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U.S.S. Enterprise - how many decks?

Nooooooooooo that's not how it works the turbolifts are like Alexa they listen to conversations and if there's a long one they to loops of the network till the conversation is about to end and then reach the destination.

Also the Enterprise had 1 billion decks.... They used the 31st Century dimensional compression techology from that pod in the episode "future tense" from Enterprise. It's the same technology that Discovery had installed.
 
Maybe the sign was meant to read 1B and it was in italics so it was read incorrectly as 78 by the monkeys. It was Turbo shaft number 3 after all, so 1 and 2 presumably took precedence.

Ah, but it was level 7/8. Which is around where a vertical shaft would necessarily terminate, hitting the top surface of the saucer.

The engineers just didn't want to block either Deck 7 or Deck 8 with a horizontal turboshaft, so they had it running between those, allowing the folks on Deck 8 to duck below and those on Deck 7 to hop over the shaft to reach the other side. (Or then 7/8 is a two-storey node that gives access to both those decks.)

Timo Saloniemi
 
[
We know what Andrew Probert intended for the TMP ship and her 21 decks, so we can pretty confidently force the other two ship versions into the same mold. The saucer would then have 11 decks (from 1 to 11, or from A to K), the secondary hull would have eight (from 14 to 21, or N to U), and the neck five (from 9 to 13 or I to M).
For the TOS ship, fudge a few more decks (of reduced height) into the secondary hull and/or the neck, but keep the saucer like above: its shape doesn't change all that much, and e.g. in "Errand of Mercy" we hear that Klingon weapons slam onto Deck 11 while only lower saucer hits are shown...
Timo Saloniemi[/QUOTE]

Thank you! I have just (finally) got my multi-level 'VR Elevator' working in Unreal Engine 5.3, and I have reached point where I HAVE to decide how many levels it has, because once I align my Bridge Level Map to the Topmost Elevator stop, if I add more levels, it will add to the top above the bridge, and I'll have to re-align all the streaming levels again! So 23 Levels it is! (I'll do a short level in the Neck as 12, and the bottom Level 23, short and for accessing the Hatch to the satellite bay.
Isn't there a place online where (It it Probert?) floor plans are scanned? I really want to try to make it as complete as possible. I have all the sets I made for my 'Beyond Antares' fan film, but I will add many more: Crew quarters etc. Then I plan to 'crew it up' with my AI Voice recognizing NPC's .. I spent a year learning how to make AI NPCS have real personalities and Histories, just for this my pet project. I have purchased high end 3D sculptures of the crew. Thanks for making it so clear.
 
The closest is HERE, but these are fan made. There's a full Unreal Engine 5 version of the refit Enterprise coming as part of the Roddenberry Archive in the future at some point. Scroll down here for a preview.
That is excellent. With the ability to move around, comes the possibility of recreating it all using Adobe Sample 3D (Image to Geometry using Photogrammetry)! Evil laugh :) Why the 'refit' though? I would think they would make the Original first :) Does Refit mean the 1701 A? Thank you
 
That is excellent. With the ability to move around, comes the possibility of recreating it all using Adobe Sample 3D (Image to Geometry using Photogrammetry)! Evil laugh :) Why the 'refit' though? I would think they would make the Original first :) Does Refit mean the 1701 A? Thank you

The Okudas helped bring Lora Johnson onto our team so the 3D artists could be guided to map and build out the refit Enterprise fully - this is one reason we are doing this version first, deck by deck.

In time, we hope to work towards representing all the screen shown interiors from each version of the TOS - TNG Enterprises (in fact many are on the portal now). As far as building out complete interiors for these other versions we would want to have the best possible provenance on hand before jumping into this fully.
 
I see , so that is pretty much the ship from the TOS Series? I have the external and most of the main sets, I used them for this animation I made years ago:
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but now I have them in Unreal Engine 5.3.
 
I found the best Ship diagrams and layouts I have ever seen, omg this guy is amazing! SO MUCH WORK. Youtuber called HalfScreen.
Here is the inside of the 1701 Video
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Here is 1701 Decks 1-11 (YAY!!!):
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I hope he doesn't mind but I am using Generative A.I., Photogrammetry (and maybe some Gaussian Splatting) to generate 3D models, from his videos, of his 3D Models. I want to 'get there' as fast as I can

I will give him Credit! :~)

About the state of Photogrammetry / Gaussian Splatting: I found really nice HEADS of Spock, Kirk, Sulu, Chekov and Scotty and Uhura? But they were too expensive for me to buy... (I will do so if I ever have a Patreon LOL) So for now, I used the Many Angles he gave of each head, to recreate high quality 3D Models matching the imagery (WOW RIGHT??!!?), THEN I used the Head it generated as a base to make a Custom MetaHuman in Unreal Engine 'Spock' etc. (which will work with my AI NPC Conversation tools), Next I will take the Texture in Photoshop and Blend in real imagery of the Characters Smile lines and Spocks little Wart things and Sulus pock-marks All that is now doable and is what I am doing!

But Still to Do? I have to make a AI Text to Voice Speech Plugin of each of the Actors voices,. I did a Majel Barret one already, , by uh. opening.. the Star Trek Judgement Rites game from the 1990's which had Majel Barret as the Interactive Ships Computer Voice: (You type Federation, she give an explanation about the Federation, You type Warp Core, she gives a description about the Warp Core,). so she had to read Ten of Thousands of lines of dialog, all the same volume and quality, all done in a Sound Booth and professional!
"WOW!" I thought... "If ONLY I could get those sounds by themselves without the noise and music of the Game, I can recreate her Computer Voice to answer ANY Question Dynamically" - and now, 20 years later, with A.I., Mozilla, Metahumans, Gaussian Splatting etc. It is starting to all become possible my HOLODECK!! ---> I have been building this project; 'My HOLODECK' for,... Almost 30 years...)
So i figured out how they 'compressed' and coded the old .VOC files for the game, (it was Soundblaster format LOL!!!) , Then I found the .Voc files for the Music and the Sound effects and I made SILENT FILES the same lengths, then I swapped those in for the originals, rebuild the Compressed Game Archive (I guess this was an early version of Game Modding, so when play the game and type a word, I can hear Majel Speaking clearly,. (You only need to type 3 letter I found out (If you type WAR, She will read aloud everything about Star Trek that starts with WAR, Warp Drive, Warp Coil, Warp Plasma, (and a lengthy definition of each) I then programmed an Autoclicker with a Macro Script to type every 3 letter combination of the English Alphabet, ensuring that I get her to say every word in the embedded library, and recorded it all to make an extensive A.I. Training Database of her voice.
 
The Enterprise as depicted in SNW has at least 22 decks. The episode "Memento Mori" shows structural integrity failing on deck 22.
 
I see , so that is pretty much the ship from the TOS Series?
No, it's the refit. They just used the term "rebuild" instead.
Was it deck plans of the original TOS Enterprise that you were looking for?

I found the best Ship diagrams and layouts I have ever seen, omg this guy is amazing! SO MUCH WORK. Youtuber called HalfScreen.
Here is the inside of the 1701 Video
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
Here is 1701 Decks 1-11 (YAY!!!):
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
That's a fun channel and I've had some good discourse with the owner. Be aware however that he uses a range of resources for his videos (it depends what's available!), not all of which are compatible. For example the TOS-E in those videos uses the Franz Joseph deck plans for the deck-by-deck analysis and a different model (with fewer decks) for the side profile cutaway.
 
No, it's the refit. They just used the term "rebuild" instead.
Was it deck plans of the original TOS Enterprise that you were looking for?

That's a fun channel and I've had some good discourse with the owner. Be aware however that he uses a range of resources for his videos (it depends what's available!), not all of which are compatible. For example the TOS-E in those videos uses the Franz Joseph deck plans for the deck-by-deck analysis and a different model (with fewer decks) for the side profile cutaway.
I find it somewhat bemusing that he avoids specifically mentioning the "Engineering Section" on deck 7 by only referring to things surrounding it, but then does get more specific when discussing the secondary hull "Engineering Deck". He needn't have been so sheepish, since various TOS episodes support both locations, which can be seen to be either contradictory or complimentary depending on whether one accepts the possibility that there are two engine rooms instead of just one, but since FJ's plans (as seen in the you tube video above) do have two engine rooms then there would seem to be no harm in acknowledging both.
Overall the guy did an amazing job and it is nice to see all this done in 3D.
 
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I find it somewhat bemusing that he avoids specifically mentioning the "Engineering Section" on deck 7 by only referring to things surrounding it, but then does get more specific when discussing the secondary hull "Engineering Deck". He needn't have been so sheepish, since various TOS episodes support both locations, which can be seen to be either contradictory or complimentary depending on whether one accepts the possibility that there are two engine rooms instead of just one, but since FJ's plans (as seen in the you tube video above) do have two engine rooms then there would seem to be no harm in acknowledging both.
Overall the guy did an amazing job and it is nice to see all this done in 3D.
Part of that reticence may be because he's mainly a Star Wars guy, not a Trekkie ;)
 
Part of that reticence may be because he's mainly a Star Wars guy, not a Trekkie ;)
Ah well then, that would explain a lot. ;)

Edit to add, I was just perusing FJ's plans and I realized that the sheet for deck 6 doesn't actually specify Engineering either, but rather just calls out the heat exchangers, the energy converters and the twin impulse power units, which is exactly what the guy in the video above says, so it seems he was just following the plans verbatim. However the cross section sheet does label it as Engineering FWIW.
 
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I guess it's at best in the category of "manageable". That is, we might continue to go with "6=sixth deck down from top" and "F=sector of these generally circular decks" and then "24 or 53 is the specific cabin". Or then we might replace the latter with "24 or 53 specifies distance from centerpoint and is in fact a coordinate rather than a door identity". On a small deck like 3, the F sector really wouldn't have all that much distance from centerpoint to choose from, and there would be few cabins per each such coordinate (but still plausibly two that have "3F125" on the door, as canonically specified); on a larger deck like 6, cabins 66 through 88 might share a coordinate, as might 77-99. :vulcan:



Well, in dialogue practice, the ship is at one time claimed to have 24 decks, while at other times no claim is made and we merely learn that Decks 26 and 29 exist.

The ship model was reworked basically between every movie. Might be that during ST:FC, there were inaccessible spaces that later became Decks 25 through 34. Might be that new decks were actually installed at some point. Or might be that Picard just misspoke and said 24 when he should have said 34. But I guess the point I wanted to make is that we only really need to account for one "change" or "mishap" here, not two or three.

Timo Saloniemi

In fact I'd heard the script was initially cited as something like 'Deck NINE section twenty' - somewhere?
 
In fact I'd heard the script was initially cited as something like 'Deck NINE section twenty' - somewhere?
The Man Trap:
SULU: Bridge. Sulu. Trouble on deck nine, section two. We need a medical team. :)

<Since this was early season one when the saucer had 20+ decks, it would probably be around deck 6 after mid-season when the saucer was corrected to have about 11 decks. If we keep the deck 9 reference, this still works but deck 9 would be a smallish diameter corridor. YMMV>
 
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The Man Trap:
SULU: Bridge. Sulu. Trouble on deck nine, section two. We need a medical team. :)

<Since this was early season one when the saucer had 20+ decks, it would probably be around deck 6 after mid-season when the saucer was corrected to have about 11 decks. If we keep the deck 9 reference, this still works but deck 9 would be a smallish diameter corridor. YMMV>
That's fine, since this is basically all we see of Deck 9 Section 2:
z2m9uPG.jpg

They enter from the left of the yellow door behind them and there's space for the corpse in front of them, but that's all.
 
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