Weirdly, it was working for me yesterday. They're funny about how/when they decide to lock these things.Any chance those of us outside the US & Canada could get a version of the VFX breakdown that isn't region locked?
Weirdly, it was working for me yesterday. They're funny about how/when they decide to lock these things.Any chance those of us outside the US & Canada could get a version of the VFX breakdown that isn't region locked?
Speaking of Discovery VFX, I just had my own go at creating a shot with her...
I do not share this opinion.Check out the poly flow on the neck. Am I the only person who thinks that organic-style "quads at all costs" modeling looks gross on perfectly flat hard-surface objects? The edge loops doesn't even avoid the window cutouts.
Check out the poly flow on the neck. Am I the only person who thinks that organic-style "quads at all costs" modeling looks gross on perfectly flat hard-surface objects? The edge loops doesn't even avoid the window cutouts.
Maybe one of the cartoon shows they're planning is, like, a Star Trek version of "Cars," so they've preemptively modeled all their ships for deformation.What confuses me even more is the super dense edge loops on the bottom of the secondary hull compared to the rest of the ship.
Maybe one of the cartoon shows they're planning is, like, a Star Trek version of "Cars," so they've preemptively modeled all their ships for deformation.
I know in Context for Kings there is a super close up of that part of the ship in the very last shot. Maybe for that reason.
They’re not region locked on startrek.comWishing that I could view these properly...
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