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3D interiors in Blender

looking great!
On something I sometimes thnk about when I look at star trek bridges.. with all the different levels, There not wheelchair acceptable.. ..HA! I know, thye have anti gravity chairs by then, just something I think about :)
 
The series D bridge was wheelchair accessible. In fact, in the episode Too Short A Season they demonstrated how well a wheelchair could access it!
 
Was Admiral Jameson's chair really a wheelchair, or was it a hoverchair? (They never did show how he got down the two steps from the transporter pad.)
 
Jameson's chair is a hoverchair according to behind the scenes info, and Dax said in "Melora" that it's been more than 300 years since she last saw a wheelchair. We have to assume that by the 24th Century, most motor impairments and deceases are gone, and we know bionic limbs are fairly common; so I guess wheelchair accessibility is a thing of the past. :)

After trying out a lot of different variations, we've come to a decision regarding the four forward consoles. These are based on the Bradbury consoles, but have different stands that mix in the Ent-D and E styles.

c1_17_by_rekkert-dcoyfwa.png

c1_18_by_rekkert-dcoyfwr.png
 
not going to lie, I'm not a big fan of those consoles. It looks really super retro compared to the rest of the bridge. I feel like it should have atari like graphics....

However my opinion aside, the modeling is on point. :techman:
 
@batboy853: Hahaha, that's perfectly valid. :) What do you mean by retro though? At least the intention was, as @cardinal biggles pointed out, to blend the two styles (TNG and Ent-E).

I've been re-adding labels to the consoles and doors, plus the decorative light fixture on the front section of the bridge. There are also Nemesis-styled weapon lockers on each side of the side consoles.

c1_25_by_rekkert-dcoze2m.png
 
After trying out a lot of different variations, we've come to a decision regarding the four forward consoles. These are based on the Bradbury consoles, but have different stands that mix in the Ent-D and E styles.

With apologies to @batboy853, I love the consoles - I think they match the era of the rest of the bridge very well. IMHO I wonder if the tactical horseshoe touches the deck a little too lightly at the sides - I guess that's a result of not having the extra seating there (or is that coming later?).

My main concern, though, is the amount of space between the bottom of the steps and the CONN/OPS consoles. It looks like its a about 2 foot? Could you move them forward by 2-3' to give enough space for people to comfortably pass behind them?

dJE
 
I really like that colour scheme, the Ent-D was always a bit too bright, and beige, for me, but these darker colours work really well!
 
Not sure, to me they look like a late 70's or early 80's design take on the TNG consoles, they also sort of remind me of some of the concepts that probert pitched when originally designing the bridge. If you were to switch the positions of the help and ops consoles, I feel like they would be driving a boat. I think the reason why I am getting this feeling is because the console is essentially the form of the front of the TNG ops/conn console extrapolated on a curve. Having the front curve intersect the the side curve may look better. Let me see if I can get you a better Idea of what I am trying to say.

To me, starfleet designs from late DS9 / Voyager / PDW are more so minimalistic. Angular, boxy....

Even though this image is of a desk, I feel like it would fit in better.

star-trek-desk-20141.jpg

Quick and dirty modeling this is what I originally was picturing, I am not even sure I like it either....

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Mmm, interesting. I wanted to avoid making it overly angular as they are on the E as that would clash a bit with the rest of the Galaxy style bridge I think, but that's certainly another valid alternative!

I've changed the color of the vertical light fixtures to a warmer, almost yellow orange. I've also started UV mapping the consoles and re-adding the LCARS, with a new color pallet that's based on the Insurrection consoles (that is, the consoles that were made specifically for the movie, not those reused from First Contact). The MSD at the back has its background elements as metallic decals with the same color as the small labels spread across the bridge, just like the Ent-E had.

Also, after trying a different arrangement, the conn/ops consoles are now swapped in position and further apart from each other.

c1_10_by_rekkert-dcp4gok.png

c1_11_by_rekkert-dcp4gp0.png
 
If it counts, I love those consoles. That type of console is one of the things that attracted me so much to one of @Mark_Nguyen's bridge designs that I've started modeling (and WILL finish one day, albeit in a completely different style than he'd had in mind when he designed it). In the 24th century, radically curved LCD displays (or whatever they'll use hundreds of years in the future) will be, in my mind, commonplace. Even today they're possible.

Oh, those last two images you've posted are gorgeous!

I do like the way you've oriented the helm and navigation stations, but I'm wondering about practicality in an emergency...will those two officers be running into each other during an evacuation? Stylistically it looks better the way you have it.
 
Mmm, interesting. I wanted to avoid making it overly angular as they are on the E as that would clash a bit with the rest of the Galaxy style bridge I think, but that's certainly another valid alternative!

I've changed the color of the vertical light fixtures to a warmer, almost yellow orange. I've also started UV mapping the consoles and re-adding the LCARS, with a new color pallet that's based on the Insurrection consoles (that is, the consoles that were made specifically for the movie, not those reused from First Contact). The MSD at the back has its background elements as metallic decals with the same color as the small labels spread across the bridge, just like the Ent-E had.

Also, after trying a different arrangement, the conn/ops consoles are now swapped in position and further apart from each other.

c1_10_by_rekkert-dcp4gok.png

c1_11_by_rekkert-dcp4gp0.png

Ok, it took me a bit but I'm warming to this design. The colors and everything. My only complaint about the location and design of helm and ops, How is the first officer going to hoist a leg and foot up on side of the console comfortably while hovering around a nervous ensign?

 
@137th Gebirg: Thanks! :)

@Screamble: I'm not familiar with Mark's designs, could you point me to them?

Regarding the distance between the Conn/Ops chairs, they're almost as far away as on the Enterprise-D bridge, and given that the chairs can rotate 360° around their base, I don't see them as a problem, you could just as easily swivel the chair around to sit up/stand up.

@TOMFAN: Thanks!

@ashefivekay: Hahaha, well, technically the XO still can do those things, they just need to be a lot more flexible. :lol:

More progress on the MSD area, I've added the small monitors below it, as well as all the metallic golden decals around the area.

c1_12_by_rekkert-dcp74a4.png
 
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