You're probably right from a real life viewpoint, but all that imaginary "warp energy" still got through somewhere and the ribbed section is the most likely candidate in terms of location and designI don't see any louvers, just what looks like one of the tracks for the gears that raise and lower the door.
http://movies.trekcore.com/gallery/displayimage.php?album=309&pid=34243#top_display_media
You're probably right from a real life viewpoint, but all that imaginary "warp energy" still got through somewhere and the ribbed section is the most likely candidate in terms of location and design
I think that the energizers (and even the doodad in Spock's Death Room) could have been tied to the warp supplementary systems that are absolutely essential to FTL travel - structural integrity fields, inertial dampeners and so forth. Yes you could go to warp without them but good luck surviving!Did it, though? The ship didn't use warp drive until the end of the battle. Maybe the nacelles had enough residual warp plasma still within them to power the jump out of the nebula even with the blast doors cutting them off from the main reactor. Although that's hard to reconcile with the idea of the "main energizers" needing to be brought back online from the engine room before warp was achievable. Maybe the energizers are some other mechanism involved in the drive.
Haha. To be fair, there is just a void of greenish/white light at the bottom of the intermix chamber in TMP:It's looking straight down the engine shaft from the upper level of the engineering set, without the intermix column (warp core) present. And apparently with a void of white light replacing whatever would go at the bottom of the shaft, so maybe the ship is in the middle of being eaten by a collapsing subspace pocket universe or something.That black area on the right of the image is the entrance to the engine room foyer (where Kirk broke the bad news to Decker about taking back the ship).
In reference to all the discussion about the TWOK additions to the engineering set (dilithium reactor room, intermix shaft emergency isolation door), yes: neither of these make much logical sense.
But they were both done for story-reasons: the dilithium reactor is an obviously dramatic room for Spock to die in, and I imagine it was created solely with the death in mind.
Does it make logical sense to have the dilithium reactor not seemingly connected to the intermix shaft? No. But I imagine a condiuit running underneath the flooring that connects to the shaft where it branches up towards each nacelle pylon, and perhaps it is there that the dilithium reaction energy is injected into the intermix flow?
There are two consoles flanking each side of the intermix shaft on the main level. The port console seems to be the "main" console, as we see Scotty stationed there in every Engine Room scene in TMP, and he's stationed there during Admiral Kirk's inspection.
Hmm, what are we actually looking at there? Is that a forced-perspective painting on the set floor? It's kind of weird, because it looks like there should be more disks around the shaft on the lower levels.
Yes, we're seeing a force-perspective painting on the set floor. And @David cgc is correct, the bottom most segment is longer in both Probert's pre-production cutaway and later in Johnson's MSGTTE, as reflected in the painting (and my build):Hmm, what are we actually looking at there? Is that a forced-perspective painting on the set floor? It's kind of weird, because it looks like there should be more disks around the shaft on the lower levels..
They're also in The Last Starfighter.Not to mention all those rented Modern Props computer consoles cluttering up the place, not at all matching the design of the TMP consoles. I think Shatner acted in front of those same consoles in Airplane 2. I also remember them from The Incredible Hulk, V: The Final Battle, and numerous other TV shows. Since I first became aware of them in TWOK, I used to think of them as "the Wrath of Khansoles."
Almost every static display panel we see in the TMP Enterprise sets were leftover from Phase II, albeit many were in spots that they weren't originally intended. The Flight Manual has been an invaluable resource for this project.Funny, I never thought to compare those to the engineering console plans in the Lee Cole Flight Manual. I didn't realize the Phase II consoles with the overhead displays and side "wings" were different in the actual movie.
I like the idea of the bottom of the shaft being the antimatter pods/bottles that the intermix shaft draws it's energy from, and we can infer that's what that bright, slightly green light in the painting is supposed to represent.
They do stay down for the remainder of the film, and I wouldn't be surprised if that was at least part of the reasoning. It really limited how you could shoot that area, which could have been problematic with the dilithium room being right in that corner between the main foyer and the forced perspective part of the set.
http://movies.trekcore.com/gallery/albums/twok-dc-hd/chapter19/st2-twok-dc-2652.jpg
Looks like a clear globe that's half-full of Scotty's Starbucks fix.
Clever.Since I first became aware of them in TWOK, I used to think of them as "the Wrath of Khansoles."
For sure! I need to get in the habit of taking more videos, as I never did with the Refit bridges or Transporter Room. I'll try and get those done as well, but this engineering set is begging for a video!Does look like a rental prop, but I don't remember seeing it elsewhere.
One thing I've never quite got a handle on is the geography of the engine room set, particularly the TWOK additions. When you're done, is there any chance of a walkthrough video?
I'm not quite sure which consoles you're referring to? Are you referring to the nurse's station? movies.trekcore.com/gallery/displayimage.php?pid=73344&fullsize=1Clever.
@Donny , this is archeology! Amazing attention to detail. As for the mystery console, it looks like those curvy consoles that are in sick bay, doesn't it? Don't know if it's the same or even if it's all that similar.
Yep! No, they're not the same are they? Ah well.I'm not quite sure which consoles you're referring to? Are you referring to the nurse's station?
No worries! I’ll be able to whip it up either way. I’m just making sure I have all available reference before beginning.Yep! No, they're not the same are they? Ah well.
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