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3D Trek Related Misc Projects

Update!

I moved the exam room to another location and will be finishing it up soon, however, I wanted something different in the location where the exam room initially was.

Since this ward deals with contagious pathogens and similar medical issues a lot of the areas in ward 7 are built to contain highly contagious stuff - so there are a lot of isolation chambers, glass dividing walls, antichambers, etc.

In place of the exam room (which still exists, just in another location) I now have a small isolation bay (Iso-Bay).

robert-mcnatt-iso-bay.jpg


robert-mcnatt-iso-bay-1.jpg


Obviously - still a WIP. The room is designed so that doctors can interact with highly contagious patients without every directly touching them (unless they have to).

This facility also employs dozens of EMH's which are able to pass through the glass dividers and interact with patients and regular doctors without fear of carrying any pathogens back and forth.

The Bio-beds have built in transporters and are able to transport patients from them to the central circular chamber you see in the middle of the room.

The glass can slide up into the ceiling to convert this room into a regular Sick-bay if the need calls for it.

Somethings still left to do in here:

1. Forcefields between each bed to divide them individually.
2. LOTS of ceiling work still to do
3. Finish designing the isolation chamber in the middle of the room, which includes an anti-chamber doorway, etc.
4. Lots of LCARS stations still to go in
5. Greebles, doors, and other tech stuff between each bio-bed on the wall
6. Lots of decals.

So - the room has undergone a HUGE change - some that I need to put into the main hallways to make the design more seamless.

Anyway - That is that. More coming soon.
 
I promised a 360-degree panoramic - but I made something better. :)

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Impressive! Are you designing this for VR?
 
Impressive! Are you designing this for VR?
I need to fix the link to these videos - they have been moved - however - yes I am trying to get them into VR - my brother has been asking for that very thing for like a year. lol.

I'm still learning - I think I found a way though - I'll keep you updated.
 
Not sure where to throw this - but I'm putting it here as it will eventually be a part of some 3D project down the road. I've been wanting a good solid LCARS layout - so hard to find one online - so I made my own that allows me to just drag and drop pieces into place. I'll be creating a lot more - with the goal of having a complete drag-and-drop template with nearly all the different LCARS pieces.

This is an engineering LCARS on the USS Voyager - It was created overtop of the original prop and then slightly altered to make things line up more and straighten some things (and also correct some spelling issues on the original prop).

Whoever created the prop kept using buttons that said MA MAS, KP BER, and El VIS over and over and over, and I just couldn't stand having 10+ buttons next to each other that all say the same thing, so one difference between the original and mine is the names on the buttons on the left and right panels. The buttons down the center are the same as they are in the original prop.

The LCARS are also a muted version of the actual color palette - the official colors were a bit to bright for my taste and I feel this more (though not exactly) looks like their on-screen counterpart.

I do commission work if anyone needs some custom LCARS, just so everyone knows. :)

robert-mcnatt-voyager-lcars-engineering-00.jpg


Feel free to use this for your own projects if you want - just credit Mr. Phraust if you do. Thanks!
 
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Needed a place to display the LCARS I am making - also thought I'd take a shot at playing around with some of the design philosophies Gene Roddenberry and Andrew Probert had back in the 90's. So this is also a little bit of a sneak peak into a project that reimagines the Enterprise D.

This is a section of the back computer stations and is still a WIP itself. The gap inbetween the two LCARS is for a raised section that houses it's own LCARS.

robert-mcnatt-lcars-bridge-console-001.jpg

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There is also a timelapse series of these builds on my youtube channel if you want to go check it out.
 
It's time for my obligatory random update / image dump of my most recent project. I've got a lot going on right now - writing computer games, working a full time job, and modeling more Star Trek stuff. Many of you will remember (and can see above) my project with the LCARS, which slowly morphed into making the entire console to display the LCARS, which ... then morphed into a bit of the surrounding architecture....

Well, I couldn't stop there - I've been working away slowly since then - adding little bits when I can. I decided to turn this into a full-fledged ship of my own design.

She is still in the process of being designed, but the project is really coming along nicely. The design is a mix of TNG, combined with a bit of Phase II / Discovery. Interior is very heavily inspired by 1920's / 1930's art nouveau while trying to stick true to the Roddenberry theme he was going for in TNG - aesthetic, organic, natural - with the art nouveau twist.

ABOUT:

It is a new class designed for extended deep space science missions. It is a Vidya Class experimental ship.

The ship and crew are on a 20+ year mission heading towards the edge of the galaxy through the Gamma quadrant. It uses a type of slipstream technology (classified, as it was the only successful build) that was adapted from the one brought back by Captain Janeway. It is capable of running for months while sustaining speeds in excess of warp 9.95. It separates into three sections. The saucer can detach, and the center bridge piece can detach from the saucer, effectively turning this ship into it's own armada.

It is primarily a scientific vessel but is capable of defending it's own. It also acts as a first contact vessel, capable of accommodating a wide variety of alien life forms.

So - with that here is the image dump for the currently in progress USS Vidya NX-1625:

robert-mcnatt-uss-vidya-001.jpg
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Some final things: I still have to design main center hull area, I have to fix the custom aztec pattern, and do a little more tweaking to the paintjob. I have so many more rooms to work on. I am also including a bar, holodeck, observation lounge, transporters, everything a normal ship would have.

The ceiling in the bridge has a lot of work to do. So many accent pieces and architectural flairs to add. Honestly every room has a lot of work still. I don't even have the Con or Ops station put in. She won't actually be leaving space dock for a long time.

Alright. I'm constantly working on this project, so I'll be updating this probably weekly or every other week for awhile - so check back often to keep up on this project!
 
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Ok I dont have a lot of time because I'm, heading out for work - but I wanted to get some quick updates up. Here is a little more to detail the progress on the ready room for the Vidya. There are still texturing issues, and the fishtank has a ways to go. More aquatic plant life, etc. The fish and plantlife were made by me, a side project I'm working on using atlas sheets.

I also have a 360 image, but that will have to wait until later. Alright, quick photodump then off to work.

robert-mcnatt-uss-vidya-019.jpg
robert-mcnatt-uss-vidya-020.jpg
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Have a great day everyone! I'll post more later when I'm off work.
 
Another update:

Did a lot of dreaded work on the two forward stations on the bridge and the ceiling.. I have been delaying it since the start but finally decided to press forward. So quick update before off to work again.

Things added: Forward bridge stations, ceiling embellishments and new lighting levels, ceiling lighting in the back turbolift coves. New fabric on the chairs with emblishments.

Things still to go: Forward stations are too dark, adding some sort of light above them. Still have minor texture improvements, labels on droors, lcars, finish the ceiling.. lots to do.

I'm also trying out a new compositor setup in blender so the final renders are a bit different. Let me know what you think. If you have any ideas about any of this don't be afraid to comment.
robert-mcnatt-b022.jpg
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Until text time...
 
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