Honestly, all CGI is inherently fake anyway, trying to evaluate it against reality is a waste of time as far as I'm concerned.
Honestly, all acting is pretend play; is evaluating it against reality a waste of time?
Good fiction is about willing suspension of disbelief - that you can latch on to enough that it feels real for the time you're engrossed in it.
Quality of CGI, or modelwork, or acting - they all matter, because most of us wish to forget we're looking at actors in a studio and let what we see play with our wonderful human imaginations.
Things that "throw you out" interrupt that enjoyment. And for me, this vastly over-coloured, over-sharp, over-textured and over-accelerated ship feels intrinsically like a computer creation more than my mind can accept that it's a real place people might work in.
We have done better CGI and ironically, some of the early CGI on DS9 or Voyager plays far better to my eye. I have plenty of criticism of the Kelvin Universe films but to be fair, their ships definitely felt like real (albeit oversized) entities.
I remember when they remastered TOS and one of the supervisors said "we wanted to be faithful to the original - we didn't want to add fins to the Enterprise or have it doing barrel-rolls". And, to quote Ian Malcolm, sometimes I think CGI artists are so preoccupied with whether they 'could' that they forget to ask whether they 'should'.
The potency of the tools is such that you can now have the Enterprise doing anything, shining in any direction or angle, with any colour - and so it leads to what used to be that single, occasional beautiful shot of sequence of a few seconds now being the entirety of the ship and how it moves.
Ideally, they'd slow it down and tone it down a bit. These vessels are massive, hulking behemoths. Give me something that looks like it has a tremendous inertia, and has a fantastic mass and isn't trying to win a disco competition in space, but is a tremendous creation that's mundanely doing what it was meant to do.
In essence, perhaps the antithesis of modern 'special' effects, but:
less is more.