Captain's Log, stardate 000.4 after the emergence of the Demo,
First off, let me start by saying - you guys are crazy! We knew that the Star Trek community is a very strong and dedicated one - but the positive feedback, congratulations and especially review score (and amount) that has come our way on various platforms is just flabbergasting!
Obviously there are still open questions, bugs or important wishes that you have brought up, which we are now concentrating on tackling.
This patch for the Demo, that we will be testing one more time over the weekend and plan to implement on Monday, will contain following fixes and adjustments:
- Implemented hardware cursor
- Fixed several rich text formatting issues
- Added combat voice-overs
- Replaced Talaxian Character for the quarterless shipmanagement quest - so no more confusion with Neelix!
Additionally to those first fixes, we want to answer some of the most burning questions that have been repeated basically everywhere, by everyone:
- The demo is a pre-release version and we always planned on delivering some form of VO in the full release. But - as you can imagine, with a text-heavy game like ours it would not be very feasible to have a 100% Full VO, especially for an Indie-Studio. Right now we are looking into finding a worthy solution.
TL;DR; The final game will have partial VO. More information to follow.
- The sound effects are not yet final. Legally it is not possible for us to “just copy” the existing sounds from the show (or the internet) and there is no official, digital library for them available - but we are looking at the moment into replicating them as identical as possible. We will keep you updated here as well on how well this works out.
- While the demo is only in English, the full version will be localized into more languages including German, French, Spanish, Italian, Polish, Russian and Chinese.