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3D interiors in Blender

Had a bit of a back and forth with the remaining details on this wall, in the end my client preferred to keep things simple, with just a bit of text and some ODN access panels. Other than that, I did the little LCARS for the replicators.

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Ugh.... I would have gone a different direction with that, but ok......

If using 10-forward was an inspiration for this area, there would be more of the foam panels where the ODN panels are.
The text, I probably would have had the ship name, or "Starfleet Command"

But none of this is on you it sounds like, just style choices made by the person requesting the commission
 
@batboy853: Indeed, originally I went with more acoustic foam panels down there, and some more details around the ship model, but in the end I had to remove them and go with the ODN panels, which I do like after all, even if the wall looks a bit empty.

I've been working on chairs today, I've sculpted them a bit in order for them to look a bit more real and less "static". I've also worked on the tables and, just as a test, got several around the room.

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@FormerLurker: I have no idea what that means, but my response is "yeah, it's big". :lol:

I've cut the holes for the front facing windows, which, following the pattern from the USS Farragut model, are asymmetrical in both number of windows on each side, and location of those windows (the table here is centered on the X axis of the room).

It goes to show the scale of the room the fact that all the tables in Ten Forward enter just on this balcony area.

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I've added in some support structures at the sides of the windows, with couches all around them. These support beams will also go into deck 3 and merge into the design there.

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I know you don't like the asymetrical windows, but I was thinking about all the cruises I've been on and they have to do it to work around machinery tucked away but still make it pretty for the passengers. Could that be one of the reasons here? I know it's a rather large room but maybe there's some necessary power conduits, shielding equipment, etc that needs to be in that location but is just covered up in this instance with decorative touches?

Just a thought. There's ALWAYS a reason an engineer has to do something. ;)
 
I'm really liking this part of the room. With the windows and the support structure it's got a definite Ten-Forward vibe going. The rest of the room down on Deck 3 is kind of blah. I don't know what your client wants in there, but anything to make it look more like a TNG version of the TMP Rec Deck and less like a banquet hall would be great.
 
@ashefivekay: Yes that's probably a factor. This is supposed to be a workhorse ship, not fancy VIP stuff, so it makes sense that even on the lounge, which is probably the nicest place on the ship, there are details like these that are rougher than on a Galaxy-Class.

@cardinal biggles: Do remember that, as I mentioned, I just placed the tables there as a test of scale, those definitely won't be there with that arrangement on deck 3, things will be a lot more organic there. :)

I've worked a bit on the forward section of deck 3, adding some more replicators and wall details, as well as lighting below the balcony. This is all very subject to change and in-progress at this point, but it's taking shape. :)

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Oh I spy the generic wall panels they used for the room of the week in TNG

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Is this supposed to be the only recreational area on the ship? I can definitely see that as a weak spot for the ship. Ship gets ambushed, one lucky shot, and then most of the crew is taken out before they can get to red alert.
 
Oh I spy the generic wall panels they used for the room of the week in TNG

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Is this supposed to be the only recreational area on the ship? I can definitely see that as a weak spot for the ship. Ship gets ambushed, one lucky shot, and then most of the crew is taken out before they can get to red alert.
That's the plot of half of DS9 :lol:
 
Is this supposed to be the only recreational area on the ship? I can definitely see that as a weak spot for the ship. Ship gets ambushed, one lucky shot, and then most of the crew is taken out before they can get to red alert.

To clarify I meant that room in general, that comment was not specifically about those panels lol
 
@batboy853: Indeed, generic wall panels FTW! :p

Yeah, I guess it is a bit of a weak spot, but then again the Enterprise refit had the exact same one (and it was worse there, being located at the saucer's edge, it was a really weak spot :lol:). Here it is supposed to be the only lounge (or at least the only big one), but then again it wouldn't house 'most of the crew' at any one time, assuming 3 shifts, at the very most one third of the crew would be off (and not sleeping) at any given time, and I doubt the entirety of that third would go to the lounge at the same time (given that the ship is also equipped with holodecks, people can be alone in their quarters, etc.)

Progress has been slow as the location of the stairs proved to be quite difficult the decide, among other stuff that needed modifying. Now the basic shape of the stairs is done, as well as a the base for the balcony handrail. Work on this area is just starting...

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@Rekkert, are you using the standard 7" x 11" rule on the stair steps? Or does Star Trek have its own conventions for stairs?

Looking at the replicator on the very far end of the balcony, I think you might want a few replicators distributed throughout the balcony so that people aren't walking over 10 meters with their food. (Ensign Jerk says, "Have a nice trip! See you next fall!" Splat!)

Thought: People can reserve their favorite table, wait at another until its available, then be sight-to-sight transported along with their food to the reserved table once it becomes available.
 
Thought: People can reserve their favorite table, wait at another until its available, then be sight-to-sight transported along with their food to the reserved table once it becomes available.
That seems incredibly lazy and/or wasteful of resources... why not beam from your quarters to wherever your duty assignment is on the ship? Why waste all that time and effort walking corridors and riding turbolifts?
 
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