Me, too. I'd like an order of those, with some fries and a Coke, please.In particular, I love the deflector niblets.
Ain't that the truth.There's a saying that's common in my profession - "there comes a time, in every project, when you just have to shoot the engineer."
... something that feels totally "in-continuity" without just being a cut-and-paste-job.
How much more physical detail do you intend to put into this baby. For me, I look at it and say "it's done." (There's a saying that's common in my profession - "there comes a time, in every project, when you just have to shoot the engineer." That means... we who design things are never quite satisfied, and if given a chance, we'll keep on tweaking things forever!)
Surprisingly, I've never heard that saying.There's a saying that's common in my profession - "there comes a time, in every project, when you just have to shoot the engineer."
The impulse engines are disproportionaly largen and the shuttle deck are entirely to wide IMHO.
Top work.
I like how you managed to capture that 1980s model/miniature look with this mesh.
Thank you sir.It's gratifying to have people mention the '80s motion-control miniature feel, since that was my goal. Having it brought up independently without promoting means I must be getting it right.
Again, great little ship you got there.![]()
Top work.
I like how you managed to capture that 1980s model/miniature look with this mesh.
Thank you sir.It's gratifying to have people mention the '80s motion-control miniature feel, since that was my goal. Having it brought up independently without promoting means I must be getting it right.
On to more starship goodness. The mesh is very close to done. There some mesh errors I need to address, and I need to add spotlight fairings where needed, and also detail of some kind to either outer side of the deflector assemblies. But that's probably it. So:
Have at it.
What's to have at besides calling it beautiful? Cuz it is.![]()
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