I guess I didn't post an image of the full Ptolemy schematic, but it's here:
http://lcars24.com/schem68.html
As you can see, there's hardly any screen space left for an small image of the thing towing a freight train, even though I do like to put in a second view in any case where it clarifies things, as with the Apollo and LEM:
http://lcars24.com/schem68.html
But I hate to make the Ptolemy inage any smaller.
For the TMP Vulcan warp shutlle, as well, a small aft view makes it clear to anyone not familiar with the structure. That's not done yet but coming along.
About LCARS programming, LCARS 24 is open source, and the latest sources are always available at SourceForge, but it requires not only programming skills and an artistic eye but also a dedicated computer and installation of and familiarity with the compiler and libraries. For me, it's fairly easy to convert an existing app from sources to an LCARS version, because the LCARS core really does most of the work, making the app itself and its code actually pretty small. Three of the games in LCARS 24, as well as the formula calculator, were written by others and adapted by me to get appropriate LCARS displays, and they are credited with having created the original code. The guy who wrote the calculator code said he perfected it over a period of 18 years, yet all I did was modify his I/O routine to be compatible with an LCARS interface I already had. The rest I had to struggle with from scratch.
http://lcars24.com/schem68.html
As you can see, there's hardly any screen space left for an small image of the thing towing a freight train, even though I do like to put in a second view in any case where it clarifies things, as with the Apollo and LEM:
http://lcars24.com/schem68.html
But I hate to make the Ptolemy inage any smaller.
For the TMP Vulcan warp shutlle, as well, a small aft view makes it clear to anyone not familiar with the structure. That's not done yet but coming along.
About LCARS programming, LCARS 24 is open source, and the latest sources are always available at SourceForge, but it requires not only programming skills and an artistic eye but also a dedicated computer and installation of and familiarity with the compiler and libraries. For me, it's fairly easy to convert an existing app from sources to an LCARS version, because the LCARS core really does most of the work, making the app itself and its code actually pretty small. Three of the games in LCARS 24, as well as the formula calculator, were written by others and adapted by me to get appropriate LCARS displays, and they are credited with having created the original code. The guy who wrote the calculator code said he perfected it over a period of 18 years, yet all I did was modify his I/O routine to be compatible with an LCARS interface I already had. The rest I had to struggle with from scratch.