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Jayru (JSnaith's) 3D Trek

Just had a lovely chat with a couple of former Horizon Club members, who are excited to see the USS Horizon finally some to life (again. They have fingers crossed that nothing bad happens this time, lol). They are happy with the changes made, except for one: the class name doesn't sit right with either of them.

They have done some homework themselves and proposed a different class name, one that sits better with the idea the ship was a fast explorer - not a fast attack ship; Delphis Class. I have a lot of respect for them, and the fact they have waited over a quarter of a century to see this ship comes to life. So I'm running with that change -

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Right, nor more name changes or class name shenanigans. The Common Dolphin is the fastest aquatic mammal, the fastest fish is the Sailfish (Marlin). Dolphins are friendly, curious, interesting. Yes, lets run with Delphis Class.

Comments welcome. More soon!
 
Updates -

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The lower hull is done, as are the nacelles - so I am locking them and moving on to the upper hull -

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Which is close to where I got when I stopped last time. Fatigue, fed-up-ness and a few other things were going on. The old threads are still about, and I can see how much time and energy I was putting into defending the basic design. Thank you all for trusting me enough to keep going with this one.

Basic class background coming up next, more soon!
 
Service History, Delphis Class Starship USS Horizon.

After the USS Voyager’s triumphant return in 2378, Starfleet began to extensively examine the data brought home by the ship and its crew. Through the ships brief contact with Starfleet via the Pathfinder Project, Starfleet had learned of several new technologies that the crew of Voyager had come across, including faster than warp systems like slipstream and the failed transwarp experiments. Unable to implement them before the crew of Voyager found their own way home, Starfleet decided to experiment with them regardless.

Several projects started, Dauntless II, Protostar, Vesta and Delphis. Dauntless II, Vesta and Delphis were to be based on slipstream technologies, whilst the Protostar project would focus on a new type of warp system involving three nacelles.

The Delphis Project was started in 2381 by Admiral Hayden Wolfe. Wolfe charged his team to design a fast exploration ship able to probe the farthest reaches of known and unknown space. The new ship should be around the same size as an Intrepid Class and carry a crew of 150-200. The ship should have comparable offence and defence abilities as an Intrepid – based on current technology as well as the latest sensor and computer technology.

The early design prototype was nicknamed the “Wolfe” after the officer overseeing the project. Simulation models would later deliver hull geometry that many felt had a more aquatic look. Class names like Mako and Irrawaddy would be suggested before Starfleet finally settled on Delphis.

Unlike the Vesta and Dauntless II projects, the Delphis would feature twin navigational deflectors. This would help focus the phase pulses required to form the slipstream subspace tunnel. The fifth generation (latest) of bio-neural gel-pack based computer systems would be needed to generate the slipstream calculations needed. A full height warp core, running the full height of the ship would also be required to provide the power required to maintain and hold the slipstream open.

Additionally, the project team decided to incorporate a new theory regarding warp propulsion. Angled nacelles that re-focused the warp field in a more power efficient lobe would allow for a smaller nacelle and a lower hull mass.

The modelled Delphis showed – in theory – that the new warp propulsion system would work, and that a built ship would be able to sustain high speeds of warp 9.995 and hold slipstream for thirty plus hours. Of course, this was all theory. The hull would have to be massively reenforced to withstand the pressures of sustained slipstream, and therefore in almost a step backwards in terms of design the Delphis would require deck heights of 5.5 meters like the Intrepid Class, with a thicker hull than normal. This issue would be a common problem for both the Dauntless II and Vesta projects who dealt with it in different ways.

After much modelling, Starfleet approved the design of the Delphis and a prototype starship was commissioned: USS Delphis NX-86100, with the keel laid in 2381 at Utopia Planitia. After 20 months of work, the USS Delphis was launched and began space trials. The warp drive worked as simulated; however, the slipstream ability was lacking. Whilst the Delphis was able to move at slipstream speeds, the ship was unable to sustain the slipstream for 30 hours, only managing 18 hours. The recharge time was also double that projected.

Whilst not fully successful, the Delphis was also not fully a failure either, achieving about 90% of what had been wanted. Starfleet commissioned more work on the project, and a second ship was commissioned; USS Wolfe NCC-86166. Design changes and the installation of the sixth generation of bio-neural computer systems improved the Wolfe’s slipstream potential and recharge rate. The profile of the upper deflector bay was lowered, reducing the number of decks to 13. This also reduced the size of warp core which was a potential issue that was resolved by a redesigned core and a slight reangling of the warp nacelles.

The USS Wolfe launched in 2384 and underwent space trials. The Wolfe fully delivered a sustainable warp speed of 9.995 and was able to sustain a quantum slipstream tunnel for 26-hours, with a 56-hour recharge. This was comparable with the USS Dauntless NCC-80816 and the Vesta Class. Starfleet ordered full production of the Delphis Class with the third ship, USS Horizon NCC-86176 and a fourth the USS Irrawaddy NCC-86201 slated to enter service in 2386. Both the Horizon and Irrawaddy would make use of the seventh generation of bio-neural computer systems, with the Wolfe being retrofitted with the new gel packs. The USS Delphis would remain in service, different from it’s class-mates, but still of service to Starfleet and the Federation.
 
Having the lower sensor dome be imbedded in the navigation dish alcove—-that’s a new one…maybe Atolm did that once…I haven’t seen him in awhile.
 
Updates, may not seem like much - but segmented "notched" phaser arrays are such fun -

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Aft phasers are not right and are going to be redone. Figured out what's wrong with the script, just need to tweak some values and have at it again. Shuttle bay is done, and I have added textures to the upper deflector bay - but that's not going to be the final look. I have some ideas, but I'll attack that last I think.

Comments welcome, more soon!
 
Redid the dorsal phaser arrays. Still not 100% happy with the aft ones. Quick question - do I need to add another arc next to the impulse engines? It can be done. Anyways,. more renders. Cookie if you spot all the differences, lol

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More soon - after a lengthy tea break. Segmented notched phaser arrays look amazing, but make me go crossed eye after a while of working on them, so break and then onto the bridge. It's moved to the deck above. This means I will have to build the conference lounge and ready room (Intrepid-ish).
 
Redid the dorsal phaser arrays. Still not 100% happy with the aft ones. Quick question - do I need to add another arc next to the impulse engines? It can be done. Anyways,. more renders. Cookie if you spot all the differences, lol

Yeah, I think so. Voyager fired from the small strips facing backwards on the "primary hull" to hit some things behind it.
 
Yeah, I think so. Voyager fired from the small strips facing backwards on the "primary hull" to hit some things behind it.
Yeah, I remember. Often wondered why they never used the strips either side of the shuttle bay. I can add them. Not now, still on a well earned tea break (or in other words, the cat is comfy on my lap and won't move, so enforced break, lol).
 
A lot of development in a short time! I'm very curious to see where the bridge structure will go, I'm already so thrilled it's not standard deck one placement.
 
Yeah, I remember. Often wondered why they never used the strips either side of the shuttle bay. I can add them. Not now, still on a well earned tea break (or in other words, the cat is comfy on my lap and won't move, so enforced break, lol).

LOL. Cat +1.
As far as I can tell looking at Voyager, there are no small phaser strips on the upper sides of the shuttlebay. There are are two strips on the underside of the of the shuttlebay and one on each warp pylon that when folded up to go to warp can fire more to the sides.
There are two yellow curved grills that are flat next to the shuttlebay opening but they don't have the phaser bump structure.
 
A lot of development in a short time! I'm very curious to see where the bridge structure will go, I'm already so thrilled it's not standard deck one placement.
Thank you! The ready room and conference lounge are going to be either side of it, like on the Intrepid. But, I don't want to mirror that, so I - guess you could say, making it up on the fly, lol. Paper drawings have the conference lounge on the deck below the bridge, with a forward arc of windows. But that's not the best placement for it. So trying this. Will do some more work on it today :-)

LOL. Cat +1.
As far as I can tell looking at Voyager, there are no small phaser strips on the upper sides of the shuttlebay. There are are two strips on the underside of the of the shuttlebay and one on each warp pylon that when folded up to go to warp can fire more to the sides.
There are two yellow curved grills that are flat next to the shuttlebay opening but they don't have the phaser bump structure.
I stand corrected! Thank you :-) I think I was thinking of the Nova Class (I have a physical model of it on my desk). So that begs the question, do I leave the strips either side of the shuttle bay? I think they should remain. But I'll take that under advisement. I do have a single arc under the shuttle bay, and the aft torpedo bay will be on the dorsal spine so the back end is well covered. Hummm. I'll think on it. May play a bit more with placement and the like. Paper plans have them on either side of the shuttle bay and the aft "saucer." Prior version had this layout as well, based on the single image I have been able to find of it (nope, that image doesn't get any bigger) -

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I may redo the actual mission patch for the Horizon, with the dedication "Everything imagined exists, somewhere..." I hate the fact I lost all of this. But... I'm rebuilding it all, and I'm further along than I was last time, and eager to finish :-)

Ok, enough waffle and dwelling on the past. More soon!
 
Updates - work on the bridge complex continues, question is it alright on deck 3, or should I move it down to deck 4?

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I moved the bridge up a deck, but am now wondering if it would better placed on the deck below. Upper deflector dish has clearance either way. Comments and thoughts welcome.

No, the phaser arrays are not wonky - they follow the curve of the hull. With a lot of work and effort I might be able to straighten them out, and get them to sit flat. But... even the Intrepid Class has this issue.

More later :-)
 
The "bridge complex" is done and textured. Can still move it down a deck, but I think I'm happy with it being the forward part of deck 3 -

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Thoughts - hand crafted rooms. I'm using my TNG style room light box behind all the windows at the moment. Last time I worked on this ship I was handcrafting all the rooms behind windows (and burned out). BUT, I have done specific handcrafted rooms on other meshes I've worked on in this thread. Arboretums, Rec Decks and the like. I'd like to see where I am when I get closer to the end, and whether doing a specific ready room and conference lounge sets would work. They would work much better then a simple room, of that I have no doubt. But... It's not a trifle to do either.

I'll think on it, comments welcome.

More later :-)
 
So that begs the question, do I leave the strips either side of the shuttle bay? I think they should remain. But I'll take that under advisement. I do have a single arc under the shuttle bay, and the aft torpedo bay will be on the dorsal spine so the back end is well covered.

I think you should keep them there for coverage since your nacelles+pylons don't fold up like Voyager's does. :)
 
Final updates of the day, enjoy -

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I know about the mesh errors, and will fix them tomorrow. The texture mapping needs some work. Yes, the shield grid is in, I will work on making it more obvious. Yes, it really is that shape!

Lots still to do, windows to cut in, rooms to place, details to add and build upon. Furthest I've got with this one yet. Fingers crossed I hit the finish line this time :-)

Night all, more tomorrow!
 
rebuilt the shield grid on the upper hull - sits much better IMOO. Rebuilt the sensor pallet bays, and the aft torpedo launchers as well. Tweaked the upper deflector and reduced it's size by 90% - hasn't changed the deck layout, still 13 decks. Minor mesh errors fixed and the detail work begun. Last of the updates today. More work as of tomorrow. New phone is turning up and I need to take some time out to set it up -

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Comments and thoughts welcome, more tomorrow!
 
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