I could let them get by with neutering the inventory system. But they also neutered the skill trees (I've seen "true" shooters with deeper skill trees), and the railroading prevented me from continuing to roleplay my Shepard from the first game.Depends on your definition of RPG. I can only speak for myself, but I distinctly remember enjoying that game in which I played a roll and had a lot of agency in doing so.
Short version: Inventory System ≠ RPG.![]()
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Oh come on, the ME1 "skill tree" was terrible! Admittedly, ME2's was a bit too spartan, but they rectified that in ME3.
Regardless, my point on what does and does not define an RPG stands. Frankly it was refreshing to see a game break away from the old D&D style mechanics. Most of which were designed with pen and paper in mind, not video games with hand/eye skill based combat mechanics.
Yeah anyway, back on topic: I've been giving Saints Row 4 a go. Though it's a lot more fun than SR3, I can't get away from the feeling that it's way too short and still nowhere near as much depth of play as SR2.