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Jayru (JSnaith's) 3D Trek

Windows are in (not quite the last of them). Rooms up next, as well as other details -

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I'm thinking about redoing the main phaser arcs on the hull. It's a tricky curve that I might be able to match and do. What I have works... But it doesn't feel right to me. Don't want to get to bogged down by it, so I'm going to play around with it when I've got more of the ship done.

Guys and gals... This ship has been a long time coming. You have no idea how happy I am to be so close to getting it done. It's taken 26 years to go from paper to full 3D model, but the wait has been worth it.

Question: does this ship need a unique type of shuttle (I may have made provision for the internals on the shuttle bay). Something I would do after. Just a thought.

More soon!
 
Rooms are in... and yes, I'm going to be doing some handcrafted rooms behind the bay windows. Light boxes are place holders at the moment. Still some more windows and rooms to go in... But this is the state of play -

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Comments, thoughts and the like welcome. More tomorrow!
 
Updates - last of the 78 escape pods are in (each pod fits 4 people, so 312 evacuation possible, which is more than enough with a crew of 150-200). Last of the sensor pallets are in and done, upper forward phaser arrays have been redone and reangled, and now sit straight on the hull. No need to redo the shield grid, I like that it's different on this class of ship -

haO0ubp.jpg
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Aside from the handcrafted rooms, which I will be coming back to, have almost finished the upper hull. Some details on the spine need to be added, and then I can lock it down and move on to the upper deflector bay. Still thinking about that one, how to make it different but tie it into the rest of the design. Thoughts and comments welcome on that and anything else.

More later :-)
 
Last updates for today, other half suggested adding more escape pod hatches to the lower hull, so I added ten more -

ToPhvqh.jpg


One is sitting right, so I need to investigate what's up with it. Other than that, not much else has been done. Still thinking on ideas for the upper deflector bay and playing around with how I am going to do 11 handcrafted rooms. It's all fun :-)

Comments and the like welcome, more soon!
 
what about an observation deck/large rec room facing aft at the rear of the upper deflector assembly? to give it a little extra 'something'? Either that or a cargo deck access/auxiliary hanger bay, so it's not all 'empty space' dedicated to the deflector systems?
If it is just deflector equipment and what not, you could 'jazz it' a little with the Starfleet delta and the name (kinda like the Cerritos reg being at the aft...
 
what about an observation deck/large rec room facing aft at the rear of the upper deflector assembly? to give it a little extra 'something'? Either that or a cargo deck access/auxiliary hanger bay, so it's not all 'empty space' dedicated to the deflector systems?
If it is just deflector equipment and what not, you could 'jazz it' a little with the Starfleet delta and the name (kinda like the Cerritos reg being at the aft...
Thank you! It's something to think on. There are only two decks on the upper deflector bay, and it's narrow - so you'd be looking at room not far off the width of the bridge. But it's a possibility, I'll have a play and see how it looks/works. Deck 2 is going to have windows, so yes... I think I can see it in my mind's eye. Banners are planned for the sides of the bay, but there placement is dependant on the shield grid layout for that area.

The upper deflector bay will still be a full navigational deflector, tied to the slipstream drive. Should it be the same as the lower bay? That's a good question. It's not a back up deflector. At warp, yes, the ship only needs to use one of them (or maybe both at a lower power setting?). Slipstream... That's where they both kick in at full power. Should the deflectors be dish based? Of the two official Starfleet slipstream designed ships (Dauntless II and the Vesta) toss a coin; one uses a dish based system, the other uses a slit based system. Of course there is a good argument for doing something different. This was a different take on the slipstream idea.

Lots to think on.

Guess this one is nearly done, looks great. :techman:
Thank you :-) She's getting there. Done? Maybe a week and a bit left in her build time wise. Then a shuttle or three for her. Still can't believe it used to take me years to get anywhere with these projects. How many have I built in the last 18 months? lol. Happy to be doing it, and glad to get back into it all.
 
So…

Some of you may be wondering what happened to the Luna project. Is it dead, will it happen?

In a typical frenzy, I hyper-focused on another design, an old design that I hadn’t thought much on in a long time, and thought was beyond my abilities to do. It still occupied the back of mind as something I might one day tackle again. Again, it was one of many projects I lost 3D wise. Yes, I still have the old threads to look at and the paper designs. But… It was never finished. So it resided in limbo.

Back when I was working on it before I was winging it. I didn’t know what I was doing 3D wise, and the paper designs lacked a lot of detail (any detail to be honest). Oh, I’d built a version based on the paper design in Milkshape 3D to play with in Bridge Commander. It was a bad mesh, a poor model and not something I was happy to share publicly, hence why only a few people ever got a copy. It too was lost in the great data purge that happened. And maybe it’s no big loss that it was.

The former Wolf/Mako Class design was drawn out on paper back in 1997 for a fan club. I hoped to see it built one day, and someone else was determined to do just that – as either a physical model, or a 3D model. The idea of having a 3D mesh to do as we want with was… Far reaching at the time. But real life caught up with the other person (marriage, children, grandchildren now – lots happened in 26 years). So, it was handed back to me. I am de-facto retired, have no kids (does a cat count?) and have plenty of time on my hands. And I’d pitched the original concept, done the original paper plans. Coming full circle back to me was not a bad thing.

13 years ago, was the last time I attempted to build this ship, and I was building two versions of it (the Wolf and the Horizon). I radically changed the design when I started the last 3D build, moving to more curvaceous lines. I… Argued with a lot of people about the merits of the design, changed my mind about things a billion times, and got caught up in tiny details. At times I was a prize asshole about the things.

But that was then, and this is now.

Since then, I have grown as a person. I’ve had major surgery a few times on my ticker (and more is on the horizon) facing death and doing deals with them so I don’t croak yet. My partner and I were attacked in our home in a brutal way that has left its mark on us both. We’re fine, we have recovered, but the ghost of what happened still lingers over things. I admit I had a full-on nervous breakdown over what happened and ended up in hospital. Mentally it was a massive knock. But I also found out I was autistic and learned a heap of other things about myself I didn’t know before.

I am not the same person who worked on the USS Horizon back in 2010. And that’s reflected in the way I work now, and how I do things. Going back to the Horizon has been interesting, because it’s brought back a lot of memories. That’s why the design has changed again from when I last did it. I’ve changed, so it’s going to change to reflect what I’ve learned and what I know.

Nope, I don’t know it all – and I love saying that. That’s why I ask for feedback and thoughts on things. Part of sharing all of this work is tasking the group mind about things, doing things that work for all and having fun. And having fun is the sole reason I’ve built (and rebuilt) these many ships. It is fun.

What does that have to do with the Luna?

Lots.

The Ingram, Clarke and Horizon were in the back of my mind, sitting with the pain of the loss of them. They had become intertwined with the loss. I rebuilt the Clarke and one of the Ingrams, and it helped a great deal. Rebuilding the Horizon, working on it again – sharing the ideas and seeing how you all react to it? Helps as well, because it’s maybe the healing I need at the moment.

I’ll come back and do the Luna, but at the moment I need some healing energy and working on the Horizon (now a Delphis Class ship), is helping to close a wound. Hope that makes sense.

As a side note, I have been playing with various logos again, tightening things up. I will bore you again with new/fresh takes on them at some point, lol. And more pretty 3D renders as well.

Right, enough waffle. If you took the time to read all this, I thank you. If you skipped it all, you haven’t missed that much, lol.

Comments always welcome, and or course – more soon.
 
Last updates for today, other half suggested adding more escape pod hatches to the lower hull, so I added ten more -

ToPhvqh.jpg


One is sitting right, so I need to investigate what's up with it. Other than that, not much else has been done. Still thinking on ideas for the upper deflector bay and playing around with how I am going to do 11 handcrafted rooms. It's all fun :-)

Comments and the like welcome, more soon!

Here’s my thought for the upper deflector. Basically, reverse the shapes of the lower deflector that you can see in this render. The bottom deflector shell plate (for want of a term/call-out) is curved, with that polygonal shape (doors? Whatever it is that’s limned in blue/teal) inside the rounded area.

So, reverse that idea for the upper deflector. Make the shell plate polygonal in that same rough shape (wider at the joint with the rest of the hull, obviously), and then have an inset that’s curved because of the slipstream tech.

That way it would tie subtly into the bottom reflector design, but would be different at the same time.

Hopefully that makes sense — easier to visualize than describe, lol.

Cheers,
-CM-
 
Here’s my thought for the upper deflector. Basically, reverse the shapes of the lower deflector that you can see in this render. The bottom deflector shell plate (for want of a term/call-out) is curved, with that polygonal shape (doors? Whatever it is that’s limned in blue/teal) inside the rounded area.

So, reverse that idea for the upper deflector. Make the shell plate polygonal in that same rough shape (wider at the joint with the rest of the hull, obviously), and then have an inset that’s curved because of the slipstream tech.

That way it would tie subtly into the bottom reflector design, but would be different at the same time.

Hopefully that makes sense — easier to visualize than describe, lol.

Cheers,
-CM-
I think I understand you. The blue/teal lines are part of the deflector dish - the glowy bit I guess you could call it, lol. No outer doors on that part of the ship. Here's a forward render if you fancy having a play around -

LrUsoNt.jpg


Eagle-eyed fans will have noticed that the deflector dish has been updated finally. The upper one is arrayed, so what ever changes I make below get copied to the upper one. But as I have said, the upper one is merely a place holder at the moment -

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The paper plans show an Intrepid style navigational deflector - something that has not changed over the iterations of doing this ship. I may redo it completely because I nicked the dish proper off the Luna mesh I started and I'm not sure the shape works. It may be worth changing/updating. I will ponder it a bit more, without getting too caught up in it (don't want to get stuck now!).

More soon.
 
Those deflector array details are nice, guess you're not done with them yet? :)
Not yet, still refining them and deciding which direction to go in. Might knock out a "Dauntless" style one and see what the reaction is.

As for the rest - still the upper bay to build and detail. Some hull details to add (stuff around the torp launchers, some hull panelling and some missing markings). 7 unique rooms to build plus the shuttle bay interior. And last but not least a new class of shuttle to design, build and detail to go with the ship - actually several shuttles I'll build the full compliment, so I'll need names for 4 of them... But that's still to come. Not gonna be done with this one for a few weeks :hugegrin:
 
Not yet, still refining them and deciding which direction to go in. Might knock out a "Dauntless" style one and see what the reaction is.

As for the rest - still the upper bay to build and detail. Some hull details to add (stuff around the torp launchers, some hull panelling and some missing markings). 7 unique rooms to build plus the shuttle bay interior. And last but not least a new class of shuttle to design, build and detail to go with the ship - actually several shuttles I'll build the full compliment, so I'll need names for 4 of them... But that's still to come. Not gonna be done with this one for a few weeks :hugegrin:

Shuttle names could be… Flipper, Spinner, Bottlenose, and Hector maybe?

It is the Delphis class, after all! :bolian: :rommie:

Cheers,
-CM-
 
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