copy/paste fleet at the end of PIC S1.
It gets into the broader problem that a mediocre battle with a few ships is always more fondly remembered than a well written battle with a thousand ships. Babylon 5 is a great example of this. The battles of the Human Civil War arc have far more depth and consequence because it's like 6 loyalist ships versus your rebels. It's why Rogue One is the best Star Wars space battle we've had since 1983 (well, excepting maybe some of the video games)....I get that CGI works better when you need hundreds of ships in a shot, but models just look more realistic than CGI.
And yes, it all still looked better than PIC.
Not necessarily. My issue with the Ross and Sutherland isn't really design but the fact that if any ship was going to be the new Excelsior for the next 100 years, it wasn't the Galaxy or Sovereign, but the Nebula.They work well for the 24th century because the majority of them are just 24th century designs with different skins. The Ross Class, Sutherland class etc are just malibu stacey with a new hat.
PIC's problem isn't that it used STO designs. PIC's problem is that it couldn't choose one visual continuity and stick with it. You had Eaves' post-DS9 concept for Season 1, Season 2 inserted this Neo-TMP aesthetic on top of Eaves' post-DS9 vision with the Sagan but then mixed in early 25th century material from multiple different art styles and design directions in STO (Gagarin, Sutherland, Reliant), and Season 3 worsened this mix (Edison, Alita, Duderstadt, NeoConnie, etc. etc.). And then you had the First Contact design language on top of that still there.
TNG didn't really have this issue, the DS9/First Contact ships are mostly a transitional blend that works well with the Galaxy, Nebula, and the more-contemporary-looking-W359 ships. Really it's only with the Intrepid, and really the Nova and Sovereign, that you get the introduction of a third design language into the series. The second is obviously the Miranda/Constellation/Excelsior (TMP design language) still hanging around (also that one destroyed Connie at W359 but at least we can write that off as a training ship). The Ambassador and the older-looking-W359 designs blend features enough that I don't know if I'd consider them a fourth design language.
If it was up to me, I would have explicitly stuck with Eaves' material. The finalized concept for the Sagan-class with the post-Sovereign nacelles, Krause's post-Sovereign concept for the Duderstadt, etc. and the refined Inquiry form a much more unified vision for the 2390s/turn of 2400. You could still pull the Jupiter-class, Chimera-class, and Ross-class from STO for that as well, which all mesh into that post-Sovereign aesthetic. I would have also eventually still brought in the Odyssey as the new era in 2402, since that design is absolutely incredible, but this would have communicated evolution and transition to the audience in a way the disjointed use of six different design languages (First Contact/Sovereign, NeoTMP, Post-Sovereign, Odyssey/basegame STO, Neo-TNG (Sutherland), Neo-DIS/2020s STO) in PIC S1-3 doesn't at all.
Although on that note I always found it weird that DS9 forgot about the Ambassador. You'd really think of all the ships they'd be reactivating and/or extending the lives of for the war, they'd prioritize newer designs over older stuff. I know they wanted to recreate a few of the W359 models for the opening of Emissary but the time and budget didn't pan out (hence why we have two equally canon Melbournes...)
It was its own class, not an intrepid variant.Eaves had originally made as a variant of the Intrepid class for some defunct video game pre-STO
I really love this Bird of Prey (mix between the DISCO bird of prey, but using "classic" BoP elements).Orthos of three Klingon ship types from the Battle of Faan Alpha:
1. M'Chla class refit bird of prey.
2. QeHpu' class light battlecruiser.
3. Ketha class raptor.
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