Discussion in 'Fan Art' started by Toddard, Apr 17, 2022.
Hi @Toddard - I seem to be seeing a broken image. Are you able to see it?
Weird... I can see it in your quoted passage above, but on my computer and not on my phone. Here it is again.
Thanks @Toddard ! Based on your images I think you can get a very close look by not making the bottom surface emissive if you decide to revisit the buttons.
Love what you did with the buttons!
A little experiment with depth of field in the Aux Control Room. Uploaded to YouTube in 4K.
I'll post some pics with only the drilled hole emissive to compare.
A couple more stills of the Aux Control Room with added detail.
Holy grille, Batman!
(srsly, looking good! And it’s nice to see the Cycles renderer doing such a great job with depth of field.)
I was going to suggest that only the drilled surface inside each ice cube button should be emissive. (But yes, you definitely don’t want to make the bottom of the button emissive. After all, you’re trying to emulate a little bitty Christmas light inside each button… which is roughly the shape of that drilled bit…)
Thanks @Professor Moriarty , that looks promising. I'll make the changes to have a better look in the context of a populated control panel. Original design with bottom of button illuminated up top. Updated per your suggestion to make only drilled hole emissive at the bottom.
Today's topic: Data cards.
So many colors, so many ways to randomly stack them. Frankly it is a pain to stack a bunch of different ones on top of each other, staggered and rotated to look like an actual human had done it. I thought to myself, why take an extra few minutes to place each one individually every time I need a stack when I can spend the next four hours to create a geometry node that does the same thing?
Now I can place a single card on a desk, then use sliders to change the height of the stack, colors, x-y offsets, and rotation. Sooooooo much easier!
But hey, I did learn a lot about geometry nodes.
That's very cool! Thanks for sharing that
And yes, your ice cube buttons look MUCH more like what they should look like: oversized versions of the square buttons on old-fashioned multi-line telephones.
The scene in Friday's Child at about the 40-minute mark has always held a special place in my heart.
Excellent kinematics. (That episode was the first time the targeting scanner was seen on-screen, and I agree—it was SO worthy of the dramatic emphasis it was given!)
Starting to flesh out the entirety of Deck 8 based on Jim Botaitis' blueprints.
Oooooh, I love it. Of course.
I am humbled and honoured.
Shifting gears a bit after Jim Botaitis updated his blueprints to show Warp Engine interior detail.
This is wild and awesome! But I just woke up and I read the title wrong and thought you were building a scale model of the Enterprise and it's interiors, like a big Barbie doll house. I thought you were 3D printing everything a few pieces at a time. Hahaha! But I love the idea of this one so much and appreciate how much effort you're putting in!
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