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3D interiors in Blender

For whatever it's worth if that stairway were to be built to real life building code there would probably be a landing half way down (so if you trip you don't plummet down the whole flight).

@WinstonSmith: Interesting, I never heard of that code (and I do see a lot of stairs daily that would break it :lol:), is it something to do with what US studios are allowed to build on sound stages or something like that? :)

FWIW we have a similar rule under UK Building Regulations. For housing it's 16 steps, so generally further than you'd go without a "natural" landing. I'd imagine that TV sets would be except from most if not all building codes because they're private/limited access.

....the stairs are large enough for three people to use at once without being uncomfortable, so there's a lot of space around those little tables....

I wasn't going to say, but since you bring it up: another UK requirement for public stairs is that if the flight is wider than 1m (3'4") there should be intermediate handrails.

Indeed the banister looks weird, but I'm just replicating the look they had on the typical TNG corridors, and they do serve the purpose of adding some visual interest to the walls. :)

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Understand why you put them in now :)

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I love the way you return the wall graphics into the hand rail.

dJE
 
Glad you think it fits in with the aesthetic! That's the most important (and challenging) part here. :D

I've added in some abstract paintings to the walls, similar to ones seen on TNG. I've also added a small decorative table that was present near each door at Ten Forward, in similar locations around the lounge.

Funnily enough, once I modeled the couch I realized it fits perfectly on the little alcoves near the back of the lounge, so a couple of couches are located there now, for people who want to just sit and relax a bit, without the need to occupy a table.

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@Scribble: Haha, thanks mate! :D

I've modified the layout a tiny bit, adding a couple more plants to the mix. I've also worked on the remaining props for the tables and the little isolinear circuits behind the bar. I think this one's done now! :D

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Also, I realize I never did a render from the "outside of the ship", so here are a few!
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Stay tuned for renders of the entire finished lounge!
 
That's a fantastic 3d checkers board you have there. Those pieces are great!

Seems a little more brightly lit than 10 Forward, but I think it really works. Gives a friendlier feel to it.
 
Awesome work, @Rekkert, as always! Looks completely believable as a room on the Enterprise-D, albeit realized without any budget restraints. ;)
 
Yeah, I get why it's named that, I'm just wondering who was clever enough to come up with it.
 
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