I found the best Ship diagrams and layouts I have ever seen, omg this guy is amazing! SO MUCH WORK. Youtuber called HalfScreen.
Here is the inside of the 1701 Video
Here is 1701 Decks 1-11 (YAY!!!):
I hope he doesn't mind but I am using Generative A.I., Photogrammetry (and maybe some Gaussian Splatting) to generate 3D models, from his videos, of his 3D Models. I want to 'get there' as fast as I can
I will give him Credit! :~)
About the state of Photogrammetry / Gaussian Splatting: I found really nice HEADS of Spock, Kirk, Sulu, Chekov and Scotty and Uhura? But they were too expensive for me to buy... (I will do so if I ever have a Patreon LOL) So for now, I used the Many Angles he gave of each head, to recreate high quality 3D Models matching the imagery (WOW RIGHT??!!?), THEN I used the Head it generated as a base to make a Custom MetaHuman in Unreal Engine 'Spock' etc. (which will work with my AI NPC Conversation tools), Next I will take the Texture in Photoshop and Blend in real imagery of the Characters Smile lines and Spocks little Wart things and Sulus pock-marks All that is now doable and is what I am doing!
But Still to Do? I have to make a AI Text to Voice Speech Plugin of each of the Actors voices,. I did a Majel Barret one already, , by uh. opening.. the Star Trek Judgement Rites game from the 1990's which had Majel Barret as the Interactive Ships Computer Voice: (You type Federation, she give an explanation about the Federation, You type Warp Core, she gives a description about the Warp Core,). so she had to read Ten of Thousands of lines of dialog, all the same volume and quality, all done in a Sound Booth and professional!
"WOW!" I thought...
"If ONLY I could get those sounds by themselves without the noise and music of the Game, I can recreate her Computer Voice to answer ANY Question Dynamically" - and now, 20 years later, with A.I., Mozilla, Metahumans, Gaussian Splatting etc. It is starting to all become possible my HOLODECK!! ---> I have been building this project; 'My HOLODECK' for,... Almost 30 years...)
So i figured out how they 'compressed' and coded the old .VOC files for the game, (it was Soundblaster format LOL!!!) , Then I found the .Voc files for the Music and the Sound effects and I made SILENT FILES the same lengths, then I swapped those in for the originals, rebuild the Compressed Game Archive (I guess this was an early version of Game Modding, so when play the game and type a word, I can hear Majel Speaking clearly,. (You only need to type 3 letter I found out (If you type WAR, She will read aloud everything about Star Trek that starts with WAR, Warp Drive, Warp Coil, Warp Plasma, (and a lengthy definition of each) I then programmed an Autoclicker with a Macro Script to type every 3 letter combination of the English Alphabet, ensuring that I get her to say every word in the embedded library, and recorded it all to make an extensive A.I. Training Database of her voice.