Yeah, I'll be saving my money. If it's one thing I know about myself is that I have very (VERY) little patience with wonky, schizo camera controls. When you're in the middle of a firefight you shouldn't also have to fight with the f*#$ing camera.
It looks decent enough and there's a fair amount of detail and I did like the little odds and ends (car washes, diners, etc...all fairly typical of the genre by now), but the city still felt kinda empty and sparse and the map (even the redded out parts) seems on the small side. The cars handle like ships with wheels (and no, not in a 1950's "realistic" way, but it a sucky way). It's worse than in GTAIV (how is that even possible?

).
I know this is going to be an odd complaint but I must say there's too much shit to bump into while going through this level (or even in Vito's house). During the actual shootout, I found myself bumping into so much shit I could barely make out where the f*ck I was at any given time. I'm all for realism and details in these settings, but please make it practical. You don't need every single pipe, crate, box, pothole, gate and other piece of random crap in the world to "immerse" yourself in a game environment. Especially when said immersion makes it nigh on impossible to actually play the f*cking game.
All in all, not godawful but a fairly average and (considering the hype) disappointing experience. I often wonder myself as well whether the devs actually play these games. If I worked on this game, I'd be embarrassed.
Yeah, I'll be saving my $60.