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Spoilers Strange New Worlds General Discussion Thread

What I would have done - not that anyone asked but hey, that's what this board was designed for - was do more or less what ENT did for the TOS Defiant. Recreate the original 1960s aesthetic largely unchanged but expand on what we saw in TOS by making the bridge station indicator light readouts touchscreen displays that you can touch to bring up additional information before returning to the blinky indicator lights. Make the desktop computers more "modern" with little digital beeps and buzzes. Have the overhead display screens at each station be dynamic flatscreen monitors that show constantly changing graphs, stellar images and data.

There are ways of keeping the old and making it all just fresh and new enough to make it feel fresh for a modern audience. Sure, the panels have tons of multicolored blinking lights but now they show more than that.
I would be curious to see that. I think a little bit more updating would be necessary because the tech focus is so prevalent that the buttons would need to be able to show a function, and not just beep and buzz.
 
Or at least have little numbers and lettering. TNG Era Okudagrams are often just numbers and lettering. But there's a way of leaving the TOS Enterprise tech look almost unchanged and still please both Classic fans and new audiences. TOS tech was so futuristic in so many respects I can totally buy some blinking Jolly Rancher buttons on a console doing far above and beyond what real life, modern day computer keyboards accomplishing or even what we saw in ENT.
 
:vulcan:

Really?

Big flatscreen displays, not needing labels on everything to show a practical function, compressing information into small displays of data, voice activated computers with interactive voices. Sickbay bed readouts that require only a small dangling sensor to read a patient's vitals. Antigravs the size of a large Black & Decker hand tool.

I know that doesn't satisfy even some TOS hardcores but for a futuristic spaceship designed from 1964-66 it was pretty far ahead of its time for a long time. It took the TOS Movie Era aesthetic to one-up it and even then some of the TOS tech looks better even if in-universe it isn't as advanced.
 
They also had communicators that turned into cell phones. Hell, Motorola's first mass-production flip-phone was called the StarTAC, in direct homage to the TOS communicator. They had the first tablets (later called "PADD"s in TNG) that turned into iPad's. From a 1960's perspective, they were a good 30 years ahead of their time.

Edit: Oh yeah, and their colored "tapes" were the inspiration for the 3.5" floppy disk.
 
:vulcan:

Really?

Big flatscreen displays, not needing labels on everything to show a practical function, compressing information into small displays of data, voice activated computers with interactive voices. Sickbay bed readouts that require only a small dangling sensor to read a patient's vitals. Antigravs the size of a large Black & Decker hand tool.

I know that doesn't satisfy even some TOS hardcores but for a futuristic spaceship designed from 1964-66 it was pretty far ahead of its time for a long time. It took the TOS Movie Era aesthetic to one-up it and even then some of the TOS tech looks better even if in-universe it isn't as advanced.
For it's time, of course. I was referring to now, and how we interpret technology shown in TOS.

I'm not looking from a 60s' POV.
 
In some respects, yes. Again, to each their own.

Then again, there are aspects of TNG that feel like a 1980s documentary on technology so each generation of Trek tech has its shortcomings once we're 20 or 30 years past the time of production.
 
In some respects, yes. Again, to each their own.

Then again, there are aspects of TNG that feel like a 1980s documentary on technology so each generation of Trek tech has its shortcomings once we're 20 or 30 years past the time of production.
Well, that certainly clarified things... :shrug:

There are aspects I find high tech, and some I find lacking. If we were to do as you suggest how would we approach it to make it discernable as to what each tech does? In this day and age of HD and people demanding to know what everything does flashing buttons doesn't strike me as cutting it. I might be wrong.
 
I have three main issues with the DSC Enterprise when compared to the TOS version: the slanted pylons, the size of the bridge and the Discovery viewscreen.

We’ll see if they address any of them.

And all three can be fixed easily. It's just a matter of choice.

Also, the deckplates don't need to be shiny. Take it down a notch. Some matte floors won't hurt this version of the ship.
 
In this day and age of HD and people demanding to know what everything does flashing buttons doesn't strike me as cutting it. I might be wrong.

That's on them. ;) I don't ask what every button and switch does, I just trust that the creators know and keep it fairly consistent.
 
The Defiant in "In A Mirror Darkly, Parts I and II(ENT)" looked pretty damn good. The right set lighting, the right updates of monitors and viewscreen displays, a Federation flag and framed images of past ships named Defiant on the briefing room wall, the Jefferies tubes turned into a navigable network of conduits, circuitry and ship's systems with 21st century lights and texturing. One-up that with more touchscreens on the blinking indicator light displays and constantly changing information readouts and images on the duty station upper monitors and you have a 1966 design that works very, very well in the 2020s.

A lot of the downfalls in TOS tech are in how it was lit and how some of the displays were obviously static artwork and backlit electrical getups. Some tweaking for the 2020s and that design would still look brilliant.
 
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