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News New Game - Star Trek: Voyager - Across the Unknown

Will we be a ship of science, or a ship of combat, or something in between?” Lindhorst explained. That decision cascades through a tech tree – researching hydroponics to feed hungry orphans, or building disruptor beams to face hostile raiders.
Can we build the warship version from Living Witness? :D

Resources like torpedoes are limited and costly
38 fixed and no replacements? No new shuttles? The first thing I'll do is use the aeroshuttle and build no flyer ;)

It would be amazing if we could form a hazard team at some point as a nod to EF :biggrin:
 
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I'm curious how far the game will allow R&D.
I have tons of ideas VOY could do to become fully self-sufficient using its own technology - but given there are probably some kind of artificial 'limits' in the game, we might not get full creative freedom.

SF ships are treasure troves of information and technical data... the amount of stuff you could to with just that is mind-boggling. :D

And technically, photon torpedoes SHOULD be replaceable.
Most of the torpedo structure CAN be replicated, its just the Deuterium and Antimatter that need to be added at the last stage.
So, one could either trade for antimatter, or make more of it if VOY has a primitive Antimatter generator onboard that takes large quantities of Deuterium to produce it.

While Deuterium is more or less available almost anywhere in large quantities (maybe not on VOY's direct paths, but in most star systems it should be fairly abundant).
 
While Deuterium is more or less available almost anywhere in large quantities (maybe not on VOY's direct paths, but in most star systems it should be fairly abundant).
Which always makes that episode where they've almost run out make very little sense.
 
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