Any chance the new show could boost chances of seeing this?
New show comes out, new show is good, new show hits the mainstream like other niche/geek shows such Game of Thrones and The Walking Dead, people buy Blu-rays of new show, CBS wants to capitalize on rising popularity/interest in Star Trek, releases all-new Remasters of classic Trek shows such as Deep Space Nine and Voyager, they sell because people care about Star Trek again, everyone's happy.
Well yeah, of course it's possible. But nobody's saying it's certain, or even likely. It's also possible that Paramount wouldn't want to muddy the waters by cross-promoting the hell out of an old show when they're trying to sell people on watching the new one.
Shalashaska said:As well, like someone else said, it won't be as huge of a project as TNG Remastered was. A lot of the original effects that had to be completely re-made for TNG have been saved and only have to be re-rendered in 1080p/2K/4K.
I find this a very simplistic assessment. Sure, DS9 used some regurgitated footage from TNG, and the re-made versions of those shots from TNG-R are as good as anything. But a hell of a lot was shot new as well, and all of that would need to be rescanned in the same extensive way as TNG-R, or else recreated. And that's before we get to the later seasons where we start seeing CG come into its own (which becomes even more of a problem on Voyager than it does on DS9, admittedly.)
As well, like someone else said, it won't be as huge of a project as TNG Remastered was. A lot of the original effects that had to be completely re-made for TNG have been saved and only have to be re-rendered in 1080p/2K/4K.
Source pls? Because I only heard the opposite: Many CGI effects would need to be redone by scratch, since the original files/resource/software is not available anymore (lost, scattered, deleted).
Was this not posted just a couple pages back?
https://www.reddit.com/r/DeepSpaceNine/comments/1e2xih/big_news_a_large_number_of_the_original_cgi/
On the few occasions where CG models were used in The Next Generation - the most notable being the Crystalline entity from "Datalore" and "Silicon Avatar" - Niel Wray and his CG team at CBS Digital have to start from scratch in building the elements. Any original files that may have been used to render the shot back in the day have long since been lost. As any CG artist will tell you, rendering shots in CG is complicated enough, but when you have to reproduce something, not only in appearance but in motion, the level of difficulty grows almost exponentially.
It's long since been the belief of fans - and indeed CBS - that the scene files used back in the 1990s to render these CG shots have long since been lost. After all, it was far easier to neglect computer files than it was rolls of physical film. Couple that with how hard disc space was such a valuable commodity 15 years ago, and an assumption that the original files were lost or simply overwritten could certainly be believable.
Bonchune went on to describe how he has all of the original assets for not only his work with Foundation Imaging on Deep Space Nine, but also the vast majority of Star Trek: Voyager:
Unless someone has some fantastic algorithm for up-rezzing to make it HD quality – and I guess that could be possible – but to redo it is to virtually start over from scratch. You’re talking about what they did for the Original Series, getting a real team to sit down and redo basically everything from the third season on, almost from scratch.
If they ask one of us – and if they use a team that uses LightWave – it’ll be much easier for them to redo… because the guys who worked on it, like me, have the assets. We have the original ships; we have most of everything that was used [in the making of the series]. That would eliminate a ton of the cost of rebuilding.
So, how would I approach it? The same way I did at the time – I’d figure out what was done in CG, and we’d just start from there. And today, it would be easier! Literally, you could just load the scene files and hit ‘render’ – it would be done! I mean, not everything… but a lot more than you’d think.
Quality of the Assets: Do They Hold Up In HD?
What's more, Bonchune went on to reveal in our interview that while he was working in CGI and Digital Effects on Star Trek, a large amount of work was purposefully over-built with the team putting in a huge amount of detail which could never be seen at standard definition, but which makes a re-render in high definition all the more tantalizing:
...If it was built by my team, it was overbuilt. It’ll hold up. I would be more surprised to see something that doesn’t hold up. I would be shocked if it doesn’t hold up to high definition.
This was an absolute revelation to me, and made even more surreal by how calmly Rob Bonchune announced the news in our telephone interview. Clearly, the potential ramifications for any remastering of Deep Space Nine and Voyager are huge. Given access to the original scene files which were used to create the show's CG sequences, the difficulty of remastering DS9 and Voyager would be considerably reduced and a transition to HD would appear far more feasible than if CBS had to start from scratch.
In Summary
- Star Trek: Deep Space Nine and Voyager are far more challenging to remaster in HD due to their use of CG. Until now, the original assets used to create these CG shots were presumed lost.
- Through talking to original artists such as Robert Bonchune, I discovered that a large number of the assets still exist for these shows.
- The scene files can be accessed using current technology relatively easily.
- A large amount of the work produced originally was over-built and should hold up well when re-rendered in high definition.