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Donny's Refit Enterprise Interiors (Version 2.0)

You know, I didn't look. Do those doors stay down the whole movie? And did they, by chance, do it so they didn't have to deal with that forced perspective set?
 
They do stay down for the remainder of the film, and I wouldn't be surprised if that was at least part of the reasoning. It really limited how you could shoot that area, which could have been problematic with the dilithium room being right in that corner between the main foyer and the forced perspective part of the set.

http://movies.trekcore.com/gallery/albums/twok-dc-hd/chapter19/st2-twok-dc-2652.jpg

http://movies.trekcore.com/gallery/albums/twok-dc-hd/chapter19/st2-twok-dc-2670.jpg (you can see the main foyer off to the left beyond the warp core)
 
You're probably right from a real life viewpoint, but all that imaginary "warp energy" still got through somewhere and the ribbed section is the most likely candidate in terms of location and design

Did it, though? The ship didn't use warp drive until the end of the battle. Maybe the nacelles had enough residual warp plasma still within them to power the jump out of the nebula even with the blast doors cutting them off from the main reactor. Although that's hard to reconcile with the idea of the "main energizers" needing to be brought back online from the engine room before warp was achievable. Maybe the energizers are some other mechanism involved in the drive.
 
Did it, though? The ship didn't use warp drive until the end of the battle. Maybe the nacelles had enough residual warp plasma still within them to power the jump out of the nebula even with the blast doors cutting them off from the main reactor. Although that's hard to reconcile with the idea of the "main energizers" needing to be brought back online from the engine room before warp was achievable. Maybe the energizers are some other mechanism involved in the drive.
I think that the energizers (and even the doodad in Spock's Death Room) could have been tied to the warp supplementary systems that are absolutely essential to FTL travel - structural integrity fields, inertial dampeners and so forth. Yes you could go to warp without them but good luck surviving! :devil:

I like the idea about the residual warp energy in the nacelles, though. It is certainly true that we don't see the Enterprise at FTL speeds for very long
 
It's looking straight down the engine shaft from the upper level of the engineering set, without the intermix column (warp core) present. And apparently with a void of white light replacing whatever would go at the bottom of the shaft, so maybe the ship is in the middle of being eaten by a collapsing subspace pocket universe or something. ;) That black area on the right of the image is the entrance to the engine room foyer (where Kirk broke the bad news to Decker about taking back the ship).
Haha. To be fair, there is just a void of greenish/white light at the bottom of the intermix chamber in TMP:

I will be respecting this in both my TMP and TWOK builds, but perhaps a different hue for the TWOK engine room?

In reference to all the discussion about the TWOK additions to the engineering set (dilithium reactor room, intermix shaft emergency isolation door), yes: neither of these make much logical sense. But they were both done for story-reasons: the dilithium reactor is an obviously dramatic room for Spock to die in, and I imagine it was created solely with the death in mind. Does it make logical sense to have the dilithium reactor not seemingly connected to the intermix shaft? No. But I imagine a condiuit running underneath the flooring that connects to the shaft where it branches up towards each nacelle pylon, and perhaps it is there that the dilithium reaction energy is injected into the intermix flow?

The drop-down emergency isolation door was, as others have pointed out, most probably added to allow freer camera angles for the rest of the film. It also allowed for a dramatic rescue of one crewman by another during Khan's attack ;) And TNG would then take the drop-down isolation door idea a little further (but in a more logical place), as we saw Geordi dramatically roll under that thing on at least two occasions.

Anyhow, I've been working on creating the various consoles displays on the main level of the engineering deck.

First up, we have the engineering foyer console. The colors were slightly different between TMP and TWOK, and in the latter film the displays were shown blinking more than their mostly static TMP counterparts/
TMP:

Reference:


TWOK:

Reference:

(Note the "Brakes Applied" image on the monitor flashing on the screen, which looks like it was yanked out of an automobile's technical manual :lol:)

There are two consoles flanking each side of the intermix shaft on the main level. The port console seems to be the "main" console, as we see Scotty stationed there in every Engine Room scene in TMP, and he's stationed there during Admiral Kirk's inspection.
I'd never noticed this before, but it looks like they yanked a panel from the bridge helm console and used it as the rightmost panel. Interestingly, earlier in the film before the "Transporter Malfunction", Cleary is tinkering with this panel, and it happens to be the panel that later shows up in this spot in TWOK (and was originally also meant to be here in Phase II's layout)

TMP:

Reference:


Here you can see the panel was originally different than the obvious Helm panel that replaced it after the transporter malfunction


TWOK:

Reference:

Now Cleary's original panel is back!

The starboard console is an amalgamation of a few different Phase II consoles: a panel from a Phase II overhead monitor in the engine room, a panel from the Phase II Kirk's quarters, and the "Gases" panel from the bridge Environment station.
Here's the TMP version:

Reference:


I'd never noticed this before, but we get only ONE quick glimpse of this console's panels in TWOK, and the leftmost panel has been changed to a panel from yet another Phase II engineering overhead monitor display:

Reference:

It is unclear whether the middle and right panels remained the same, as the view is blocked by a frantic crewman in the scene, so I've left those in their TMP configuration.

Here's the vertical shaft as of now:

Now to begin working on the horizontal shaft.
 
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Haha. To be fair, there is just a void of greenish/white light at the bottom of the intermix chamber in TMP:

Hmm, what are we actually looking at there? Is that a forced-perspective painting on the set floor? It's kind of weird, because it looks like there should be more disks around the shaft on the lower levels.


In reference to all the discussion about the TWOK additions to the engineering set (dilithium reactor room, intermix shaft emergency isolation door), yes: neither of these make much logical sense.

Not to mention all those rented Modern Props computer consoles cluttering up the place, not at all matching the design of the TMP consoles. I think Shatner acted in front of those same consoles in Airplane 2. I also remember them from The Incredible Hulk, V: The Final Battle, and numerous other TV shows. Since I first became aware of them in TWOK, I used to think of them as "the Wrath of Khansoles."


But they were both done for story-reasons: the dilithium reactor is an obviously dramatic room for Spock to die in, and I imagine it was created solely with the death in mind.

It would've been better if they'd had the budget to redesign the whole set from scratch and build something that fit the story needs without the incongruity with what came before.


Does it make logical sense to have the dilithium reactor not seemingly connected to the intermix shaft? No. But I imagine a condiuit running underneath the flooring that connects to the shaft where it branches up towards each nacelle pylon, and perhaps it is there that the dilithium reaction energy is injected into the intermix flow?

But dilithium doesn't generate energy, it channels energy from the antimatter reaction. When "lithium crystals" were first introduced in "Mudd's Women," it was as a component in the ship's power circuits that could be burned out by carrying an excessive load. So they were more like fuses than batteries. "The Alternative Factor" did treat dilithium crystals as a power source, but the device Lazarus stole them from was called a recharging station in the script, so they were presumably just storing power rather than creating it. And they've been consistently portrayed ever since as the things that warp power gets channeled through, or in the TNG-and-later version, the actual mediator of the matter-antimatter reaction, keeping it controlled and concentrated and directing the resulting energy usefully.

Anyway, there's nothing in TWOK's dialogue about dilithium. That comes from Mr. Scott's Guide to the Enterprise only. The script treated it like a fission reactor -- Spock was supposed to be withdrawing the "damping rods" so the reaction could start up again. Which obviously doesn't make sense.



There are two consoles flanking each side of the intermix shaft on the main level. The port console seems to be the "main" console, as we see Scotty stationed there in every Engine Room scene in TMP, and he's stationed there during Admiral Kirk's inspection.

Funny, I never thought to compare those to the engineering console plans in the Lee Cole Flight Manual. I didn't realize the Phase II consoles with the overhead displays and side "wings" were different in the actual movie.
 
Hmm, what are we actually looking at there? Is that a forced-perspective painting on the set floor? It's kind of weird, because it looks like there should be more disks around the shaft on the lower levels.

Yep. You get a good look at it in the shot where the shaft is arcing right before Chekov burns his hand, though you can see the seam in the down-shot, too, once you know what to look for. Even some wrinkles in the cloth the background is painted on, thanks to HD. It is weird that there's just one long segment going all the way down to the antimatter supply/reactor core/basement, but it's reflected in most schematics I've seen.
 
Hmm, what are we actually looking at there? Is that a forced-perspective painting on the set floor? It's kind of weird, because it looks like there should be more disks around the shaft on the lower levels..
Yes, we're seeing a force-perspective painting on the set floor. And @David cgc is correct, the bottom most segment is longer in both Probert's pre-production cutaway and later in Johnson's MSGTTE, as reflected in the painting (and my build):


It should be noted that the shaft continues down five more decks below the main engineering level in the painting and in Probert's drawing, whereas MSGTTE depicts the shaft continuing down another four decks. Also, there are discrepancies between the number of shaft segments below the main deck in all three sources. I have gone with what we see on-screen in the painting.

I like the idea of the bottom of the shaft being the antimatter pods/bottles that the intermix shaft draws it's energy from, and we can infer that's what that bright, slightly green light in the painting is supposed to represent.

[EDIT] It's funny, the down-shaft shot we see in TMP, I always though the bottom, longer segment looked bent or off-kilter slightly, but after initially re-creating this set in 3D many years ago now, I realized that "bend" is just a matter of perspective, so-to-speak, and whoever painted it did a damn good job.

Not to mention all those rented Modern Props computer consoles cluttering up the place, not at all matching the design of the TMP consoles. I think Shatner acted in front of those same consoles in Airplane 2. I also remember them from The Incredible Hulk, V: The Final Battle, and numerous other TV shows. Since I first became aware of them in TWOK, I used to think of them as "the Wrath of Khansoles."
They're also in The Last Starfighter.

And yes, they really do clutter up the engine room in TWOK. It's very noticeable in 3D when "walking around the set", but I'll be including them in my TWOK build anyway. I kind of like them, even though you are correct when you say they clash with the existing design.

Funny, I never thought to compare those to the engineering console plans in the Lee Cole Flight Manual. I didn't realize the Phase II consoles with the overhead displays and side "wings" were different in the actual movie.
Almost every static display panel we see in the TMP Enterprise sets were leftover from Phase II, albeit many were in spots that they weren't originally intended. The Flight Manual has been an invaluable resource for this project.
 
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Btw, anyone know anything about this console? I'm looking for more reference images. AFAIK, we only see it in TMP from just a few angles, and I'm wondering if it's shown up in other Trek productions perhaps? Early TNG maybe?

Also, is that some sort of dish on top of the protrusion in the back?
 
Does look like a rental prop, but I don't remember seeing it elsewhere.

One thing I've never quite got a handle on is the geography of the engine room set, particularly the TWOK additions. When you're done, is there any chance of a walkthrough video?
 
I could have sworn that console showed up in the Enterprise Flight Manual, but I checked again and it wasn't there. Maybe some of the blueprints from Phase II or TMP that have circulated online?

edit: I couldn't find it in either the Enterprise Refit or Phase II blueprints sections on RedGeneral's site, but I know I've seen this somewhere.
 
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I like the idea of the bottom of the shaft being the antimatter pods/bottles that the intermix shaft draws it's energy from, and we can infer that's what that bright, slightly green light in the painting is supposed to represent.

If the antimatter pods are glowing that brightly, that's a massive failure of containment design... :D

The most logical interpretation of the "void" is that it's simply the smooth white upper surface of the M/AM storage facility (as Johnson calls it). Or maybe it's a condensation mist due to cryogenic storage of the slush deuterium and antideuterium.
 
They do stay down for the remainder of the film, and I wouldn't be surprised if that was at least part of the reasoning. It really limited how you could shoot that area, which could have been problematic with the dilithium room being right in that corner between the main foyer and the forced perspective part of the set.

http://movies.trekcore.com/gallery/albums/twok-dc-hd/chapter19/st2-twok-dc-2652.jpg

Just above Spock's head, to the left, it looks as if there is a gap in the in the doorway, as the corners are rounded off?

If it is meant to keep out radiation, it might be advisable to have a door that at least fits the whole frame! ;)
 
Since I first became aware of them in TWOK, I used to think of them as "the Wrath of Khansoles."
Clever.

@Donny , this is archeology! Amazing attention to detail. As for the mystery console, it looks like those curvy consoles that are in sick bay, doesn't it? Don't know if it's the same or even if it's all that similar.
 
Does look like a rental prop, but I don't remember seeing it elsewhere.

One thing I've never quite got a handle on is the geography of the engine room set, particularly the TWOK additions. When you're done, is there any chance of a walkthrough video?
For sure! I need to get in the habit of taking more videos, as I never did with the Refit bridges or Transporter Room. I'll try and get those done as well, but this engineering set is begging for a video!

Clever.

@Donny , this is archeology! Amazing attention to detail. As for the mystery console, it looks like those curvy consoles that are in sick bay, doesn't it? Don't know if it's the same or even if it's all that similar.
I'm not quite sure which consoles you're referring to? Are you referring to the nurse's station? movies.trekcore.com/gallery/displayimage.php?pid=73344&fullsize=1
If so, it's not quite similar. That nurse's station console later shows up in TNG: Code of Honor: http://tng.trekcore.com/hd/albums/1x04/codeofhonor_hd_032.jpg
 
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