• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

What games are you playing currently?

Finally XCom 2!

I was sick for the last 2 weeks so my whole sleeping rhythm is messed up beyond repair (a bronchitis tends to do that when you cough half the night) and today i will return to the office.. naturally i couldn't sleep so despite better judgement i fired up XCom 2 and played for about 2.5 hours.

I have seen many gameplay videos so i knew much about the new features but the game is different enough already to keep me glued. Tactical battle is much the same in general, you move your troops around and use the availabe actions like shooting, throwing grenades and Overwatch but there are some new ones like Hacking or the Sniper who now is the only one with a pistol. Got to promote some of my guys so i got a first glimpse into their capabilities but since i'm very early into the game i can't say much other than that i love the new Ranger class, a close combat specialist who deals huge damage with his sword in hand to hand combat.

The strategic part of the game is completely redesigned.. you move around the world with your base ship, make contact with various resistance cells and have the option to start missions in the order you want. That part is the most unfamiliar right now and there are story events popping up left and right.

First impression is excellent.. love the the new tactical element of hidden deployment (in many missions your soldiers start hidden from the enemy so you can move them into a trap position and when you're ready spring the trap and let them walk into an ambush) and the strategic/base building/production part is still there so it'll be a busy weekend exploring all the options.
 
DA:I GOTY Edition (XBONE)

Working my way to the endgame/the singleplayer DLC content on a fresh playthrough.

Somehow having played a quite completionist first playthrough simultaneously makes this second one (mostly mainlining towards the DLCs) better (pacing!) and worse (knowing of how little importance what I'm doing is to the story's finale).
 
Just the other day, I played a genuine privately owned arcade-style Donkey Cong!

Still got that goofball signature music playing in my head. :guffaw:
 
Still playin' Lego Marvel Avengers on my xbox 360. Bought the season pass last night, which only gave me three characters (two different Iron Man armors, Space & Scuba) and Iron Skull (Red Skull in an Iron Man suit from the cartoon series). The rest is on a time release, I guess...

Currently 96.9% complete with the game. I have all 196 playable characters, all 15 red brick, rescued Stan Lee all 35 times, got "True Avenger" in all 15 levels, but only have 126 out of 150 minikits and 242 gold bricks out of 250.
 
I finished Life Is Strange last night. I'm really not sure about that ending. I enjoyed the narrative for the most part and I like that with this and TellTale we're getting some popular alternative games to shooty shooty bang bang but...

So you start the game with a vision of the tornado, this is before you do any time travel, right? So after that vision you save Chloe and the whole thing unravels with you coming to the end and deciding that this storm is happening because of your meddling with the timeline, right?

So if that's the case, why did this appear to be coming before the time meddling? Why in the alternate timeline where you well and truly meddled was there no sign of it about to happen? Was it because Chloe was dying? Which suggests that there is something so important in Chloe's death that it would cause all of this chaos.

But your choice to sacrifice Chloe still means you mess with time because you'd be going back knowing everything you now know and surely change events, just not Chloe's death, which again suggests her death is some how necessary.
Yet in the ending where you don't let her sacrifice herself you just drive off in to the sunset together, potentially with all of your friends and family dead. So what exactly is the point in there?
 
I finished Life Is Strange last night. I'm really not sure about that ending. I enjoyed the narrative for the most part and I like that with this and TellTale we're getting some popular alternative games to shooty shooty bang bang but...

So you start the game with a vision of the tornado, this is before you do any time travel, right? So after that vision you save Chloe and the whole thing unravels with you coming to the end and deciding that this storm is happening because of your meddling with the timeline, right?

So if that's the case, why did this appear to be coming before the time meddling? Why in the alternate timeline where you well and truly meddled was there no sign of it about to happen? Was it because Chloe was dying? Which suggests that there is something so important in Chloe's death that it would cause all of this chaos.

But your choice to sacrifice Chloe still means you mess with time because you'd be going back knowing everything you now know and surely change events, just not Chloe's death, which again suggests her death is some how necessary.
Yet in the ending where you don't let her sacrifice herself you just drive off in to the sunset together, potentially with all of your friends and family dead. So what exactly is the point in there?
I do think you're overthinking it here, the sequence of events will not hold up to that level of scrutiny - I'd liken it to Donnie Darko in that way.

My take was that it's essentially about making a tough (emotional) decision between doing what you - ostensibly - would want and what feels like the "right" thing to do.

Again, I do not think that the story does hold up to any detailed level of scrutiny, which worked out fine for me because the game managed to get me very much engaged with the characters - I realize this doesn't work the same way for everybody.
 
I do think you're overthinking it here, the sequence of events will not hold up to that level of scrutiny - I'd liken it to Donnie Darko in that way.

My take was that it's essentially about making a tough (emotional) decision between doing what you - ostensibly - would want and what feels like the "right" thing to do.

Again, I do not think that the story does hold up to any detailed level of scrutiny, which worked out fine for me because the game managed to get me very much engaged with the characters - I realize this doesn't work the same way for everybody.

I get that the ending is all ramping up to the emotional choice you would not want to make, and more or less the Kobayashi Maru. Make the choice that you have not the choice you wish you had. I just think there's something contradictory in the way it plays out. You have a story that is about bullies and bullying, choices and consequences etc. make a choice, live with the consequence. But going back and changing events, undoing everything, is fundamentally at odds with that idea.

I guess the problem was I was engaged by the characters, enough that my thought was I wouldn't make that either or choice, I would go back and change things differently and try harder to save everyone, or even perhaps go back and save everyone except myself. I guess this is how people felt about Mass Effect, but I didn't have that issue with Mass Effect.
 
I guess the problem was I was engaged by the characters, enough that my thought was I wouldn't make that either or choice, I would go back and change things differently and try harder to save everyone, or even perhaps go back and save everyone except myself. I guess this is how people felt about Mass Effect, but I didn't have that issue with Mass Effect.
I totally get that and I think it's fascinating (and probably says positive things about the game?) how people can take away very different things from the ending.

To me it felt like a very sudden - grudging - realization that no, of course I can't just rewind and do things differently, at least not without paying a horrible, horrible price. It just felt very right (albeit devastating) to undo that very first rewind. It felt like the inevitable outcome and I both hated feeling like I had to do it and simultaneously had to admire a game's writing that compelled to so strongly to do something I felt so bad about.
 
I totally get that and I think it's fascinating (and probably says positive things about the game?) how people can take away very different things from the ending.

To me it felt like a very sudden - grudging - realization that no, of course I can't just rewind and do things differently, at least not without paying a horrible, horrible price. It just felt very right (albeit devastating) to undo that very first rewind. It felt like the inevitable outcome and I both hated feeling like I had to do it and simultaneously had to admire a game's writing that compelled to so strongly to do something I felt so bad about.

See I had the other reaction. I mean in as far as the choice was concerned. Yep, changing time, bad consequences, I have to stop doing it etc. But it felt like making the statement "I can't just undo things" by undoing everything I had done was somewhat contradictory. I either live with what I have done or use the time travel again. If I'm going to use it again then I'm still going to be changing events in one way or another and still be adding to the "chaos theory" stuff that caused the destruction.

@Revdkathy was very interested in it, kept me playing for a couple of extra hours to finish it last night and was not happy with the ending.
 
You know I don't think I'm ever going to finish WatchDogs... I'm 7 missions in to the first act and I can't wait for it to end. I've got 4 more acts and 32 missions to go. What do you reckon? Give it up as a bad job? Trade it in for the pittance I'll get towards another game?
 
I'd say stop playing, time is more valuable than anything!

The main character is a douche, I'd say don't suffer him any longer than you have to.
 
For quite a while I was beginning to think that gaming had left me behind. Lots of games I wasn't enjoying at all, that the move to online gaming was ruining my fun as a single player, and that perhaps smaller indie titles and perhaps Nintendo were all that was going to be left for me. But these last few months have really turned that around and I feel like I've enjoyed more games than I have in a long time.
 
TRANSFORMERS Devistation
&
Planetary Annihilation TITANS

Just got them on the Steam sale. Both are amazing and exactly what I was hoping and wanting them to be! Highly recommend both!
 
You know I don't think I'm ever going to finish WatchDogs... I'm 7 missions in to the first act and I can't wait for it to end. I've got 4 more acts and 32 missions to go. What do you reckon? Give it up as a bad job? Trade it in for the pittance I'll get towards another game?
That's about as far as I got before I quit. It just wasn't fun. I'd say cut your losses before you invest any more time.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top