Discussion in 'Trek Tech' started by Bill Morris, Apr 7, 2010.
I was thinking the same thing.
What I'll do for the Yeager is first make accurate fore and side views of the Peregrine in its parked configuration, where the outer half of each wing folds upward, and then reduce them scaled to 24.75 m overall length within the Yeager figured at 346 m overall length. It's not how people are used to seeing those fighters but how they really should be shown in this case. With those in hand, remodeling the shuttlebay, etc. should be very easy.
Here's this one updated, with better dimensions for the ship and recofigured to better match the model:
Just a start on this one:
Nice work. My one remaining question on the Yeager is, would it be wise to mount torpedo tubes over the nacelles (as opposed to perhaps phasers)? To me, that's a serious potential hazard if the torpedo system takes damage, because it's right next to the nacelle. If the reaction didn't become dangerous enough to lead to something like a core breach, the Yeager might at least be crippled or disabled.
Thanks. I don't know. They're the size of torpedo launchers, bigger than the Defiant's pulse phaser cannons. I don't know which would cause a bigger secondary explosion if hit by enemy fire. You can see them from two angles in the photos I posted on the previous page. Either way, there they are, placed out there in the open, inviting the Jem'Hadar to shoot at the nacelles, which might be worse if they miss the weapon and hit the nacelle.
The weapon shown in the nose of the Bajoran subimpulse raider above is just an old plasma cannon, and the interior details are extracted from DS9: The Siege.
Right, I'd noticed that detail in the model pics. Personally, I think phasers might be the better option myself, since you don't have to worry about an explosive magazine so close to the nacelle. I imagine that even on a kitbash like the Yeager, Starfleet would want to avoid as many problematic loopholes as possible.
Okay, I can change that to a pulse phaser cannon. That's easy enough.
...FWIW, the wingtip weapon on the Maquis original fired death rays rather than torpedoes. And it does look similar enough to the wingtip cannon of certain Klingon vessels, and those always fire death rays, too.
(Personally, I'd have removed those cannon things altogether when bashing the kit, but the damage is already done. )
I wonder... Could the symbols for impulse engines be tweaked a bit so that the reactor spheres are in those fin things (behind quick-replacement doors) but the rocket nozzle thingamabob actually goes to the center hull box where the bright red or yellow lights actually glow? That would obscure the torp launcher, or it would obscure the nozzles, but the layout might be closer to "reality".
I dig the placement of the warp core...
Okay, so maybe like this, then, with the impulse and ray gun changed:
From DS9: The Siege:
I want to give a very big "Thank You" to LCARS 24. They are allowing me the use of a schematic for a TNG-related application I am working on. So "Thank you!"
I'm glad to hear that's suitable for your purpose.
All of these and the one below are hopefully done. They and the one below are on my Web site, and larger versions are on Cygnus, which just updated the LCARS 24 section to include 75 of these.
The only other ones in progress rigth now are the Vulcan warp shuttle from TMP and Defiant deck plans, which are being discussed in other threads here in Trek tech. Images will be there rather than in this thread.
Anyway, here's spread on John Eaves' site about the Reman Scorpion from NEM:
Two of his comments gave me vital clues on scaling. I was able to use the known dimensions of the canopy and the seats used in the mockup. Plus, his detailed photos of parts of the model, as well as those on Starship Modeler, were very helpful in figuring this thing out.
Here's the finished schematic:
No room for squares!
I like that there is no turbo lift through the Pylon...it wouldn't make any sense.
Wow, that is awesome! I love it!!! Do you work for Paramount???? You should be! Any chance you could do a Federation class Dreadnought and my beloved Ptolemy class Tug w/ pods?
Thanks, Commodore Rook. The corrected (warp engine and one callout) versions of the Saladin and Ptolemy are on my Web site (signature link), and blown-up versions are at Cygnus. Space is limited, since these are 800 x 600 displays on an LCARS computer, making showing the tug involving dwarfing the Ptolemy. I may do that old noncanon Dreadnaught at some point, but right now I have other schematics (one from TMP) and LCARS programs to finish up.
Keep it up! I love your work.
The Dreadnaught is canon, it's mentioned in dialog in TMP! I look forward to seeing what you do with her, though.
As for the Ptolemy pods, you may just opt to do them seperately for the main schematic view, then show a 'combined view' as a demonstration bit.
And, lastly, do you have anything put together for app-making for LCars? I was thinking of taking my old, simpler card games and making a LCars version.
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