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Another thought on the torpedo bays on the refit Enterprise

mattpiper

Lieutenant Junior Grade
Red Shirt
I know this torpedo bay complex in the neck of the refit has been talked about endlessly, mainly on how a dual structure cannot fit. Here's a compromise that came to mind this morning... What if the port-side TORP BAY 2 is as shown in TWOK, but the door to TORP BAY 1 actually leads to the much narrower (and more automated) space we see in STVI? We don't actually see which tube Spock/McCoy's modified torpedo is launched from given the angle of the shot in the film.

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It looks to me as if this could fit. It would still mean there is a jog to the left for the torpedos loaded in TORP BAY 2 to line up with the launching (and avoid the intermix chamber).

As for the functioning torpedo bay at Spock's funeral, well, that never did make sense as they didn't change the signing nor the door placement, so the only answer there is they rebuilt the bay between Khan's attack and the funeral (I know, no way, but...)

And this does not address TORP BAY 3 & 4, unless we can just say those auxiliary support areas for the photon torpedo complex...

Curious as if this has been discussed, and if not, what folks' thoughts are on it.

Cheers!
 
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And perhaps there is a cross tube torpedo track so either initial loading bay could fire out of either tube... Allowing Spock's torpedo casket to still launch out of the starboard tube while holding the service in the larger port TORP BAY 2.

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I have no particular issue with asymmetric torpedo rooms as proposed, though it isn't necessary to match the ST2 and ST6 rooms from different vessels. However, it is handy in this case.

As you know, there are three main problems with the 2280s Constitution Class torpedo launch complex.

1. Per TMP, there is at least one deck of intermix chamber, power transfer conduit, or other glowy-swirly-tube-thing-of-import going above the main level of Engineering (where another similar horizontal part extends back toward the rear of the ship).

Your solution deals with this quite adequately, except insofar as having live munitions as close to the warp core as possible, which is just insane . . . but that's not your fault.

2. There is a docking port on both sides which limits the position of the room for "Torp Bay 2" into which Kirk enters.

I fear your solution puts the docking port interior too far back compared to the exterior.

3. There is a shot, shown between Regula One and the entry into the Mutara Nebula, suggesting bays 3 and 4.

Your solution doesn't seem to address this, as you acknowledge. Maybe it's ST5's Deck 55 or whatever?
 
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