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3D interiors in Blender

Options..
1. Captains chair area, Add captains counsole.. like the defiant on each side? or a pop up one like voyager?
2. Could make the viewscreen bigger? say twice as wide?
3. maybe the sides could be chips areas like the sides of the galaxy class.
4. Replicator!
5. Cup Holders!
 
@CaptainSerek: Thanks!

@cardinal biggles: True! It's easy to fall into that trap haha.

@valkyrie013:
1: There are consoles on the armrests, like on the Enterprise-D and E; the only reason Voyager and Defiant have those separate, larger consoles is because the chairs don't have ones on the armrests.
2: I could, and it would certainly be more functional, but it's kinda against the Voyager aesthetic I was going for, as that ship similarly had a pretty small screen in a rather empty front area.
3: The sides are chips areas, they are under those protruding panels arranged vertically, just as on Voyager. :)
4: Thought it wouldn't look good on a bridge this small, similar to the Yeager one. Usually we only see replicators in the really big bridges.
5: Go drink your coffee somewhere else, I don't want stains on the carpet! ;)

Tangentially related to this thread, there's a new article at Ex Astris Scientia on which I've worked on, with the help of Bernd and Jörg. This article is a list of all the off-the-shelf chairs (and sofas, stools, etc.) used in Trek that we've been able to identify, which you can read here.

A few years ago, several developers of Stage 9 (myself included) had spent a long time researching this topic, as having accurate measurements on furniture was paramount on creating an accurate replica of the TNG sets. That info was pretty much gone though, as it was buried in the chat we were using at the time. Still, inspired by this, and with the help of former S9 dev Jeff_the_Sloth, I begun compiling the data once again.

The idea was to have a single online repository of all this information, which I found is super useful when trying to model chairs, as it simplifies the search for measurements and references.

We've spent close to a month working on this list, and with the help of several community members such as @Donny and @Lt. Washburn we managed to identified a sizeable amount of chairs. Still, there are countless other chairs used on Trek that remain unidentified. Feel free to go through our partial list of unidentified chairs, perhaps you can recognize one we missed!
 
OH wow nice job on the chairs. Very helpful for all. I was looking for references to the chairs used for the Excelsior bridge/ voyager bridge / enterprise-e engineering. This will help greatly.

I'm going to share this in the Set blueprint exchange thread. Along with links to that patent for the Stool with tiny oval backrest, used on the late Ent-A bridge!
 
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Here I am missing updates to this thread again. Haha. Nice work on the latest batch of bridges, however they do look a little too spartan for my tastes.

Great work on the chair document! Glad to see it compiled now.

Another chair I've been wondering if we can find the commercial product of is from TUC. It was in both the Enterprise's officer's mess set and the Starfleet Command briefing sequence: movies.trekcore.com/gallery/displayimage.php?pid=54409&fullsize=1
 
@Donny: What do you mean by "spartan"? :)

I have been looking for that TUC chair, I thought it would be easy to identify with its red stitching, but I haven't had any luck yet.

Been working on several things at the same time this past week, including three commissions, but I don't have anything new to show yet (I keep hitting walls with the Probert Enterprise-D concept bridge ceiling, that thing is a really hard shape).

Anyway, today I started doing some cleaning of my documents and file structures for the interiors. For some inexplicable reason, when I started doing this I kept all the textures needed for a set inside the set's folder. This means that in every set's folder there's a copy of the exact same carpet texture, to just give an example.

That wasn't so bad when I had a handful of rooms, but now I have 50 (counting all the WIP commissions, more on that next week hopefully), which means I'm wasting a lot of space on copies of the exact same carpet, leather, and wood textures, among others. Today I finally created a central textures folder where all of these will go, though individual sets will retain unique textures inside their folders for things like LCARS, which are never shared and make more sense to have distributed.

This also meant keeping track of which sets were up-to-date with this new file structure, which meant updating and adding columns to my master spreadsheet (something my old job made me fall in love with: good spreadsheets). Anyway, all that to say, a lot of behind the scenes stuff being done.

I decided to do a little experiment when changing the textures from one of my older sets, and gave a little overhaul to the USS Potemkin briefing room, given that it's such a small and "simple" set. I added actual spotlights around the walls; plus updated most of the models to newer versions I had since done, including the potted plants and chairs, which now sport the accurate fabric lines along the center. I won't be doing this for any more sets right now, but I might revisit some others in the future whenever I got the chance.

What do you think of the changes?

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Like good!
I.did that at my last job. A main textures folder that I link to for each 3d set. Folders for wood, metal, etc. Now Maya has a new project feature that sets up a new folder structure with textures renders etc. That's where I put the unique textures in.
Found out real fast that copying textures ate up drive space.
 
So, besides the three commissions I previously mentioned, I've also been working on a small redress of the Odyssey bridge for one of my oldest clients, to make it the battle bridge for their USS Frontier. They're on a tough spot health-wise right now, so doing this one was my way of sending good wishes their way.

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Very nice! Certainly much less austere and utilitarian than some battle-bridges (notably the Enterprise-D's). Great color palate, too.
 
I like it. It makes sense that a battle bridge could be that big, after all the stardrive section is almost as large as an entire Ambassador class.
 
That's a cool Battle Bridge. I always imagined the Odyssey bridge we saw was the ship's Battle Bridge, even if that wasn't the intention. But it does make sense militarily to command a battle from what is essentially the ships CIC.
 
I always thought that would make more sense than running the ship from Engineering (i.e. "Brothers"), except then it means throwing the "swing" set together vs. using a standing set. Real-world budgetary concerns will almost always trump in-world logic. ;)
 
Yeah, the Odyssey bridge is an in-between when comparing its size to both the main bridge and the battle bridge of the Ent-D, so it really could be both ways. I tend to assume it was it's standard bridge.

Okey, so, one of the commissions I've been working on (other than the concept bridge, more on that later in the week) has been a loooong time coming. Back when I did the Parallels bridge, it was actually the first of two commissions we decided to do back-to-back, as the bridge was fairly simple and quick to do. This commission is the main sickbay for the Galaxy-Class USS Venture.

The Venture appeared several times on DS9, but its interior was never seen. While JMP11 has a bridge idea for the Venture in mind, we decided to go with the sickbay first. This will be the first time I create any other room for a starship before doing its bridge.

Unfortunately, I created something of a nightmare scenario for myself with the Galaxy sickbay set I had previously done. I was still fairly new at this, and made a mess of several meshes, with thousands more polys than needed. I corrected these issues for things such as the biobeds when I created my Potemkin sickbay, but the frame of the Galaxy set still needed a hell of a lot of work. So, I had been working on and off on correcting these issues for a while, and this weekend I was finally able to start working on the actual modifications.

Anyway, onto the set itself. This is a Galaxy-Class sickbay from the early 2370's. Probably refit during the Klingon war, to make it easier for the medical staff to treat wounded in the main ward. The room itself has been expanded, with now 6 biobeds instead of the 4 the Enterprise-D had. The central space of the room is occupied by a desk on which a nurse is on duty.

The CMO's office and waiting room are unchanged in their dimensions, but the layout of the office was modified, with the desk rotated 90º, and a second archway added to give quick access to the new surgical area. Finally, there's a small corridor between the main ward and said surgical area, that leads to the soundstage rest of the medical deck, similar to those found on Prometheus' sickbay.

Props and colors are a mix of canon inspirations; with the biobeds modified to resemble those on the Defiant, doors taken from Voyager, and the color pallet being a mix of the cream colors of Prometheus and the dark metallic brown from Nemesis' Ent-E.

A lot still missing at this point of course. The surgical area walls will be illuminated just like Voyager's, while a standing console will be added near it. Some TNG styled elements (like those columns at each side of the nurse station) will be replaced with more Voyager-esque versions.

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This is great! I'm really digging the color scheme on the beds, the gold strips and grey legs go great with the maroon. I like the layout, too.
 
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