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Unseen TOS....

Given any thought to how someone might carry it in a non-combat fashion? And how it may be set down while part of a landing party?
The original phaser rifle looked cool, but it’s not the least bit practical. This is why I used a contemporary gun as a sort of template. I wanted an actual forward grip under the main part of the weapon for better balance. Ideally there could be a shoulder strap for carrying the weapon, but that what look rather archaic on a TOS device so I am going to hand wave that away for now. I am considering a way for the weapon to be carried two-handed without having to hold onto the firing grip.
 
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Given any thought to how someone might carry it in a non-combat fashion? And how it may be set down while part of a landing party?
As with any rifle, to set it down you lie it on its side or stand it on the buttstock against a vertical surface like a wall. As for carrying it, that would be up to Warped9.

Who posted while I was writing.
 
As with any rifle, to set it down you lie it on its side or stand it on the buttstock against a vertical surface like a wall. As for carrying it, that would be up to Warped9.

Who posted while I was writing.
LOL that would get you latrine duty in some places. And Warped9 replied to my post five hours ago. :lol:
no worse than the Tricorder.
I remember some boxy cases with straps as well.
 
While I’m not thinking of modelling an adjustable shoulder strap I can envision something attaching with magnets that can be easily attached or removed as necessary. For storage in the armoury a suitably designed rack could hold multiple rifles.

I’m thinking of a targeting display mounted on the top behind the power cylinders or as a small pop-up display. With such a weapon aiming mightn’t be quite as challenging as a projectile rifle given you needn’t be as concerned with gravity or crosswinds affecting the trajectory of the beam. And the beam could be traveling near light speed so hitting a moving target would likely be easier.

Unlike the Phaser 1 and 2 the phaser rifle could allow for a wide beam mode to stun multiple targets simultaneously. One can fire a conventional focused sustained beam, a bolt or pulse of energy or multiple pulses in rapid fire.
 
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Unlike the Phaser 1 and 2 the phaser rifle could allow for a wide beam mode to stun multiple targets simultaneously. One can fire a conventional focused sustained beam, a bolt or pulse of energy or multiple pulses in rapid fire.
In the original VFX for "Wink of an Eye," the phaser-2 seemed to have an area effect stun that was shown when Kirk ordered the team to "sweep the area," after Spock reported that the tricorder showed the intruders had no exact location.

https://tos.trekcore.com/gallery/thumbnails.php?album=87&page=3

It was visually retconned in TOS-R.

https://tos.trekcore.com/hd/thumbnails.php?album=77&page=10

(There appear to be images with original VFX, too, there, which is the norm for the TrekCore HD screencaps. In this instance, there are two.)
 
Unlike the Phaser 1 and 2 the phaser rifle could allow for a wide beam mode to stun multiple targets simultaneously. One can fire a conventional focused sustained beam, a bolt or pulse of energy or multiple pulses in rapid fire.

Another one for you from "Return of the Archons" - Phaser 1's are used on wide field. Not quite as wide as "Wink of an Eye" but that could just be a difference between the 1 and 2 models.

KIRK: Phasers on stun, wide field. Fire.

https://tos.trekcore.com/gallery/thumbnails.php?album=47&page=7
 
In the original VFX for "Wink of an Eye," the phaser-2 seemed to have an area effect stun that was shown when Kirk ordered the team to "sweep the area," after Spock reported that the tricorder showed the intruders had no exact location.

https://tos.trekcore.com/gallery/thumbnails.php?album=87&page=3

It was visually retconned in TOS-R.

https://tos.trekcore.com/hd/thumbnails.php?album=77&page=10

(There appear to be images with original VFX, too, there, which is the norm for the TrekCore HD screencaps. In this instance, there are two.)
Starting with Journey To Babel and then from Assignment Earth onwards the phaser-stun effect stopped being a "beam" effect and was instead despicted as a green flash which filled the entire screen.
These screencaps really don't do the FX justice, sadly:
https://tos.trekcore.com/gallery/albums/2x10/Journey_to_Babel_259.JPG
https://tos.trekcore.com/gallery/albums/2x26/2x26-AssignmentEarth0036_TrekCore.jpg
This one shows the sequence nicely though:
https://tos.trekcore.com/hd/thumbnails.php?album=72&page=24

So I'm not sure if that was meant to be "wide beam" in Wink Of An Eye rather than just the standard phaser-stun VFX they were using by that point in the series.
 
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Were those scenes with the phasers on stun? I think you'd need more than a low power setting to heat the rocks up like that! ;)

It was only the "stun" settings that used the green flash, probably to better visually distinguish the effect from the "kill" setting

I checked the original FX and the two screenshots are actually from a different setting. "The Cloud Minders" has Kirk firing a phaser-2 that caves in the entrance and "Spock's Brain" has Chekov heating rocks. The times that phasers were used on stun in these two episodes uses the green flash effect.

There is the scene from "Wink of an Eye" on the bridge where Kirk fires his phaser-2 on stun and it is clearly a beam. Perhaps the green flash is not indicative of a wide beam but the impact effect? You see a smaller green circle in "Whom Gods Destroy" when Spock stuns Garth at the end of the episode...
 
Starting with Journey To Babel and then from Assignment Earth onwards the phaser-stun effect stopped being a "beam" effect and was instead despicted as a green flash which filled the entire screen.
These screencaps really don't do the FX justice, sadly:
https://tos.trekcore.com/gallery/albums/2x10/Journey_to_Babel_259.JPG
https://tos.trekcore.com/gallery/albums/2x26/2x26-AssignmentEarth0036_TrekCore.jpg
This one shows the sequence nicely though:
https://tos.trekcore.com/hd/thumbnails.php?album=72&page=24

So I'm not sure if that was meant to be "wide beam" in Wink Of An Eye rather than just the standard phaser-stun VFX they were using by that point in the series.
Yes. I thought that stun blast was very cool. Also the sound FX of that stun blast was different from the regular phaser fire sound,* and that's the clue that the sweep in "Wink" is not on precisely the same setting as a regular stun blast, I would think.

* - Speaking of different sound FX for stun, there was also a weird spring-snap-like sound sound when Crater was stunned in "The Man Trap," one that wasn't used after, either for very long or at all.
 
Were those scenes with the phasers on stun? I think you'd need more than a low power setting to heat the rocks up like that! ;)

It was only the "stun" settings that used the green flash, probably to better visually distinguish the effect from the "kill" setting
mea culpa. guilty of not reading the thread. sorry.
 
In “Wink Of An Eye” I always thought it odd that no one on the bridge noticed a phaser beam coming out of nowhere. What a stupid scene.
Maybe the phaser beam was just too short of a duration in real time to be noticed, like a flash of light in your peripheral vision. Since the stun setting causes no damage to the ship, people might just ignore it.
 
There is the scene from "Wink of an Eye" on the bridge where Kirk fires his phaser-2 on stun and it is clearly a beam. Perhaps the green flash is not indicative of a wide beam but the impact effect? You see a smaller green circle in "Whom Gods Destroy" when Spock stuns Garth at the end of the episode...
I think that is the case because Kirk is standing in the impact zone of the the "flash" in EoT yet only the 2 guards are affected by it
https://tos.trekcore.com/hd/thumbnails.php?album=72&page=24
Presumably the targeting beam is normally so brief that we viewers don't see it ;)

mea culpa. guilty of not reading the thread. sorry.
No worries, done that myself. I also didn't have the episodes to hand in order to check.
 
This might not look like much of an update, but I have made some changes. The cylinders are shorter, and consequently the fore part of the rifle is a bit longer, but more significantly I eliminated having two separate cylinders and merged them a bit closer together and integrated them as one unit. So like the Phaser ! that snaps into the Phaser 2 this large power pack or energy magazine snaps into the rifle chassis and can be replaced. There is also a cutout or recess on the stock of the rifle where one can grip it with one hand while the other can grasp the forward grip under the barrel--this allows carrying the rifle two handed without holding onto the firing grip.

I have also fashioned a cradle (not really visuble in this image) where the power pack snaps into place. The next thing I want to work on is the emitter muzzle.

 
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The thing about hand phasers / phaser pistols / phaser rifles is they need to be designed to fit not only Human / humanoid hands but also a variety of alien hands (or perhaps tentacles) as well.
 
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