@ashefivekay here's how I made the square lights (called Ice Tray Lights by the team who did Star Trek Continues. They also have detailed dimensions on this and other props).
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Hi @Toddard - I seem to be seeing a broken image. Are you able to see it?
@ashefivekay here's how I made the square lights (called Ice Tray Lights by the team who did Star Trek Continues. They also have detailed dimensions on this and other props).
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Weird... I can see it in your quoted passage above, but on my computer and not on my phone. Here it is again.Hi @Toddard - I seem to be seeing a broken image. Are you able to see it?
I'll post some pics with only the drilled hole emissive to compare.Thanks @Toddard ! Based on your images I think you can get a very close look by not making the bottom surface emissive if you decide to revisit the buttons.
I was going to suggest that only the drilled surface inside each ice cube button should be emissive. (But yes, you definitely don’t want to make the bottom of the button emissive. After all, you’re trying to emulate a little bitty Christmas light inside each button… which is roughly the shape of that drilled bit…)Thanks @Toddard ! Based on your images I think you can get a very close look by not making the bottom surface emissive if you decide to revisit the buttons.
I was going to suggest that only the drilled surface inside each ice cube button should be emissive. (But yes, you definitely don’t want to make the bottom of the button emissive. After all, you’re trying to emulate a little bitty Christmas light inside each button… which is roughly the shape of that drilled bit…)
Today's topic: Data cards.
So many colors, so many ways to randomly stack them. Frankly it is a pain to stack a bunch of different ones on top of each other, staggered and rotated to look like an actual human had done it. I thought to myself, why take an extra few minutes to place each one individually every time I need a stack when I can spend the next four hours to create a geometry node that does the same thing?
Now I can place a single card on a desk, then use sliders to change the height of the stack, colors, x-y offsets, and rotation. Sooooooo much easier!
But hey, I did learn a lot about geometry nodes.
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