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Jayru (JSnaith's) 3D Trek

Today's offering - segmented phaser arrays (such fun, but worth it) a core ejection hatch a new type sensor dome, plus other details...

GxTopnJ.jpg


Comments welcome, more soon :-)
 
This is going to be fun!
Yes it is! :-)

I remember the original... it had a lot of greebled sensor pallets. Not sure I'm going to do that again, seems to have been a thing only on the Intrepid and Nova classes. It wasn't a thing moving forward with starships. But I am beginning to see things in my mind's eye - which is awesome.

Keep up the work!
Aye aye!
 
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Not sure I like the underside of the hull. The grid lines match the decks, but... I'll sleep on it and see what I can come up with tomorrow. It may be I need to get the rest of the detail in before it sits right with my mind's eye. As I say, I'll sleep on it.

U4f7Uwt.jpg


Comments welcome, more soon.
 
last of the day's updates, more detail added to the lower hull, last of the sensor pallets are in, and I've alighned the escape pods to follow the right curve :-) Started on the back end - the nacelles are next on the hit list -

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Few texture map errors need sorting, but the detailing is coming along nicely. Might take some time off over the weekend as the partner is away, and I get the TV to myself. But... Knowing me, I'll dive back into this, lol. Comments always welcome, more soon!
 
Really coming along nicely!

I do feel that the double sensor pallets on the back of the lower saucer make things a bit busy. I thought the shot with just one on each side looks a bit more clean.
 
Really coming along nicely!

I do feel that the double sensor pallets on the back of the lower saucer make things a bit busy. I thought the shot with just one on each side looks a bit more clean.
Hummm, let me think on it. I was going to add a couple more to the forward arc, maybe change the shape of the forward one to follow the shield curves. I can roll them back however. The former iteration had loads of these pallets, but... As I said above, given the era this ship launches in, the question remains would it have exposed pallets? Three other ships of the era (Luna, Dauntless, Protostar) do not have them. Let me think on it.

More soon :-)
 
Still thinking re the sensor pallets - other half has suggested doing a ring of them, and it's doable. I'm beginning to think that they should go. But... I have plans to put such pallets on the side and the upper hull, part of me wants to wait and see if it pulls the design together once they go in. Lots to think on. In the meantime work on the nacelles continues. They are not yet done, this is just the current state of play -

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Comments welcome, more soon!
 
One thought did come to mind earlier… for the upper half of the saucer section, I think the upper deflector/slipstream ‘collector’ (call it what you will) should be somewhat different in appearance than the typical one on the underside.

IMO, it would make it a bit more visually interesting if so. Then, as you’ve now decided to call it the Mako class… it occurred to me to use that as an inspiration, I.e. what are the typical details of a shark that come to mind immediately?

The dorsal fin (obviously) and, I would argue, the gills. So, maybe shape/detail the upper deflector with those in mind? Subtly, of course… the idea would be to merely evoke the idea of a shark, to ‘tease’ the mind’s eye, so to speak.

Anywho, just a thought… YMMV. I really like what’s the design is already - great work as always!

Cheers,
-CM-
 
Ok, the added pallets on the front really make everything look a lot more connected somehow! I like it!
 
One thought did come to mind earlier… for the upper half of the saucer section, I think the upper deflector/slipstream ‘collector’ (call it what you will) should be somewhat different in appearance than the typical one on the underside.

IMO, it would make it a bit more visually interesting if so. Then, as you’ve now decided to call it the Mako class… it occurred to me to use that as an inspiration, I.e. what are the typical details of a shark that come to mind immediately?

The dorsal fin (obviously) and, I would argue, the gills. So, maybe shape/detail the upper deflector with those in mind? Subtly, of course… the idea would be to merely evoke the idea of a shark, to ‘tease’ the mind’s eye, so to speak.

Anywho, just a thought… YMMV. I really like what’s the design is already - great work as always!

Cheers,
-CM-
Thank you! It's something to think about. When I did this last time, I turned the upper bay into a large sensor array. I want to avoid that this time. I had planned to echo the main dish, but smaller (as the upper bay is actually smaller). But we shall see when I get to it. I like your thinking, and it would breathe some extra life into this 25+ year old design.


Ok, the added pallets on the front really make everything look a lot more connected somehow! I like it!
Thank you! I wasn't sure myself - still aren't if I'm completely honest - about whether to run with those exposed pallets or not. They are growing on me, and as I move onto the side and upper hull things will start to feel more connected I guess as I add the rest of them.


More soon!
 
Morning!

Updates (more coming later) - impulse engines and some of the thrusters are now in, minor detail tweaks -

9DH2Qwj.jpg


For those wondering - this is approximately where the warp core sits inside the ship -

XUnPnF9.jpg


Yes, it's a big core compared with other ships around this size. But that's the nature of slipstream - it uses a lot of power. This also helps to explain that a ships power cannot be judged by the size of the nacelles. To use an analogy, nacelles are the wheels. The warp core is the engine.

Whilst I haven't got the old images back as of yet - some history on this project:

Iteration #1 - Paper drawings 1997. A very angular ship, few curves. Basic shape and form locked down. Original version featured landing legs.
Iteration #2 - Private Bridge Commander model for use in that game (2002). First 3D model of the ship, and the first major changes to a more curved design. (Only Horizon members had a copy of this, and after asking around no one plays Bridge Commander any more, so that model is gone).
Iteration #3 - 3DS Max mesh started in 2007. Major changes to design - angular configuration dropped in favour of a curved design. Landing legs dropped in order to improve the design. (Mesh lost with all 3D work.)
Iteration #4 - 3DS Max mesh started 2 October 2023. Reimaging of design based on memory and the original paper plans. Class named changed from Wolf to Mako. Back history of class altered (forthcoming).

As to the burning question some of you have: I will divulge just how secure my creative work is, but it would take a very determined and knowledgeable person a lot of time and effort to destroy it all. Even I don't know where all the backups are kept. So this project and the others are very secure.

Anyways, enough waffle (for now, a short back history may be forthcoming). More pretty images soon, comments and the like welcome :-)
 
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