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Spoilers marsh8472's Consolidated Continuity Thread

Why does warp drive in Star Trek Discovery look so different?

  • Starfleet is employing advanced propulsion technology on their ships in addition to the Spore Drive

    Votes: 0 0.0%
  • Star Trek Discovery is showing correctly, every other series looks abnormal actually

    Votes: 1 4.8%
  • Nothing is wrong at all, everything is consistent everywhere

    Votes: 10 47.6%
  • Discovery is in a seperate timeline from TOS, TNG, DS9, VOY, and ENT

    Votes: 3 14.3%
  • Star Trek Discovery's visual effect of the warp drive is incorrect

    Votes: 1 4.8%
  • Other

    Votes: 6 28.6%

  • Total voters
    21
It took 8 torpedoes to destroy an unshielded ship.
Which is exactly my point: it SHOULDN'T take eight torpedoes to destroy something that doesn't have any shields at all. We've seen the Enterprise destroy asteroids ore freighters, even Klingon warships with a single torpedo. In ST09, Kirk destroys four Klingon warships with "one photon each" and nobody thinks this is particularly unusual, which it isn't, because their shields are down.

The reason for this IN THE GAME is because projectile weapons would kill PVP playability if you could actually use them the way they would be used in real life or, for that matter, even in the show. The reason for this in film is because photon torpedoes and phasers are used interchangeably and do essentially the same amount of damage. In both cases, however, it actually makes very little sense for starships to carry two different types of weapons that do essentially the same thing in slightly different ways (power transfer issue notwithstanding).

And good grief, torpdedos aren't "useless"
No more so than phasers. Which is THE PROBLEM.
The whole point of having multiple types of weapon systems on a fighter aircraft or naval vessels is that there are situations where one weapon may not be suited to engage a particular target, either because of distance or environment or the target's defensive capabilities. But other than a loss of power to the phasers, there are NO situations where only one weapon or the other is truly effective. In which case, if a loss of phaser power is a problem that sometimes happens, why would you bother having phasers at all?

Which is a question I've asked myself many times in STO after discovering that properly leveled transphasics will kill just about anything, shields or no shields. And that's even WITH torpedoes being nerfed to hell.

The strategic catch to the torpedos is that they are less effective against shields.
If that were the case, in canon we'd never see anyone firing torpedoes at shielded targets. Which we do. ALOT.

If your issue is with the power of torpedoes in the actual shows, then complaining about the fact that Star Trek Online makes the game torpedoes match what we see on the shows doesn't make sense to me.
No, my issue is the fact that the shows use phasers and torpedoes interchangeably to the point that the latter isn't depicted as being any more powerful than the former. This is mainly just "needs of the plot outweighs the needs of the logic" since the story can only ever happen the way the writers say it does. The most recent example is the destruction of the Gagarin; having lost its shields, the ship experiences critical existence failure when hit by a single torpedo. Discovery takes the other torpedo up the ass, loosing around 50% of its shields as a result. On the surface, that would seem to suggest energy weapons really ARE more effective against shields... until you remember that it's possible to fire more than one torpedo at a time. Which means that with any sort of consistency, that fight should have been over ten minutes ago; the first three torpedoes will collapse your shields, and the fourth kills you. But it's TV, and there are hero shields, and writers don't really have to be consistent as long as the drama holds up.

Game designers don't have that luxury, as the game mechanics have to be based on consistent rules. And when they built the rules for torpedoes based on guidelines from the show, they immediately discovered that torpedoes AREN'T interchangeable with phasers and would be ridiculously overpowered if they had the same firing rate.

tl;dr: if torpedoes worked in the game -- or anywhere else -- the way the technical manuals, writing guides or, hell, even background dialog claims they do, no one would ever use phasers. Not when you can use torpedoes at just about any range, in just about any situation, against just about any target, AND they even have variable yields which means you can still use them when "firing to disable." There is not and has never been a really clear distinction of when it is better to use one than the other; even in STO, it depends mainly on playstyle.

It took 8 torpedoes to destroy the Klingon ship on the TV show...
Where it took ONE phaser hit to destroy the Klingon cruiser in "Day of the Dove."
Meanwhile a single torpedo killed USS Grissom and the Duras Sisters and the simulated warships in the Kobyashi Maru test.

Inconsistency is inconsistent
 
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Which is exactly my point: it SHOULDN'T take eight torpedoes to destroy something that doesn't have any shields at all. We've seen the Enterprise destroy asteroids ore freighters, even Klingon warships with a single torpedo. In ST09, Kirk destroys four Klingon warships with "one photon each" and nobody thinks this is particularly unusual, which it isn't, because their shields are down.

The reason for this IN THE GAME is because projectile weapons would kill PVP playability if you could actually use them the way they would be used in real life or, for that matter, even in the show. The reason for this in film is because photon torpedoes and phasers are used interchangeably and do essentially the same amount of damage. In both cases, however, it actually makes very little sense for starships to carry two different types of weapons that do essentially the same thing in slightly different ways (power transfer issue notwithstanding).


No more so than phasers. Which is THE PROBLEM.
The whole point of having multiple types of weapon systems on a fighter aircraft or naval vessels is that there are situations where one weapon may not be suited to engage a particular target, either because of distance or environment or the target's defensive capabilities. But other than a loss of power to the phasers, there are NO situations where only one weapon or the other is truly effective. In which case, if a loss of phaser power is a problem that sometimes happens, why would you bother having phasers at all?

Which is a question I've asked myself many times in STO after discovering that properly leveled transphasics will kill just about anything, shields or no shields. And that's even WITH torpedoes being nerfed to hell.


If that were the case, in canon we'd never see anyone firing torpedoes at shielded targets. Which we do. ALOT.


No, my issue is the fact that the shows use phasers and torpedoes interchangeably to the point that the latter isn't depicted as being any more powerful than the former. This is mainly just "needs of the plot outweighs the needs of the logic" since the story can only ever happen the way the writers say it does. The most recent example is the destruction of the Gagarin; having lost its shields, the ship experiences critical existence failure when hit by a single torpedo. Discovery takes the other torpedo up the ass, loosing around 50% of its shields as a result. On the surface, that would seem to suggest energy weapons really ARE more effective against shields... until you remember that it's possible to fire more than one torpedo at a time. Which means that with any sort of consistency, that fight should have been over ten minutes ago; the first three torpedoes will collapse your shields, and the fourth kills you. But it's TV, and there are hero shields, and writers don't really have to be consistent as long as the drama holds up.

Game designers don't have that luxury, as the game mechanics have to be based on consistent rules. And when they built the rules for torpedoes based on guidelines from the show, they immediately discovered that torpedoes AREN'T interchangeable with phasers and would be ridiculously overpowered if they had the same firing rate.

tl;dr: if torpedoes worked in the game -- or anywhere else -- the way the technical manuals, writing guides or, hell, even background dialog claims they do, no one would ever use phasers. Not when you can use torpedoes at just about any range, in just about any situation, against just about any target, AND they even have variable yields which means you can still use them when "firing to disable." There is not and has never been a really clear distinction of when it is better to use one than the other; even in STO, it depends mainly on playstyle.


Where it took ONE phaser hit to destroy the Klingon cruiser in "Day of the Dove."
Meanwhile a single torpedo killed USS Grissom and the Duras Sisters and the simulated warships in the Kobyashi Maru test.

Inconsistency is inconsistent
You are assuming in the cases where a single torpedo did massive damage that there is no such thing as an extremely well placed or lucky shot.

Different universe, but the Death Star destroyed with a single shot. Does that mean that in that universe that from now on you should be able to one-shot any ship into oblivion?
 
You are assuming in the cases where a single torpedo did massive damage that there is no such thing as an extremely well placed or lucky shot.
I'm assuming nothing. I'm saying it's WILDLY INCONSISTENT in that there is no clear advantage to using phasers or torpedoes in one situation or another. Given their relative strengths and weaknesses and given that you can and do score lucky shots with EITHER weapon, one or the other should fall out of disuse.

Of course... how do you get a lucky shot against an asteroid?

Different universe, but the Death Star destroyed with a single shot. Does that mean that in that universe that from now on you should be able to one-shot any ship into oblivion?
It has become accepted in the SW universe -- for some reason -- that any critical damage to the "main reactor" will cause the entire ship to explode.

So... yes. Basically.
 
Except TOS and TMP are the odd ones. Right now ENT, DSC, TWOK, and TNG firmly establish that Starfleet has always used metallic uniform attachments to indicate rank. Delta badges are also metallic and detachable, wherever present (they are not present in ENT). ENT even showed the Terran Empire using metallic badges at that time. You're confusing continuity with nostalgia. If DSC was released first and TOS last, this thread would look a bit different.
DS9 established that they did not wear metallic uniform attachments in "Trials and Tribble-ations" as did ENT "In the Mirror, Darkly Part 2".
 
Yes, in the previous episode while defending the Gagarin.

Here's a clip that features the Discovery using phasers. It also features a segment that the Lorca haters seem to not be able to handle. He is acting pretty heroic for the "villain" that they keep trying to make him be. ;)
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Thanks guys. They seem to be so fond of torpedoes I was having a hard time remembering the phasers.
 
In this series we see the Discovery crew wearing metallic detachable badges instead of the Assignment Patches.

GTYP7g4.jpg


Up until at least Star Trek the Motion Picture they would use the Assignment Patch which were cloth based and sewn directly onto the uniform. In Star Trek 2 they were metallic though I'm not sure if they were sewn onto the uniform or not, if anyone knows the answer to that. Even enterprise used the assignment patches as it was appropriate for the time. Do you think Discovery went a little too far ahead of its time there?

No.
 
would be interesting if they find a way make it part of the uniform detailing in later seasons... as they allegedly evolve toward something more era-appropriate.

they're clearly not averse to adding details to the uniforms themselves. like really not averse.
There is no rational in universe reason to go from explorer/military looking jumpsuits to pajamas and miniskirts. None. just None.
 
DS9 established that they did not wear metallic uniform attachments in "Trials and Tribble-ations" as did ENT "In the Mirror, Darkly Part 2".
That era is still an outlier, though. I think suspect if people in charge and writing knew how much trouble Trials and Tribble-ations would cause down the line, they might have avoided what was met to be a fun light-hearted anniversary episode.
 
DS9 established that they did not wear metallic uniform attachments in "Trials and Tribble-ations" as did ENT "In the Mirror, Darkly Part 2".
Of course they did, because they were TOS uniforms. Let me try again, because apparently you misunderstood: The continuity currently spans 200 years of metallic uniform attachments across the fleet except for apparently 1-2 decades in the middle. In light of that, the question is not why they would have them before and after, or even during, but why they don't have them in TOS.
 
Of course they did, because they were TOS uniforms. Let me try again, because apparently you misunderstood: The continuity currently spans 200 years of metallic uniform attachments across the fleet except for apparently 1-2 decades in the middle. In light of that, the question is not why they would have them before and after, or even during, but why they don't have them in TOS.
Like the Klingon saga, the 60's sewed on badges were really metallic attachments....go with it.
 
Constitution class crews continually lost their shipment of badges due to supply and logistical problems. The default backup on the uniform replicator was to include an arrow patch when printing the morning uniform. They just got used to it and lived without their badges. Some ships even got sassy and made their own damn patch designs. The problem was eventually corrected. There.
 
Of course they did, because they were TOS uniforms. Let me try again, because apparently you misunderstood: The continuity currently spans 200 years of metallic uniform attachments across the fleet except for apparently 1-2 decades in the middle. In light of that, the question is not why they would have them before and after, or even during, but why they don't have them in TOS.

/raises hand

Budget and needs and priorities,

the badges weren't important, so they didn't care.
A show made in the 60's jumpstarted in the 80's carried on through 2017, bound to be some differences and some minor inconsistencies. I say if the constitution class makes an appearance, give them the badges and call it a day.
 
There is no rational in universe reason to go from explorer/military looking jumpsuits to pajamas and miniskirts. None. just None.
It might have been useful for first contact missions, so aliens did not take the visitors too seriously.

"I do not trust these aliens, what if they mean us harm"

"What are you talking about, they have turtlenecks, microminis.. matching underwear. They're alright."
 
Of course they did, because they were TOS uniforms. Let me try again, because apparently you misunderstood: The continuity currently spans 200 years of metallic uniform attachments across the fleet except for apparently 1-2 decades in the middle. In light of that, the question is not why they would have them before and after, or even during, but why they don't have them in TOS.
You could try to spin it around like that if you wish but it's still the same problem. Why is it in TOS every starfleet officer they encounter does not wear the pins instead of the patches, as if the patches are common place? Enterprise also had patches.

GU5Iyd3.jpg
 
You could try to spin it around like that if you wish but it's still the same problem. Why is it in TOS every starfleet officer they encounter does not wear the pins instead of the patches, as if the patches are common place? Enterprise also had patches.

GU5Iyd3.jpg
Kelvin had badges:
PucAhPU.jpg
 
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