Oh come on, the ME1 "skill tree" was terrible! Admittedly, ME2's was a bit too spartan, but they rectified that in ME3. Regardless, my point on what does and does not define an RPG stands. Frankly it was refreshing to see a game break away from the old D&D style mechanics. Most of which were designed with pen and paper in mind, not video games with hand/eye skill based combat mechanics. Yeah anyway, back on topic: I've been giving Saints Row 4 a go. Though it's a lot more fun than SR3, I can't get away from the feeling that it's way too short and still nowhere near as much depth of play as SR2.