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Donny's Refit Enterprise Interiors (Version 2.0)

I do agree, those video animations in TSFS were especially crude. One of the big offenses was also the "Security Alert" screen on the Enterprise, which showed an overhead view of the ORIGINAL Enterprise instead of the refit, and very dated. Also the Transwarp monitor in the Excelsior.

Perhaps you can do them the way you think they should be. Perhaps introduce some graphical stuff that was seen in DSC for those.

Ah, yes, as with the torpedo animation, on the Security Alert animation you have this big flashing block that when it flashes out, you have nothing there, just blank space.
 
Nice side topic! Now I'm feeling like adding the Stargazer bridge to my list...;)

I've been focusing on tying up loose ends with modeling the remaining structures before starting on the console control and display panels, namely the roll-out science consoles and the Reliant auxiliary consoles, the latter of which are particularly vulnerable to phaser fire :biggrin:


Khan is very pleased with this!
(A 3D model I made.)
DrrqDQrX0AIrvp7.jpg
 
Khan is very pleased with this!
(A 3D model I made.)
DrrqDQrX0AIrvp7.jpg
That’s really good! Is this a game-res character?? Would you be interested in making more TWOK characters/uniforms?? Your attention to detail is on point!
 
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That’s pretty good! Is this a game-res character?? Would you be interested in making more TWOK characters/uniforms?? Your attention to detail is on point!

Yes he's game res, this is an Unreal 4 render, I'm outputting a few more for an updated presentation.
You can see the Marmoset rendered model here (different render engine, but will give an idea of topology and detail.)
https://nikhilr.artstation.com/projects/LqKyv

And yes I am planning to make more of the Reliant crew! (was looking to make the reliant myself for presentation maybe just a portion, but I'm more a character artist!)
Right now I'm just finishing up on some TNG characters that I was going to present in the stage 9 sets (renders) I'm a dev there on their discord.

I've been following your work on the refit for some time was was hoping you'd make the reliant too! Excellent work!
 
Yes he's game res, this is an Unreal 4 render, I'm outputting a few more for an updated presentation.
You can see the Marmoset rendered model here (different render engine, but will give an idea of topology and detail.)
https://nikhilr.artstation.com/projects/LqKyv

And yes I am planning to make more of the Reliant crew! (was looking to make the reliant myself for presentation maybe just a portion, but I'm more a character artist!)
Right now I'm just finishing up on some TNG characters that I was going to present in the stage 9 sets (renders) I'm a dev there on their discord.

I've been following your work on the refit for some time was was hoping you'd make the reliant too! Excellent work!
Sending you a PM :)
 
Guess I need to figure out what this Discord thingy is all about.

Great Khan you've posted, @NikhilR!

I've also sent you an email if you don't mind.
 
Donny,
You might not need this, but I suspect it might be useful given how fanatical you are about your details. Many of the displays for the first few Star Trek movies were made using a TRS-80 Model I microcomputer. There are resources out there documenting that computer that might assist you in making your own displays for the bridges. For example, here's a decent online-emulator (where the computer is emulated in Javascript). That's for a Model III, but from a software perspective the Model I and Model III were nearly identical. If you play around with some of the programs listed on that page's left margin, you might get some interesting and useful displays. For example, go to "Diagnostics", then try "0. VIDEO RAM TEST" (that's a "0" key on the number row on your keyboard followed by "Enter" -- don't even think about clicking it with a mouse). "1. CHAR GEN CHECK" and "4. RAM MEMORY TEST" might also be useful.

If you're really crazy, you can write your own program in Level II BASIC. Click "MODEL III", then hit "Enter" twice to get past the "CASS?" and "Memory Size?" prompts and you should soon see the "READY" prompt.
Type the following, hitting "Enter" after each line:
5 CLS
10 FOR T = 0 TO 360
20 X=SIN(T*.01745329)*20
30 Y=COS(T*.01745329)*10
40 SET(X+64,Y+64)
50 NEXT T
60 FOR I = 1 TO 500: NEXT
70 GOTO 5​

Type "LIST" at the "READY" prompt to review the code you've entered, and "RUN" to ... uh ... run it. If you made a typo anywhere, you can experiment with "EDIT (line number)", but the lines are so short, just retype them.

What this does is (very slowly) draw an ellipse on the screen, demonstrating the amazing 128 x 48 resolution graphics available on that machine. Change the scale multipliers I used in lines 20 and 30 (*20 and *10, respectively) to adjust the scale. This can be sped up by embedding assembly language calculations, playing back any screen recording at a faster rate, or by getting access to the emulator in javascript and killing the part that slows it down to emulate the TRS-80's 1.77MHz clock speed. If you can get access to LEVEL III BASIC emulation somewhere, add the following:

45 IF T/45 = INT(T/45) THEN LINE(64,24)-(X+64,Y+24),SET
This will produce the same ellipse, but with a line drawn from the center at every 45 degrees. Keep adding statements and functions until you've duplicated each display. Make heavy use of "READ" and "DATA" statements.

Obviously, that's a lot of work to go through to reproduce displays from ST:TMP. You might find it easier if you use modern tools using the original fonts. But be careful: those displays only had 16 lines of 64 characters!

If you've gotten this far, maybe you're interested in lots more trivia about Radio Shack's original computers. Ira Goldklang's website has more than you'll ever need.
 
Guess I need to figure out what this Discord thingy is all about.

Great Khan you've posted, @NikhilR!

I've also sent you an email if you don't mind.
Discord is basically the 21st century equivalent of AIM.
It's a chat and voice app often used for gamers but can be used for other things too.
 
Donny,
You might not need this, but I suspect it might be useful given how fanatical you are about your details. Many of the displays for the first few Star Trek movies were made using a TRS-80 Model I microcomputer. There are resources out there documenting that computer that might assist you in making your own displays for the bridges. For example, here's a decent online-emulator (where the computer is emulated in Javascript). That's for a Model III, but from a software perspective the Model I and Model III were nearly identical. If you play around with some of the programs listed on that page's left margin, you might get some interesting and useful displays. For example, go to "Diagnostics", then try "0. VIDEO RAM TEST" (that's a "0" key on the number row on your keyboard followed by "Enter" -- don't even think about clicking it with a mouse). "1. CHAR GEN CHECK" and "4. RAM MEMORY TEST" might also be useful.

If you're really crazy, you can write your own program in Level II BASIC. Click "MODEL III", then hit "Enter" twice to get past the "CASS?" and "Memory Size?" prompts and you should soon see the "READY" prompt.
Type the following, hitting "Enter" after each line:
5 CLS
10 FOR T = 0 TO 360
20 X=SIN(T*.01745329)*20
30 Y=COS(T*.01745329)*10
40 SET(X+64,Y+64)
50 NEXT T
60 FOR I = 1 TO 500: NEXT
70 GOTO 5​

Type "LIST" at the "READY" prompt to review the code you've entered, and "RUN" to ... uh ... run it. If you made a typo anywhere, you can experiment with "EDIT (line number)", but the lines are so short, just retype them.

What this does is (very slowly) draw an ellipse on the screen, demonstrating the amazing 128 x 48 resolution graphics available on that machine. Change the scale multipliers I used in lines 20 and 30 (*20 and *10, respectively) to adjust the scale. This can be sped up by embedding assembly language calculations, playing back any screen recording at a faster rate, or by getting access to the emulator in javascript and killing the part that slows it down to emulate the TRS-80's 1.77MHz clock speed. If you can get access to LEVEL III BASIC emulation somewhere, add the following:

45 IF T/45 = INT(T/45) THEN LINE(64,24)-(X+64,Y+24),SET
This will produce the same ellipse, but with a line drawn from the center at every 45 degrees. Keep adding statements and functions until you've duplicated each display. Make heavy use of "READ" and "DATA" statements.

Obviously, that's a lot of work to go through to reproduce displays from ST:TMP. You might find it easier if you use modern tools using the original fonts. But be careful: those displays only had 16 lines of 64 characters!

If you've gotten this far, maybe you're interested in lots more trivia about Radio Shack's original computers. Ira Goldklang's website has more than you'll ever need.

TOO MUCH MATH. DOES NOT COMPUTE.

;)

I'll be recreating them in Photoshop/3ds Max for sure, but this information and that font you pointed me too will be helpful!

Btw, I found this on youtube when I did my first models of the Refit bridge....used screengrabs of the frames as the basis for a few of the viewscreen animations!
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Donny,
You might not need this, but I suspect it might be useful given how fanatical you are about your details. Many of the displays for the first few Star Trek movies were made using a TRS-80 Model I microcomputer. There are resources out there documenting that computer that might assist you in making your own displays for the bridges. For example, here's a decent online-emulator (where the computer is emulated in Javascript). That's for a Model III, but from a software perspective the Model I and Model III were nearly identical. If you play around with some of the programs listed on that page's left margin, you might get some interesting and useful displays. For example, go to "Diagnostics", then try "0. VIDEO RAM TEST" (that's a "0" key on the number row on your keyboard followed by "Enter" -- don't even think about clicking it with a mouse). "1. CHAR GEN CHECK" and "4. RAM MEMORY TEST" might also be useful.

If you're really crazy, you can write your own program in Level II BASIC. Click "MODEL III", then hit "Enter" twice to get past the "CASS?" and "Memory Size?" prompts and you should soon see the "READY" prompt.
Type the following, hitting "Enter" after each line:
5 CLS
10 FOR T = 0 TO 360
20 X=SIN(T*.01745329)*20
30 Y=COS(T*.01745329)*10
40 SET(X+64,Y+64)
50 NEXT T
60 FOR I = 1 TO 500: NEXT
70 GOTO 5​

Type "LIST" at the "READY" prompt to review the code you've entered, and "RUN" to ... uh ... run it. If you made a typo anywhere, you can experiment with "EDIT (line number)", but the lines are so short, just retype them.

What this does is (very slowly) draw an ellipse on the screen, demonstrating the amazing 128 x 48 resolution graphics available on that machine. Change the scale multipliers I used in lines 20 and 30 (*20 and *10, respectively) to adjust the scale. This can be sped up by embedding assembly language calculations, playing back any screen recording at a faster rate, or by getting access to the emulator in javascript and killing the part that slows it down to emulate the TRS-80's 1.77MHz clock speed. If you can get access to LEVEL III BASIC emulation somewhere, add the following:

45 IF T/45 = INT(T/45) THEN LINE(64,24)-(X+64,Y+24),SET
This will produce the same ellipse, but with a line drawn from the center at every 45 degrees. Keep adding statements and functions until you've duplicated each display. Make heavy use of "READ" and "DATA" statements.

Obviously, that's a lot of work to go through to reproduce displays from ST:TMP. You might find it easier if you use modern tools using the original fonts. But be careful: those displays only had 16 lines of 64 characters!

If you've gotten this far, maybe you're interested in lots more trivia about Radio Shack's original computers. Ira Goldklang's website has more than you'll ever need.
That is really cool! I’ve always been fascinated by 8bit software. I got my start with the Atari 800 series and I have the emulator and all the old games and software. That Tandy emulator is fantastic, but I noticed there may be an error with one of the names. “King George Graphic” should probably be “Imhotep”, as I believe it was one of the graphic screens for the old Imhotep pyramid building simulator.
 
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That is really cool! I’ve always been fascinated by 8bit software. I got my start with the Atari up series and I have the emulator and all the old games and software. That Tandy emulator is fantastic, but I noticed there may be an error with one of the names. “King George Graphic” should probably be “Imhotep”, as I believe it was one of the graphic screens for the old Imhotep pyramid building simulator.
What I think is amazing is that you can run these emulators in Javascript. I have a TRS-80 and an Amiga emulator I sometimes fire up on my desktop, but the idea of one of my first computers being available in a format I can put on one of my own websites? It's amazing how far tech has come.

That was an amazing era. There was a thrill of discovery that came with every new computer. Most of the low-hanging fruit in CS now seems to have been plucked, and I just take a machine with 16 GB of RAM and a 3TB hard drive for granted. 16 gigabytes! I remember when 16KB was something to brag about. It's neat to see so much change.
 
Yeah, there really was profound enjoyment in programming back then. Everything was new and a mystery. I built my entire career around those formative years. The joy dwindled for a while, then came back for a while when the internet became a thing back in '94. Now it's kind of a drudgery again, but I keep trying to find new ways of making it interesting. The release of the HTML5/CSS3 standard helped. :)
 
Heh...haven't taken the leap into Python yet. I've been coding for nearly 37 years and learned over 20 languages in that time (give or take). All the syntaxes meld together in this incomprehensible jumble. Thank God for Google to help me keep it all straight when I jump from PHP to ColdFusion to JavaScript to some flavor of PL/SQL when I need to build or adjust some stored procedures. Don't know if I can dive into one more, although I suppose it is all if -- then -- else at the end of the day. Maybe one day when I retire I might explore it. That will be about 15 years out - probably will be a whole bunch of other new languages by then.
 
TOO MUCH MATH. DOES NOT COMPUTE.

;)

I'll be recreating them in Photoshop/3ds Max for sure, but this information and that font you pointed me too will be helpful!

Btw, I found this on youtube when I did my first models of the Refit bridge....used screengrabs of the frames as the basis for a few of the viewscreen animations!
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For more detailed information, see our cookies page.
And did you all read the description to see who wrote those programs?
 
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