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3D interiors in Blender

@The Primeval: Oh, they were certainly created to have two seats each, but we saw them several times in canon having only one seat each, as a way to signify a smaller ship, I did the same thing here.

@The Librarian: Thanks! :)

@TemporalBeard: I create my LCARS on Inkscape, using 4096x4096 sets. For this bridge I use two sets, but for several rooms I'm able to use just one. Regarding the overlay to the MSD, I guess that could be possible; for all we know the glass is actually a panel and it can display whatever the crew wants, just like regular MSDs.

Here are the renders of the completed room:
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Thanks! :)

Returning to the 'First Contact fleet' motif, the only ship I haven't talked about yet is the Norway-Class USS Budapest. I had actually envisioned the Budapest bridge a long while ago, as a redress of the Pasteur bridge, but with the Voyager style. I never developed that idea, but the focus of a central Captain's chair with 6 seats directly behind stuck with me as a "must have" of whatever Budapest bridge I ended up developing, I don't know why, it just did.

Anyway, the Yeager proved to be a good base for this idea, and even before finishing that bridge I had already created the Budapest one in my head. The bridge is rotated 90° here, with another set of consoles added to the space directly behind the captain (which used to be where the turbolift door was on the Yeager).

Other than that though, I think the set structure is pretty unrecognizable, as everything's been modified in some shape or another. A lot of details are missing still, particularly at the front and ceiling, but it's getting there. What do you think?

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It's a great look for the bridge of a ship class I've always been curious about. I will say that I think those two forward sections on either side of the viewscreen are begging for something... though I'm not sure what. Auxiliary consoles? Some other kind of display?
 
The arrangement feels very appropriate for something derived from Voyager but mixed with the Pasteur (and other similar) rear section. I particularly like those forward consoles and the pit area, and the under glows are a nice touch.
 
Glad you're all liking the direction of this one. I'm not the biggest fan of the Voyager aesthetic myself, which is why I haven't really used it that much, other than the Appalachia and now the Budapest, but I do like it in moderation. ;)

@Lt. Washburn: Haven't done the Ent-E bridge yet, though ironically that design with the TNG color pallet was exactly the original design brief for the USS Frontier bridge. It ended up changing though, so the E bridge remains to be done.

@Gibraltar: True, I might add a Pasteur style LCARS screen there, or maybe a replicator. Though as it stands right now, it is quite in keeping with the Voyager bridge design style. The whole front area on that bridge feels so... empty, plus the viewscreen is unbelievably small.
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Hadn't had much time today, but I did do some more stuff on the Budapest, mostly material/texture work.

I've changed the railing material to be the same as the walls, which is the way they were on both the Prometheus and Equinox. I feel they were getting a bit lost being darker before.

I've also added the circuitry access panels and red alert indicators at the side, which are directly based on those on the side of Voyager's bridge. Finally, I started adding in the LCARS for the aft stations. The central top panel will be an MSD, similar in position to that on the Rhode Island.

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The front of the bridges always do look a bit odd since we rarely see them on television. I would hate to be working at Ops or Conn on the Ent-E when the holographic viewscreen is off, and there is just a blank wall there. I much prefer the larger windows or viewscreens of the more recent movies / tv shows. The original Enterprise screen seemed ok too and in proportion with rest of the bridge.

Nice work on the Norway-class. This is one of my favourite ships event though it had barely any screen time.
 
Loving the small bridge designs. I feel like the Captain would be quite lonely as the 2 spaces next to them to sit don't look the comfiest.

With all of your designs do you set up the Different alert status lighting conditions? I would love to see a 10 second animation of standard lighting to red alert kick in.
 
@Csalem's Lot: Thanks, glad you're liking what I do with the Norway!

@TemporalBeard: Yeah, those are weird. Then again, Voyager has exactly the same uncomfortable looking guess seats besides the command chairs. They're definitely not for extended seating.

Regarding the alert status, I don't set them up for all of them, just when a client requests it; or if it's something I'm working on for myself and I think would look unique enough.

I've been working on the ceiling. Still not 100% done, but nearly there. Greatly inspired by Voyager's, but still unique in several ways.
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Haha, meant to write guest seats, I always get those two words mixed up. :p

But yeah, they weren't really inviting on Voyager. I've decided I should at least make them a bit comfortable, so I added some slight padding to them. Neelex would've appreciated these.

@TemporalBeard: They'd sit at one of the work stations depending on their division; just like on the Defiant, Prometheus, Pasteur, etc. :)

I've added up more details on the ceiling, and started working some more on the viewscreen area. I'm not quite sure how to occupy the ceiling space directly next to the walls, it's quite empty right now, but I don't particularly want to add any more lights. Any suggestions?

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Toyed around with several different options for that ceiling section, but I liked none of them. In the end, I left the space empty; Voyager has quite a lot of empty space in some portions of the bridge, particularly the sides near the alert status indicators, so I'm not worried about it looking like it's missing something.

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tadeo-d-oria-uss-budapest-bridge-cutaway.jpg
 
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