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Donny's Refit Enterprise Interiors (Version 2.0)

Imagine trying to clean blood up on that flooring. :ack:

I was thinking that if it was a rubber mat with perforations it would be difficult. But it could be a metal grill and below it is a vacuum system to pull down liquid and tiny contaminants on the floor. Combine that with a crewman on surface cleaning detail and I think it would work ;)
 
I hope that big pieces of body parts don't clog the drainage system... Yuck!

I don't think surgeons are in the habit of tossing those on the floor in the first place.

Anyway, we now know from Discovery that Starfleet vessels had DOT drones to do cleanup and maintenance as early as the 2250s, and that they're still in use in the 3180s. It follows, implicitly, that they were present on Kirk's Enterprise the whole time, just never on camera. I guess that's what was meant by the ships cleaning themselves.
 
@Donny How on earth did you manage to get the modular parts to array correctly on your refit bridge? I tried using array in 3ds max and the parts are always misaligned. Even if a build a circle with a straight line and a lathe modifier, lathe it 360 degrees and set its segments to 120, then delete everything but 10 segments, then array again they are still misaligned. I've noticed max also seems to misalign stuff even if I'm snapping to vertex, zoom in and there are gaps or things are not straight.
 
@Donny How on earth did you manage to get the modular parts to array correctly on your refit bridge? I tried using array in 3ds max and the parts are always misaligned. Even if a build a circle with a straight line and a lathe modifier, lathe it 360 degrees and set its segments to 120, then delete everything but 10 segments, then array again they are still misaligned. I've noticed max also seems to misalign stuff even if I'm snapping to vertex, zoom in and there are gaps or things are not straight.
Send me PMs or email (DVersiga84 [at] gmail [dot] com) for any modeling questions and I'll answer to the best of my ability.
 
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Oh, definitely! I'm just saying that what they planned in the concept sketch above — which looks fairly accurate to the design and proportions of the set — ends up being this crazy thing with random consoles everywhere, and the consoles don't even really try to replicate that shape that was unique to the TMP style.

It ultimately boils down to a trade-off between "how closely can we replicate the set?" and "what will parents be willing to fork over for this thing?", and for what it's worth, Playmates did about as well as they could with it. (It also didn't help that the way their figures were articulated, everybody sat in this weird spraddle-legged position.)

Even if they had rearranged the stations so Science and Communications would be in the area of the bridge they were making, I think I would have been OK with that. Again, if it weren't for the chairs and the stickers (which, though random in their placement, at least look to be inspired by the actual bridge displays and consoles), there's nothing that makes that playset scream "this is the Enterprise." They weren't able to reproduce the unique shapes. Then again, I'm an adult looking back at this 40 years on; if I had been a kid in 1979, I probably would have been all over that set. :p
I sure was. I got one when I was 5. But the only Star Trek movie I saw was The Search for Spock until 86, so, sadly I threw snapper fire crackers at it. It didn't destroy it, but it did take heavy damage.
 
Showcase images Table of Contents:
U.S.S. Enterprise Refit Bridge (TMP/2271))
U.S.S. Enterprise Refit Bridge (TWOK/2285)
U.S.S. Reliant Bridge
U.S.S. Grissom Bridge
U.S.S. Enterprise Refit Corridors
U.S.S. Enterprise Refit Transporter Room (TMP/2271)
U.S.S. Enterprise Refit Transporter Room (TWOK/2285)
U.S.S. Enterprise Refit Main Engineering (TMP/2271)
U.S.S. Enterprise Refit Main Engineering (TWOK/2285)
U.S.S. Enterprise Refit Officer's Lounge (TMP/2271)
U.S.S. Enterprise Refit Officer's Lounge (TWOK/2285)

Craft:
U.S.S. Enterprise Refit Exterior (TMP/2271)
Starfleet S-10 Travel Pod

Props:
Starfleet Phaser (TMP/2271)
Starfleet Phaser (TWOK/2285)

Starfleet Phaser (TSFS/2285)
Starfleet Communicator (TWOK/2285)
Starfleet Tricorder (TMP/2271)
Starfleet Tricorder (TSFS/2285)
Starfleet Environmental Suit (TWOK/2285)


I know I've been pretty quiet lately, but I've actually been working non-stop behind the scenes.

About a month ago, I hit a fatigue wall with my TUC bridge build as I faced creating 30+ unique animated LCARS displays for said bridge. I even started that project because I'd hit fatigue after working nearly a year and a half (or more?) on the latest iteration of my TOS project, with a goal of creating something I could release to the public. However, with CBS shutting down Stage 9 a couple of months back (and what that means for any potential fan-made releases of the sort), and the fact that I was burning myself out with a release mentality, I decided I should return to just working on these projects simply because it brings me joy (and joy to Trekbbs ;)). With the possibility of a release now out the window, it makes sense to dial down and return to doing it for fun. This means jumping around from project to project as my will sees fit, much as I'd done in years past. Wanna spend time in the lived-in, militaristic Enterprise-A of TUC? Go ahead, Donny! Wanna wrap yourself in the garish technicolor aesthetic of the TOS-E? Sure thing! Or revel in the total underrated beauty that was the TMP/TWOK-era Enterprsise? BY ALL MEANS!! (I know that historically I've always done this project-jumping, but since February of 2017 to about August 2018, I'd actually exclusively worked on my TOS project without deviation,)

This brings me to this thread. I'd actually been toying with the idea of revisiting my TWOK-era project for some time now, but was waiting for the motivation to consume me, much like it has now. My original TWOK project was, by the way, one of my very first projects with the Unreal 4 engine, now over 5 years ago. Many of those early sets I'd built were seriously lacking in texture/material quality, accuracy, polish, optimization, customization, and interactivity. I've always also wanted to create the TMP variants of those sets, and quite possibly one day envision what the sets would look like as the newly christened Enterprise-A at the end of The Voyage Home (a stretch goal for now). So now that the motivation is eating me alive, it's time to return.

The aims of this projects are:
------------------------------
1. To create screen-accurate representations of the Reft Enterpise interiors and props as they appeared in the first four TOS movies as if they existed on a real starship, imagined from the era in which the movies were made (1979-1986). Any deviation from screen-accuracy will be noted.
2. To update or completely rebuild (where necessary) my existing Refit Enterprise interiors with enhanced materials, higher-res textures, and optimized lighting, with added bits of interactivity which will be showcased in videos (since the project will most likely never be released, these interactive bits serve to improve my game development programming skills)
3. To build the project with the mindset of swapping materials, lighting schemes, props, etc of the base "Wrath of Khan" interiors so that they can also depict their appearances in "The Motion Picture"
4. Create the Enterprise-A Bridge as seen in "The Voyage Home".
5. (Stretch Goal) Depict interiors other than the bridge as how they may have appeared on the Enterprise-A seen in "The Voyage Home".
6. (Stretch Goal) Create a variant of the bridge as seen in "The Search For Spock", complete with battle damage.
------------------------------
So, I'd decided to start by building the corridors as customizable and tweakable kit pieces, composed of all the different models that make up each segment. I programmed a variety of variables into each different segment so I could tweak things like lighting scheme and panel coverings, or toggle certain elements on or off. This way, I could plop down corridor segments very quickly to build a network of corridors far faster than if I had to place each individual element by hand. I did so keeping in mind that these corridor segments would have to serve as both their greeble and decal-heavy apperance in "The Wrath of Khan", and their more austere appearance in "The Motion Picture".

Here's a graphic pointing out some of the enhancements I've made, compared to my original verison from 2014:
By looking at this comparison shot, you can see that the overall fidelity of the models, textures, and lighting has been improved. The most notable addition is the metal mesh trim that runs along the floor of all corridor segments. This trim was present in the first fhree TOS movies but was removed when the sets were converted for use in TNG. I didn't include it in my earlier attempt, basically because I was too lazy to do so ;). I also added a screen-accurate slightly concave curve to all the light panels near the floor, which I'd left out of my previous build.

And here are the showcase shots of the corridors as they appeared in TWOK (Note that you can click on any of the below images to view them in higher-res on my Flickr page, with some additional shots not showcased below)





Note the Corridor Section Number, and the Corridor Junction Number, which were both present in TWOK and TSFS, but absent in TMP.

Notice beyond the stretch of corridor below, we see a section with four panels and thus implying a higher ceiling. In the film, this section was actually a single "wild wall" that was moved during production to various points where the corridor stage actually ended. This wall also appeared in early episodes of TNG (I'll post reference images in my next post in this thread).

...and my attempt to flesh out what this section might look like had the rest of the walls around this "wild wall" actually been constructed

Here are a few shots of how the corridors looked during "The Motion Picture". Notice the lack of greebles and decals, and the omission of the red alert strips and circular light panels in the bulkheads above (both of these details were not added until TWOK).


This blue lighting scheme was seen on the engineering levels only in TMP:


Here we see Deck 5, as it appeared in TMP, where orange suede paneling was placed over the brushed aluminum, perhaps to give a more comfortable "living quarters deck" appearance. This idea was abandoned post-TMP. Also note that the turbolift decals were beside the door in TMP, rather than directly on the doors in the later films. I have also added a "call button" that wasn't present in TMP, for in-game elevator functionality.



"Who's been holding up the damned elevator?"



In my next post, I'll go over some additional details, with up-close images of some of the details seen in the corridor, and a video of the screen-accurate red-alert tracer effect!
So Beautiful! Thanks for working so long and hard on these. Very much the kind of thing I joined for.
 
@Seal87, welcome to the TrekBBS! It's always good to have new people join the board. :techman:

Just one thing, though: Please try to avoid posting that many times in a row (unless it's your own thread and you are sharing your work). Instead use the + Quote button at the bottom right of each post you want to comment on and collect all of them into one single post. Posting too many times is considered spamming on the TrekBBS. Thank you!
 
It seems easy to run afoul here. I just started and saw I would be unable to do much at all til 14 posts. Maybe they all showed up together. I had hoped they would be close to the ones they were in reference to.
 
It seems easy to run afoul here. I just started and saw I would be unable to do much at all til 14 posts. Maybe they all showed up together. I had hoped they would be close to the ones they were in reference to.
No, the system we use isn't threaded in that way. Just one big topic with all the replies in chronological order.
 
I know this is a bump, but it relates to the specific topic here so I hope the moderator will permit it.

Recently someone posted some of the Star Trek II (TV) (aka Phase II) test footage that included some shots I'd not seen before of Uhura's station and notably some new angles on the engine room set.

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There are photos of these in the "Star Trek Phase II" book that was released. Interesting how the communications station didn't originally have that second display on top the original - it was obviously added in for The Motion Picture.
 
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