Thanks, Dan. To be fair, I relied heavily on the models of my previous build as a reference, namely the weapon's console. I built higher-quality models over the old ones, correcting for an inaccuracies as I went along. So you could say this time around half the work had already been done. This may explain why I was able to get these done in 2 months. I think the first time around it took me about 3 just to do the TWOK version of the bridge.Amazing work @Donny , the quality of your finished renders and the speed in which you produce them are truly awesome to behold. It's been about 2 weeks and I'm still struggling with that tactical console haha![]()
For my TOS Enterprise model, I found both Charles Casimiro's and Alan Sinclair's plans to be extremely accurate. I remember using both and checking them against images of the original model, but I'm not sure if I can recall who's I found to be more accurate. Anywho, I'd start with those and see which one you find to be more reliable.Hey, I have a question about your TOS project. When I modeled the Enterprise about 6 years ago I had trouble finding consistent blueprints. I've been feeling lately like revisiting the old girl and I was wondering what the best source of reference would be.
Thanks a lot. I would have asked in the TOS thread, but I didn't know if you'd want someone bringing that one to the top while this was the active project.For my TOS Enterprise model, I found both Charles Casimiro's and Alan Sinclair's plans to be extremely accurate. I remember using both and checking them against images of the original model, but I'm not sure if I can recall who's I found to be more accurate. Anywho, I'd start with those and see which one you find to be more reliable.
For the future, let's try and keep any questions regarding my TOS project on the appropriate thread: https://www.trekbbs.com/threads/donnys-tos-enterprise-interiors.212119/.
Oh, it's coming.Now that you're "off the bridge" I just found a quote from your other thread:
"So you're saying a TWOK era shuttle deck?"
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I hear music!View from the docking port, looking at the approaching docking collar:
Are you scaling the ship to the docking port, and letting the final size be whatever it is, or are you sticking to the 1000 foot length?
Of course! I'll be working on the female end of the docking port tonight, complete with door gripper mechanisms![]()
What you do in your private life is your own business.
Remember ladies and gentlemen, this is only an exhibition[.]
You know, I'd fiddled around with making the docking port a slight larger diameter than the collar to give it some wiggle room (like in the movie), but when I retracted the doors into the bulkheads, gaps out into space appeared at the top and bottoms of the collar which would cause dangerous decompression. Unless I restricted them opening to less than 3 feet wide and we clearly see them open more than that when Kirk and Scotty board the travel pod from the orbital office in TMP. The fact of the matter is that the screen-used model pieces of the travel pod and docking port were not constructed to be workable, so I had to take some license here and divert from screen-accuracy a bit to make a believable (and safe) docking port system.I have this silly mental image of a travel pod approaching a starship, attempts to dock and one of the other vehicles suffers a nasty scrape. "Crap! they're using a different gauge!!!"
I haven't look at it all yet in detail (will be doing so tonight), but I"m willing to bet money that Probert scaled the docking ports appropriately on the ship, given his meticulous attention to "making it all fit". However, due to the game-engine nature of my project, it's imperative I build everything on a grid. (I work on a centimeter grid, FYI). When placing things in-engine, it's easier if I can place, for example, the docking port models to the closest whole centimeter than place them at some arbitrary floating point number. Since the docking ports will be the access points from the exterior into the interior, and I build all my interiors on grid, I feel it's important to build the exterior model in a way that the docking ports can snap to the nearest grid unit. Which is why I wanted to nail down the docking geometry first. I'll most likely fudge what I need to to keep the Refit exterior to it's appropriate scale, but with all this done I can better figure out where exactly to place my docking ports, to the nearest centimeter.Are you scaling the ship to the docking port, and letting the final size be whatever it is, or are you sticking to the 1000 foot length?
Yeahhhh. The fact that the hull is curved there really throws a wrench in things. I have an idea of how I’ll compensate but it’s gonna be a tough squeeze.Nice work so far! Good luck getting the docking port on the engineering section to work correctly. The placement there makes no sense.
Even when I was 10 the specificity of this bugged me. "But! What if they go someplace that doesn't have that kind of a dock?!?"I have this silly mental image of a travel pod approaching a starship, attempts to dock and one of the other vehicles suffers a nasty scrape. "Crap! they're using a different gauge!!!"
Yeah. I imagine that all Starfleet auxiliary craft and stations of this era were mandated to have this standard docking setup, and indeed we see that the Vulcan craft Surak has been constructed to fit this specification. (Although we can infer that the Surak was a Vulcan construction of the standard Starfleet shuttlecraft of the era). But if they approach a vessel with an incompatible docking port, I assume that’s when they’ll simply opt for the more traditional route of using transporters or sending a shuttle.Even when I was 10 the specificity of this bugged me. "But! What if they go someplace that doesn't have that kind of a dock?!?"
Unlike my TOS project, with this particular project I want to give extra care to make the interiors fit inside the exterior model. The Refit Enterprise and it's interior sets were all built with this in mind, whereas the TOS Enterprise was a different story (see the TOS Shuttlebay). Not to discredit the TOS E (because it's awesome and Jefferies was a genius), but the Refit is a much more believable, mechanically thought-out starship, and I intend to treat it that way.
I surmise that docking ports are more of a luxury to be used near Starfleet bases and outposts when boarding is more frequent, and would be used less in deep-space or when dealing with incompatible alien tech.
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