I do agree, those video animations in TSFS were especially crude. One of the big offenses was also the "Security Alert" screen on the Enterprise, which showed an overhead view of the ORIGINAL Enterprise instead of the refit, and very dated. Also the Transwarp monitor in the Excelsior.
Perhaps you can do them the way you think they should be. Perhaps introduce some graphical stuff that was seen in DSC for those.
No commentPerhaps introduce some graphical stuff that was seen in DSC for those.
Nice side topic! Now I'm feeling like adding the Stargazer bridge to my list...
I've been focusing on tying up loose ends with modeling the remaining structures before starting on the console control and display panels, namely the roll-out science consoles and the Reliant auxiliary consoles, the latter of which are particularly vulnerable to phaser fire
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That’s really good! Is this a game-res character?? Would you be interested in making more TWOK characters/uniforms?? Your attention to detail is on point!Khan is very pleased with this!
(A 3D model I made.)
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That’s pretty good! Is this a game-res character?? Would you be interested in making more TWOK characters/uniforms?? Your attention to detail is on point!
Sending you a PMYes he's game res, this is an Unreal 4 render, I'm outputting a few more for an updated presentation.
You can see the Marmoset rendered model here (different render engine, but will give an idea of topology and detail.)
https://nikhilr.artstation.com/projects/LqKyv
And yes I am planning to make more of the Reliant crew! (was looking to make the reliant myself for presentation maybe just a portion, but I'm more a character artist!)
Right now I'm just finishing up on some TNG characters that I was going to present in the stage 9 sets (renders) I'm a dev there on their discord.
I've been following your work on the refit for some time was was hoping you'd make the reliant too! Excellent work!
Sent you both a PM and an e-mail. I'm not on Discord but I can remedy that. Hope to hear back from you soon!You could email me at rath.nikhil@gmail.com?
I just joined here, so I don't think I'm able to receive pm's for atleast another 2 weeks.
You can also find me on discord, NikhilR#1702
Discord is basically the 21st century equivalent of AIM.Guess I need to figure out what this Discord thingy is all about.
Great Khan you've posted, @NikhilR!
I've also sent you an email if you don't mind.
Donny,
You might not need this, but I suspect it might be useful given how fanatical you are about your details. Many of the displays for the first few Star Trek movies were made using a TRS-80 Model I microcomputer. There are resources out there documenting that computer that might assist you in making your own displays for the bridges. For example, here's a decent online-emulator (where the computer is emulated in Javascript). That's for a Model III, but from a software perspective the Model I and Model III were nearly identical. If you play around with some of the programs listed on that page's left margin, you might get some interesting and useful displays. For example, go to "Diagnostics", then try "0. VIDEO RAM TEST" (that's a "0" key on the number row on your keyboard followed by "Enter" -- don't even think about clicking it with a mouse). "1. CHAR GEN CHECK" and "4. RAM MEMORY TEST" might also be useful.
If you're really crazy, you can write your own program in Level II BASIC. Click "MODEL III", then hit "Enter" twice to get past the "CASS?" and "Memory Size?" prompts and you should soon see the "READY" prompt.
Type the following, hitting "Enter" after each line:
5 CLS
10 FOR T = 0 TO 360
20 X=SIN(T*.01745329)*20
30 Y=COS(T*.01745329)*10
40 SET(X+64,Y+64)
50 NEXT T
60 FOR I = 1 TO 500: NEXT
70 GOTO 5
Type "LIST" at the "READY" prompt to review the code you've entered, and "RUN" to ... uh ... run it. If you made a typo anywhere, you can experiment with "EDIT (line number)", but the lines are so short, just retype them.
What this does is (very slowly) draw an ellipse on the screen, demonstrating the amazing 128 x 48 resolution graphics available on that machine. Change the scale multipliers I used in lines 20 and 30 (*20 and *10, respectively) to adjust the scale. This can be sped up by embedding assembly language calculations, playing back any screen recording at a faster rate, or by getting access to the emulator in javascript and killing the part that slows it down to emulate the TRS-80's 1.77MHz clock speed. If you can get access to LEVEL III BASIC emulation somewhere, add the following:
45 IF T/45 = INT(T/45) THEN LINE(64,24)-(X+64,Y+24),SETThis will produce the same ellipse, but with a line drawn from the center at every 45 degrees. Keep adding statements and functions until you've duplicated each display. Make heavy use of "READ" and "DATA" statements.
Obviously, that's a lot of work to go through to reproduce displays from ST:TMP. You might find it easier if you use modern tools using the original fonts. But be careful: those displays only had 16 lines of 64 characters!
If you've gotten this far, maybe you're interested in lots more trivia about Radio Shack's original computers. Ira Goldklang's website has more than you'll ever need.
That is really cool! I’ve always been fascinated by 8bit software. I got my start with the Atari 800 series and I have the emulator and all the old games and software. That Tandy emulator is fantastic, but I noticed there may be an error with one of the names. “King George Graphic” should probably be “Imhotep”, as I believe it was one of the graphic screens for the old Imhotep pyramid building simulator.Donny,
You might not need this, but I suspect it might be useful given how fanatical you are about your details. Many of the displays for the first few Star Trek movies were made using a TRS-80 Model I microcomputer. There are resources out there documenting that computer that might assist you in making your own displays for the bridges. For example, here's a decent online-emulator (where the computer is emulated in Javascript). That's for a Model III, but from a software perspective the Model I and Model III were nearly identical. If you play around with some of the programs listed on that page's left margin, you might get some interesting and useful displays. For example, go to "Diagnostics", then try "0. VIDEO RAM TEST" (that's a "0" key on the number row on your keyboard followed by "Enter" -- don't even think about clicking it with a mouse). "1. CHAR GEN CHECK" and "4. RAM MEMORY TEST" might also be useful.
If you're really crazy, you can write your own program in Level II BASIC. Click "MODEL III", then hit "Enter" twice to get past the "CASS?" and "Memory Size?" prompts and you should soon see the "READY" prompt.
Type the following, hitting "Enter" after each line:
5 CLS
10 FOR T = 0 TO 360
20 X=SIN(T*.01745329)*20
30 Y=COS(T*.01745329)*10
40 SET(X+64,Y+64)
50 NEXT T
60 FOR I = 1 TO 500: NEXT
70 GOTO 5
Type "LIST" at the "READY" prompt to review the code you've entered, and "RUN" to ... uh ... run it. If you made a typo anywhere, you can experiment with "EDIT (line number)", but the lines are so short, just retype them.
What this does is (very slowly) draw an ellipse on the screen, demonstrating the amazing 128 x 48 resolution graphics available on that machine. Change the scale multipliers I used in lines 20 and 30 (*20 and *10, respectively) to adjust the scale. This can be sped up by embedding assembly language calculations, playing back any screen recording at a faster rate, or by getting access to the emulator in javascript and killing the part that slows it down to emulate the TRS-80's 1.77MHz clock speed. If you can get access to LEVEL III BASIC emulation somewhere, add the following:
45 IF T/45 = INT(T/45) THEN LINE(64,24)-(X+64,Y+24),SETThis will produce the same ellipse, but with a line drawn from the center at every 45 degrees. Keep adding statements and functions until you've duplicated each display. Make heavy use of "READ" and "DATA" statements.
Obviously, that's a lot of work to go through to reproduce displays from ST:TMP. You might find it easier if you use modern tools using the original fonts. But be careful: those displays only had 16 lines of 64 characters!
If you've gotten this far, maybe you're interested in lots more trivia about Radio Shack's original computers. Ira Goldklang's website has more than you'll ever need.
What I think is amazing is that you can run these emulators in Javascript. I have a TRS-80 and an Amiga emulator I sometimes fire up on my desktop, but the idea of one of my first computers being available in a format I can put on one of my own websites? It's amazing how far tech has come.That is really cool! I’ve always been fascinated by 8bit software. I got my start with the Atari up series and I have the emulator and all the old games and software. That Tandy emulator is fantastic, but I noticed there may be an error with one of the names. “King George Graphic” should probably be “Imhotep”, as I believe it was one of the graphic screens for the old Imhotep pyramid building simulator.
This. At least for me. I'm trying to convince my colleagues at my university of the wonders of Jupyter Notebook.Python makes it joyous again.![]()
And did you all read the description to see who wrote those programs?TOO MUCH MATH. DOES NOT COMPUTE.
I'll be recreating them in Photoshop/3ds Max for sure, but this information and that font you pointed me too will be helpful!
Btw, I found this on youtube when I did my first models of the Refit bridge....used screengrabs of the frames as the basis for a few of the viewscreen animations!
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