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What would be your dream video game?

How about a Star Trek fighting game ala Tekken or Street Fighter. T'Pol does Suus Mahna, Worf does his Bat'leth stuff, Kirk does Kirk Fu, Riker does Anbo-jyutsu, etc. Fights are preceded by one-liners, like Picard says "Engage!" or Deanna says "I sense hostility!". And when the fight's over, the game goes "Finish him!", and you press a secret button combo to unleash your Picard Speech on your helpless opponent. Fatality!
 
How about a Star Trek fighting game ala Tekken or Street Fighter. T'Pol does Suus Mahna, Worf does his Bat'leth stuff, Kirk does Kirk Fu, Riker does Anbo-jyutsu, etc. Fights are preceded by one-liners, like Picard says "Engage!" or Deanna says "I sense hostility!". And when the fight's over, the game goes "Finish him!", and you press a secret button combo to unleash your Picard Speech on your helpless opponent. Fatality!

Some weapons...
Torres: Bat'leth
Worf: Mek'leth
Dax: Jem'Hadar battle axe
Spock or T'Pol: Lirpa
Shran: That ice scraper thingy
Riker: Ambo jujitsu thingy
Picard: Rapier
Sulu: Saber
Janeway: Combat knife
Sisko: Baseball bat
Bashir: Darts (thrown)
O'Brien: Broadsword
Archer: Chainsaw
Scotty or Trip: Wrench
 
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*cracks knuckles* Let's begin.

One, open world game that is designed to expand as the player moves out in to the world. However, you get to build the world you want based upon previously established widgets. So, the game will start out like Simcity or other city management game, where you build your space colony, including what world, resources, factions, and structures are all in the world. And you can manage it from an RTS god mode, or move down in to more of a GTA style mode where you pick a role, and do jobs and missions throughout the world.

You can also join up with other players worlds and either engage in combat (in vein of Starcraft or Stellaris), or more negotiation style. Players can be invited to explore other players worlds and see the variety of designs, or just build inside their own worlds.

Several different game modes, the more mission based style in the world, to just life simulator style like the Sims. If you build enough combat zones you can have an FPS inside of it too.

Finally, exportable 3d models to allow for 3d printing.
 
How about a Star Trek fighting game ala Tekken or Street Fighter. T'Pol does Suus Mahna, Worf does his Bat'leth stuff, Kirk does Kirk Fu, Riker does Anbo-jyutsu, etc. Fights are preceded by one-liners, like Picard says "Engage!" or Deanna says "I sense hostility!". And when the fight's over, the game goes "Finish him!", and you press a secret button combo to unleash your Picard Speech on your helpless opponent. Fatality!


I LOVE THIS IDEA!!!!!!!!!

Have all the cast participate too I wanna see Troi in a fight
 
I know it’s thoroughly unimaginative but Fallout London would be quite cool. Big fan of the series and moving it outside of the US would be an interesting direction imo.
 
It would be a tactical RPG that combines the best attributes of Western and Japanese RPGs.

An epic mostly linear storyline with well written characters, who are adults and have complex real world morality and mature themes.

There would be side quests, but every one would have a unique dungeon and relevant character and worldbuilding. No fetch quests, no "Collect 10 uncommon item drops" style quests. Combat would be balanced so you have a lot of flexibility in your build, and your strategy is more important than your level.

There might be branching storylines, but your decisions would be real decisions that matter at the end. No fake choices.
 
I like this thread. Ok... here goes. (This post may get modded several times...)

Game 1:

A SP game combining elements of a space-fighter sim with a ground-based shooter in the spirit of the JK series. The space sim portion is completely moddable so you can create capital ships and fighters from any show or milieu. Fighters can make actual planetfall and land on planets. (No cuts or transitions). Fighters fly like SW ships- unrealistic dynamics, but old school 'sci-fi' flight like BSG, Buck Rogers, and so on. Fighters can launch via launch tube. (I actually modded this into X-wing Alliance for a couple total-conversion projects I did.) Space fighters must be faster than stink- when flying nap of the Earth the speed effect should be downright frightening.

The ground shooter portion of the game allows for melee and ranged weapon combat, offering the potential for SW 'Jedi style' gameplay with lightsabers. Also totally moddable to create different maps, settings, milieus, etc. Includes indoor, outdoor, space station (cap ship), and alien planet (like Mars, etc) settings. Includes ground vehicles, swoops, and various flying speeders and skyhopper type craft.

Moddable storylines, moddable NPC's, and moddable goals. Full mission / map editors for both portions of the game, obviously.

For the full 'pie in the sky' version, an AI interface that allows you to type in the parameters you want for both portions of the game, and the AI generates the ships, characters, storyline, etc to conform to your wishes. You can mod any scenario or milieu you like and the AI does the heavy lifting. For example, you tell it that you want to play a storyline set in the original BSG universe from the perspective of a Colonial Warrior. The AI creates that combo space sim / ground shooter game, complete with models, weapons, sound effects, music, and a SP storyline.

Game 2:

A sandbox RPG set in the World of Greyhawk based on the Castles and Crusades ruleset. Fully customizable avatars for PCs, with a party of up to 8 characters. SP and MP capability. The game would use an AI interface to generate modules and also adapt previously published AD&D modules set in Greyhawk, such as TOEE, Slave Lords, Saltmarsh, G-series, etc. The ability for you to outline a desired campaign that the AI would then compose and DM for you, or just allowing the AI to create a campaign with a starting point designated by you, the player.
 
I like this thread. Ok... here goes. (This post may get modded several times...)

Game 1:

A SP game combining elements of a space-fighter sim with a ground-based shooter in the spirit of the JK series. The space sim portion is completely moddable so you can create capital ships and fighters from any show or milieu. Fighters can make actual planetfall and land on planets. (No cuts or transitions). Fighters fly like SW ships- unrealistic dynamics, but old school 'sci-fi' flight like BSG, Buck Rogers, and so on. Fighters can launch via launch tube. (I actually modded this into X-wing Alliance for a couple total-conversion projects I did.) Space fighters must be faster than stink- when flying nap of the Earth the speed effect should be downright frightening.

The ground shooter portion of the game allows for melee and ranged weapon combat, offering the potential for SW 'Jedi style' gameplay with lightsabers. Also totally moddable to create different maps, settings, milieus, etc. Includes indoor, outdoor, space station (cap ship), and alien planet (like Mars, etc) settings. Includes ground vehicles, swoops, and various flying speeders and skyhopper type craft.

Moddable storylines, moddable NPC's, and moddable goals. Full mission / map editors for both portions of the game, obviously.

For the full 'pie in the sky' version, an AI interface that allows you to type in the parameters you want for both portions of the game, and the AI generates the ships, characters, storyline, etc to conform to your wishes. You can mod any scenario or milieu you like and the AI does the heavy lifting. For example, you tell it that you want to play a storyline set in the original BSG universe from the perspective of a Colonial Warrior. The AI creates that combo space sim / ground shooter game, complete with models, weapons, sound effects, music, and a SP storyline.

Game 2:

A sandbox RPG set in the World of Greyhawk based on the Castles and Crusades ruleset. Fully customizable avatars for PCs, with a party of up to 8 characters. SP and MP capability. The game would use an AI interface to generate modules and also adapt previously published AD&D modules set in Greyhawk, such as TOEE, Slave Lords, Saltmarsh, G-series, etc. The ability for you to outline a desired campaign that the AI would then compose and DM for you, or just allowing the AI to create a campaign with a starting point designated by you, the player.


I like your post. I like all your ideas. As for your "pie in the sky idea" Gamedec tried to do that where any choice could affect the game but they really didn't think that through because some decisions broke any progress. The way they advertised it was much like your idea that you actually had total freedom to just do whatever the hell you want but in practice it wasn't like that.
 
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Starfield.

In 6-8 month, the Star Trek and Star Wars mods will start popping up, once they release Creation Kit and only time and imagination will become the limit for one dream space game.


People are jumping on the hate bandwagon for this one....... Why is this being review bombed?
 
People are jumping on the hate bandwagon for this one....... Why is this being review bombed?

Most of those who are screaming the loudest negatively about the game will not even have played it, while the majority of those playing it are enjoying it, but such is the internet bubble, but the game is a lot of fun, Fallout 4 in space, with space ships, and space battles, and build your own bases and design and build your own ships......it's a game that will only get better as time goes on, and as said above, modding fo the PC version is going to see some amazing stuff.
 
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