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How big was the Enterprise?

I vaguely recall reading that it was 150% of the 947 foot length, which would be 1420.5.

Amusingly enough, I believe even at that size the original shuttle hangar model (as first seen in "Galileo 7") is still too big to fit, if I recall correctly, it needs to be closer to 1600 feet to accommodate that model.
With that kind of scale, we could almost justify the 20-deck saucer from the early TOS eps, based in-turn on an early rev of the writer's guide.
 
I vaguely recall reading that it was 150% of the 947 foot length, which would be 1420.5.

Amusingly enough, I believe even at that size the original shuttle hangar model (as first seen in "Galileo 7") is still too big to fit, if I recall correctly, it needs to be closer to 1600 feet to accommodate that model.
The original flight deck model was built 122' long, to scale with a shuttlecraft of 21' in length.
If Drexler's cutaway shows a ship of 1,420' then the flight deck and shuttles would be consistent with this figure. The people are around 6' in height too.
 
I vaguely recall reading that it was 150% of the 947 foot length, which would be 1420.5.

Amusingly enough, I believe even at that size the original shuttle hangar model (as first seen in "Galileo 7") is still too big to fit, if I recall correctly, it needs to be closer to 1600 feet to accommodate that model.

Nah. The original shuttle flight deck as seen in "The Galileo Seven" will fit with the alcoves shaved off in a 947' ship. In a 1080' ship it will fit with no problems.

But if you scale the shuttle up...
 
I vaguely recall reading that it was 150% of the 947 foot length, which would be 1420.5.

Amusingly enough, I believe even at that size the original shuttle hangar model (as first seen in "Galileo 7") is still too big to fit, if I recall correctly, it needs to be closer to 1600 feet to accommodate that model.
Then the TAS should be about ISD size? ;)
 
Nah. The original shuttle flight deck as seen in "The Galileo Seven" will fit with the alcoves shaved off in a 947' ship. In a 1080' ship it will fit with no problems.

But if you scale the shuttle up...
I have several different WIP Enterprise sizes; for a 947' ship I use the 3/4 ratio rule on the hangar model, so the hangar's new dimensions are 122'x3/4 = 91.5' length, etc. The hangar door size fits fairly nice at this scale. I always insert a 24' shuttlecraft per Kirk's dialog in The Galileo Seven. (Note my curved corridors. ;))
947 foot ship Datin 3:4 Hangar Fit.png

For a ship to fit the 122' length hangar model and also fitting it to the hangar doors again, I found a up-scaled ship size using the 4/3 ratio rule which is 947'x4/3 =1263' which works quite well. YMMV :)
1263 foot ship Datin Hangar Fit.png
 
Dude, it was 1966, what do you think? :)
And he means to scale, not actual.
He said 122' which translates to 122 FEET.

He has apparently forgotten the difference between 122' and 122", which is the measurement in inches.

There is a big difference between the two, like twelve fold.

I was asking for clarification. In a gentle manner.
 
I have several different WIP Enterprise sizes; for a 947' ship I use the 3/4 ratio rule on the hangar model, so the hangar's new dimensions are 122'x3/4 = 91.5' length, etc. The hangar door size fits fairly nice at this scale. I always insert a 24' shuttlecraft per Kirk's dialog in The Galileo Seven. (Note my curved corridors. ;))
View attachment 47152

For a ship to fit the 122' length hangar model and also fitting it to the hangar doors again, I found a up-scaled ship size using the 4/3 ratio rule which is 947'x4/3 =1263' which works quite well. YMMV :)
View attachment 47149
I look forward to seeing more.
 
He said 122' which translates to 122 FEET.

He has apparently forgotten the difference between 122' and 122", which is the measurement in inches.

There is a big difference between the two, like twelve fold.

I was asking for clarification. In a gentle manner.
You are correct, I should have specified that was talking about the purported length of the flight deck, based on the scale of the minature.

We know from Datin's book that the flight deck miniature was 122" long and built at 1:12 scale, hence it represented a flight deck which was 122' long.

SOURCE.
Here's the book
and here's the quote:
"According to my figures, (the model) was 10'-2" long, 6'-4" wide by 3'-2" high at the inboard end and 5'-0" wide and 2'-5" high at the outboard end, where the clamshell doors were located."
Datin also mentions the scale of the model was one inch to the foot, ie 1:12
 
He said 122' which translates to 122 FEET.

He has apparently forgotten the difference between 122' and 122", which is the measurement in inches.

There is a big difference between the two, like twelve fold.

I was asking for clarification. In a gentle manner.
Okay, I assumed he was saying it was meant to be 122 feet to scale.
 
I have several different WIP Enterprise sizes; for a 947' ship I use the 3/4 ratio rule on the hangar model, so the hangar's new dimensions are 122'x3/4 = 91.5' length, etc. The hangar door size fits fairly nice at this scale. I always insert a 24' shuttlecraft per Kirk's dialog in The Galileo Seven. (Note my curved corridors. ;))
View attachment 47152

For a ship to fit the 122' length hangar model and also fitting it to the hangar doors again, I found a up-scaled ship size using the 4/3 ratio rule which is 947'x4/3 =1263' which works quite well. YMMV :)
View attachment 47149
In the above diagram, how do you walk to the hangar from the front part of the same deck? Do you have to go through the solar rooms?

Likewise, how do you walk from the left side to the right side of the deck? Do you have to go through the front area behind the deflector mechanism?
 
In the above diagram, how do you walk to the hangar from the front part of the same deck? Do you have to go through the solar rooms?

Likewise, how do you walk from the left side to the right side of the deck? Do you have to go through the front area behind the deflector mechanism?
Yeah, hence my "Work In Progress (WIP)". I try to incorporate the four "hangar deck" scenes from TOS together on one deck, but I thought that I could push aft the forward angled corridors (TDM and LTBYLB) on the main hangar deck, and put the center entry corridor (JTB and TIS) on the deck below it where the shuttlecraft can be serviced off the main flight deck (call it the "blue" room).

Don't expect speedy iterations since my computer drawing skills are very limited as is my drawing package. :brickwall:
 
Yeah, hence my "Work In Progress (WIP)". I try to incorporate the four "hangar deck" scenes from TOS together on one deck, but I thought that I could push aft the forward angled corridors (TDM and LTBYLB) on the main hangar deck, and put the center entry corridor (JTB and TIS) on the deck below it where the shuttlecraft can be serviced off the main flight deck (call it the "blue" room).

Don't expect speedy iterations since my computer drawing skills are very limited as is my drawing package. :brickwall:
I find the emoticon at the end, quite exacting. I go days, weeks, months, years, decades, and then realize that I have been approaching the whole thing wrong.

A quick example: look at the thread on Photons...

We were looking at a high tech device and not paying attention to the implications, there of.
 
Yeah, hence my "Work In Progress (WIP)". I try to incorporate the four "hangar deck" scenes from TOS together on one deck, but I thought that I could push aft the forward angled corridors (TDM and LTBYLB) on the main hangar deck, and put the center entry corridor (JTB and TIS) on the deck below it where the shuttlecraft can be serviced off the main flight deck (call it the "blue" room).

Don't expect speedy iterations since my computer drawing skills are very limited as is my drawing package. :brickwall:

You could make the two turbolifts that block port-starboard walking to be able to rotate 180 and open to the other side of the corridor. That could solve the "having to walk all the way to the front of the ship to get to the other side" problem. :)
 
You could make the two turbolifts that block port-starboard walking to be able to rotate 180 and open to the other side of the corridor. That could solve the "having to walk all the way to the front of the ship to get to the other side" problem. :)
I had the same thoughts, but this wouldn't match up the scene in LTBYLB when Lokai stumbles out of an airlock door. This would put the turbolift inside the airlock system... I envision the scene:
  1. the shuttlecraft lands facing fore,
  2. Lokai exits the shuttlecraft door facing port on the flight deck (the area is not fully pressurized),
  3. Lokai sees the sign "ELEVATORS" and goes through the forward most hatch inside the side alcove,
  4. Lokai takes the port passage to the elevators (and assumes an exit from the hangar),
  5. Lokai stumbles out of the airlock door and passes out.
  6. behind Lokai the area is not seen, but it is lit with green light (green = safe condition) and seems to be a smallish area.
but I thought that I could push aft the forward angled corridors (TDM and LTBYLB) on the main hangar deck
Here's an example:
Deck 16 Hangar Deck:Engine Room a.png
 
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I had the same thoughts, but this wouldn't match up the scene in LTBYLB when Lokai stumbles out of an airlock door. This would put the turbolift inside the airlock system... I envision the scene:
  1. the shuttlecraft lands facing fore,
  2. Lokai exits the shuttlecraft door facing port on the flight deck (the area is not fully pressurized),
  3. Lokai sees the sign "ELEVATORS" and goes through the forward most hatch inside the side alcove,
  4. Lokai takes the port passage to the elevators (and assumes an exit from the hangar),
  5. Lokai stumbles out of the airlock door and passes out.
  6. behind Lokai the area is not seen, but it is lit with green light (green = safe condition) and seems to be a smallish area.

Here's an example:
View attachment 47196

Oh I see what you're trying to do. Yeah I can go with that although the area behind Lokai is indeterminate in size in my opinion. When the airlock doors open he is not casting a shadow on the green area in the background and the last time we saw the green glow was in "The Conscience of the King" where the green light is coming from the flight deck. You could move the airlock door so that it opens directly into the flight deck. :)
 
Never noticed the green light in TCOTK, but you are right, it's a darkened area with green light. I was trying to make a symmetric design with the Decker scene in TDM and the Lokai scene in LTBYLB but maybe it's not in the mirror position (note that the door is angled in both scenes but at opposite angles hence my mirror position theory) since the door Decker enters has no "hanger deck pressure" control panel, has a wall behind it and not green... :shrug: Signage put both scenes on the "shuttlecraft hangar deck" though. In-universe, maybe a "hanger deck pressure" control panel was added by season three to improve depressurization safety for the ship. YMMV :)
 
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<Sorry for the double post,> but I found another green lit area associated with the Hangar: the outside aft most window on the ship. Since this window is not seen on the inside of the Hangar, then it must be on a narrow side passage. Also, since the next two windows going forward are not green, then we must assume it is compartmented off. Theory: Inside the Hangar Deck airlock envelope, the hangar and passages can be green lit (pressurization normal), bright lit (active operations), and I assume red lit (depressurization condition). YMMV.
 
<Sorry for the double post,> but I found another green lit area associated with the Hangar: the outside aft most window on the ship. Since this window is not seen on the inside of the Hangar, then it must be on a narrow side passage. Also, since the next two windows going forward are not green, then we must assume it is compartmented off. Theory: Inside the Hangar Deck airlock envelope, the hangar and passages can be green lit (pressurization normal), bright lit (active operations), and I assume red lit (depressurization condition). YMMV.

Yeah, that last window is occasionally lit green and sometimes lit white and sometimes off. I couldn't find an example of it being red.
 
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