I finished Life Is Strange last night. I'm really not sure about that ending. I enjoyed the narrative for the most part and I like that with this and TellTale we're getting some popular alternative games to shooty shooty bang bang but...
So you start the game with a vision of the tornado, this is before you do any time travel, right? So after that vision you save Chloe and the whole thing unravels with you coming to the end and deciding that this storm is happening because of your meddling with the timeline, right?
So if that's the case, why did this appear to be coming before the time meddling? Why in the alternate timeline where you well and truly meddled was there no sign of it about to happen? Was it because Chloe was dying? Which suggests that there is something so important in Chloe's death that it would cause all of this chaos.
But your choice to sacrifice Chloe still means you mess with time because you'd be going back knowing everything you now know and surely change events, just not Chloe's death, which again suggests her death is some how necessary.
Yet in the ending where you don't let her sacrifice herself you just drive off in to the sunset together, potentially with all of your friends and family dead. So what exactly is the point in there?
I do think you're overthinking it here, the sequence of events will not hold up to that level of scrutiny - I'd liken it to Donnie Darko in that way.
My take was that it's essentially about making a tough (emotional) decision between doing what you - ostensibly - would want and what feels like the "right" thing to do.
Again, I do not think that the story does hold up to any detailed level of scrutiny, which worked out fine for me because the game managed to get me very much engaged with the characters - I realize this doesn't work the same way for everybody.
I guess the problem was I was engaged by the characters, enough that my thought was I wouldn't make that either or choice, I would go back and change things differently and try harder to save everyone, or even perhaps go back and save everyone except myself. I guess this is how people felt about Mass Effect, but I didn't have that issue with Mass Effect.
I totally get that and I think it's fascinating (and probably says positive things about the game?) how people can take away very different things from the ending.
To me it felt like a very sudden - grudging - realization that no, of course I can't just rewind and do things differently, at least not without paying a horrible, horrible price. It just felt very right (albeit devastating) to undo that very first rewind. It felt like the inevitable outcome and I both hated feeling like I had to do it and simultaneously had to admire a game's writing that compelled to so strongly to do something I felt so bad about.
That's about as far as I got before I quit. It just wasn't fun. I'd say cut your losses before you invest any more time.You know I don't think I'm ever going to finish WatchDogs... I'm 7 missions in to the first act and I can't wait for it to end. I've got 4 more acts and 32 missions to go. What do you reckon? Give it up as a bad job? Trade it in for the pittance I'll get towards another game?
We use essential cookies to make this site work, and optional cookies to enhance your experience.