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Starfleet Carrier Ship

You're forgetting the center island (and yes, it is in the MSD, a multi-deck structure bisecting the main hangar). That would cut down on the fighters by about 4-6, by my eyeball. Also, it would be a good idea to keep the main shuttlebay clear most of the time, so i'd clear the 4 parked in the main bay.

Still, 12 is very very good. Supposing these craft are used as PT boats and scouts most of the time, as opposed to just gunships, I can see the Galaxy carrying a few of these, in addition to their regular shuttle complement.
 
The relative narrow passage accessing the main flight deck wouldn't prevent the practical deployment of the fighters, modern US Navy carriers can take nearly a hour to launch a full strike package of aircraft.

If you hang your fighters on the outisde of the ship, like in this design: http://www.shipschematics.net/startrek/images/federation/fightercarrier_hornet.jpg

You can deploy all your fighters at once, if need be, and recover them pretty quickly as well.

Of course, you're gonna want to have some really good sheilding around the carrier.
 
i've designed a carrier (sorry, not trek related) and the launching system is kind of an updated design of current modern day carriers. the fighters sit on a platform that angles up at approx. 45 degrees below the actual flight deck. there's another set platforms that line up behind the first when in the launch position. six fighters could be launched simultaneously while the next six would follow 45 seconds later (under direct combat only) otherwise 12 fighters could launch every 2 1/2 minutes. since the ship could operate in atmosphere, the fighters would land on the flight deck and be brought below when outside the combat zone. they'd otherwise be refueled and rearmed on the deck. here's a link/pic of my ship, sorry it's lego http://www.mocpages.com/moc.php/266197
(sorry for making it sound more like bragging than just offering another opinion, but i real do like my ships)
 
That D blueprint rework is pretty cool, but yes the center island would need to be there. Let's also not forget there is a hangar deck below the main deck.

Check out December in the '11 SOTL calender also. The sovereign main bay could definitely fit in several Peregrines.

I'm sure the D blueprints could also settle the height question if anyone has the time for calculations.

Though ST09 showed a mass of shuttles quickly exiting the bay, the scene made no engineering sense to me. I can't see a designer having a runway so cluttered. The more traditional largely open and empty bay makes more sense to me. You'll see carriers with fighters crowding the deck but they get moved away from the catapult for launch operations. It isn't very smart to have obstructions near a high speed corridor.
 
Then again, the center area of the Kelvin bay is about as wide as the entire bay of Kirk's TOS ship, so the criscrossing beams aren't actually that much of a problem. And flight operations would be much more orderly in a combat launch than in a panicky evacuation under fire, I guess.

The thing is, though, that we have never seen a "combat launch". All the fighter action in DS9 was by craft that had already been deployed well in advance of encounter with the enemy. This could mean there's no need for rapid deployment; perhaps the fighters seldom cluster themselves within a starship, and merely pay an occasional visit to a maintenance bay while otherwise operating independently?

Timo Saloniemi
 
And there is, again, the tube-launched drop pods on the Enterprise. This was implied to be some sort of escape pod, but the first time I saw it the first thing that came to mind was "ODST."
To be sure, that pod lacks in two abilities that might be relevant for combat use: the massive starship only seems capable of launching these one-man pods from a single bottleneck orifice, and the occupant has considerable trouble struggling out of his delivery vehicle in the best of circumstances.
Considering they have the same issue with photon torpedoes, I don't see that being a problem. The ship has at least two of those launch tubes where it can probably drop a dozen of those pods in rapid succession towards the planet of their choice. If anything it makes more sense than their being ESCAPE PODS, where the entire crew would have to get to the pod bays and then leave the ship one at a time.

The rough landing I mainly attribute to Kirk riding the thing unconscious and landing on top of a glacier. The pod DOES have some flight controls there so presumably under normal circumstances he would try to find an ideal landing site and then unload his gear and go on mission.

Besides, it's not like the ODSTs had it any easier. Actually, it's not like Kirk Sulu and Olsen had it that much easier when they did their space jump to the drill. But the pods would be effective in that you could drop them from the ship at high velocity and pack a good amount of combat gear into them without having to slow down or circumvent some anti-beaming technology.
 
Though ST09 showed a mass of shuttles quickly exiting the bay, the scene made no engineering sense to me. I can't see a designer having a runway so cluttered.
That's because it's not a runaway. In space, where gravity and atmosphere can be easily removed, it's more of a DRIVEWAY. They don't need to move at high speeds, there's no need for a catapult or arresting gear: the shuttles can amble out of the bay at 20mph or go screaming out at 200, depending on the urgency and the amount of traffic.

It isn't very smart to have obstructions near a high speed corridor.
The designers of every parking garage in America disagree with you.
 
But the pods would be effective in that you could drop them from the ship at high velocity and pack a good amount of combat gear into them without having to slow down or circumvent some anti-beaming technology.

I sort of doubt the goal would be to drop individual infantrymen in full gear; after all, the pod interior is cramped and can probably only accommodate a "shirtsleeves" operator. Shuttles would flexibly haul down infantrymen and their gear for disembarkation on a battlefield or next to one - but these pods could deliver special operatives and their compact and lightweight gear with precision and stealth. Sort of like the shuttles being the LCIs and LCVs and this pod being the "human torpedo" mini-submersible.

Trying to use any of these technologies to deliver troops under fire would probably be as dangerous as any opposed amphibious landing today. The craft themselves would stand no chance unless other assets performed defense suppression; it wouldn't be worth the while to put too much effort into making the craft better penetrators.

Agreed that if this is how these pods are always delivered, then they aren't efficient lifeboats. Doesn't mean Spock couldn't have ordered a regular lifeboat torn from its davits, modified so that the occupant cannot control its flightpath, and then delivered out of an orifice that didn't have the standard jettisonable cover plate (which Spock would have to pay for if he expended it).

Timo Saloniemi
 
Though ST09 showed a mass of shuttles quickly exiting the bay, the scene made no engineering sense to me. I can't see a designer having a runway so cluttered.
That's because it's not a runaway. In space, where gravity and atmosphere can be easily removed, it's more of a DRIVEWAY. They don't need to move at high speeds, there's no need for a catapult or arresting gear: the shuttles can amble out of the bay at 20mph or go screaming out at 200, depending on the urgency and the amount of traffic.

It isn't very smart to have obstructions near a high speed corridor.
The designers of every parking garage in America disagree with you.

Since when are parking garages "high speed corridors", outside of a typical cop show?
 
But the pods would be effective in that you could drop them from the ship at high velocity and pack a good amount of combat gear into them without having to slow down or circumvent some anti-beaming technology.
I sort of doubt the goal would be to drop individual infantrymen in full gear; after all, the pod interior is cramped and can probably only accommodate a "shirtsleeves" operator.
It apparently had enough room (in addition to Kirk) for a jacket, a tricorder and some survival gear. In a combat situation it wouldn't carry much more than that, with the inclusion of a phaser rifle and perhaps a couple of photon grenades.

Shuttles would flexibly haul down infantrymen and their gear for disembarkation on a battlefield or next to one
And when shuttles are feasible for that sort of operation they would probably be deployed. But even in Star Trek there are situations where paratroopers are preferable to air cavalry, and in this case there are situations where a simple space jump isn't possible. Much like the ODSTs from the Haloverse, it's a special tool for a special kind of job.

Trying to use any of these technologies to deliver troops under fire would probably be as dangerous as any opposed amphibious landing today.
Way MORE dangerous, actually. They don't call them "Helljumpers" for nothing. But again, these would be the delivery system of choice for, say, quickly inserting a strike team to eliminate transporter scramblers or ground defenses capable of interfering with shuttles and/or transporters. In those situations, drop pods would be small enough and fast enough to power dive into ANY landing zone, no matter how hot, and quickly turn it into a nice cool beachhead.

The craft themselves would stand no chance unless other assets performed defense suppression; it wouldn't be worth the while to put too much effort into making the craft better penetrators.
Considering the difficulties we've seen throughout trek history--even in the Abramsverse--in intercepting small fast-moving targets, I don't see that as being a problem. And especially if you're launching them on ballistic trajectories, they'd have a far greater chance of making the trip than a shuttlecraft.

Examples form TNG come to mind where they would have come in rather useful; "Darmok" being one example, in the case that the Enterprise wants to send someone to help Captain Picard but the Tamarians keep shooting at their shuttles. Without warning, Enterprise fires two dozen drop pods carrying security teams and pattern enhancers, several of which are decoys to give the Tamarians something else to shoot at. Law of averages, SOME of these pods will inevitably get through, the security teams will be able to link up with Picard, deploy the pattern enhancers and beam him the hell out of there.

Given the possibility that the drop pods can be deployed without dropping the shields (torpedoes can, so why the hell not?), then an even better example might be in Arena, where Kirk reports the outpost has been destroyed and the Gorn begin to attack the ship. If the situation were only slightly different--if, say, the outpost was still somewhat intact with a large group of survivors fighting a desperate holding action under Gorn seige--then Enterprise would have to drop several of those pods with reinforcements and additional supplies to reinforce the ground teams without taking the risk of lowering its screens (especially in the Abramsverse, where matter transport can take between six and ten seconds).
 
Pods and shuttles probably wouldn't be too different in that respect. We haven't heard of limitations in launching shuttles outward through shields (and indeed, Lieutenant Ro flies in through shields in "Preemptive Strike", which is a bit worrisome for our heroes). Shuttles could also fly ballistically, but would probably have more maneuvering power so that they could avoid that predictable and thus suicidal approach mode. And shuttles could be saturation-fired much like pods, as they are inexpensive (probably just as inexpensive as a specialized penetration pod) and can be replaced by holodecoys if necessary.

But shuttles probably come in varieties, too: some are as vulnerable as UH-1 or the old P-21, while others are "penetrators" like AH-1 or OH-6. The Type 6 "flying boxcar" might have been a poor choice for extracting Picard in "Darmok", while some of the properties of Type 12, such as the low frontal profile, upward-facing windshield and "nested" rear exit, might be interpreted as adaptations against small arms fire in just this kind of work...

What mode of troop deployment Starfleet actually prefers in the various eras and situations may yet surprise us all. After all, we haven't actually seen an "opposed landing" yet. In the real world, weird experiments and unhealthy compromises have been made; perhaps the shuttles, for all their APC-style design and bluster, are best likened to the 1940s-50s doomed experiments on infantry assault flying boats?

Timo Saloniemi
 
I thought that tube that Spock ejected Kirk from could be the same used for ejecting Recorder Markers as seen in "WNMHGB", etc. If it was meant as a combat drop for troopers, it would make far more sense to have a lot more ports/tubes, IMHO.
 
There might also exist a bay for deploying a range of service pods, separately from the big hangar that processes the shuttles. A bit like the hole-in-the-wall for the ion pod in TOS-R "Court Martial": a minimum-size orifice for quick and dirty launch and recovery of one-man or unmanned pods of more or less standard size, stored in a magazine just inboard of the orifice and moved to the orifice as needed.

Kirk's pod could then have been a special infantry insertion pod, a special spy insertion pod, or a generic pod that would have been capable of various functions but allowed Kirk to perform none of them. With a "torpedo launcher" style magazine, the system might be capable of handling sufficient numbers of pods to support the infantry insertion mission, but probably we're talking about lower numbers and a greater variety of pods here.

Timo Saloniemi
 
Don't want to give away a big spoiler but recent publications indicate Starfleet may be moving toward the acceptance of small fighter craft.
 
Let's be clear here. Which part of the franchise is moving towards smaller fighter-type spacecraft? 'Cause if we're talking about the next movie, then it just confirms that JJ has a serious case of X-Wing envy. He's already taken a run at turning the Enterprise into a frakking Star Destroyer.
 
Don't want to give away a big spoiler but recent publications indicate Starfleet may be moving toward the acceptance of small fighter craft.

Which publications?

Children of the Storm, a Voyager novel.

A dozen small "fighters" are carried one of the ships in a Starfleet exploration fleet in the Delta Quadrant. There presence is supposed to be secret (at least it is until the end of the book), and their pilots are apparently in "special operations".

Needless to say, this is something the authors are going to have to be very careful with. I figure they already have their hands full with that ship whose crew is mostly of the AI sort.
 
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