I've just given you several examples of when this is not the case, including the extremely major examples from TOS and TUC. Your explanation for this is... what?Nothing HAS to be included in VFX. Structural integrity fields are invisible, so are IDF fields, so are navigational deflector fields and force beams, the exhaust plumes from RCS thrusters, hell even transporter beams are completely invisible except directly at the beaming site. Why would impulse exhaust be any different?
What I expect is that if I'am going to give your claim any reasonable consideration that it follow the format that has been laid out by canon. That pattern has been that forcefields are visible when disrupted.
I'll again remind you that "canon" does not have a format, nor does it lay one out. Canon is exactly as consistent as the whims of VFX artists, no more, no less.
There is no information corroborating your theory that forcefield interactions are "always visible." I've just shown you that most common forcefields are NOT visible at all. If you're going to claim that "canon" supports your theory (whatever that means) you need to address this point.The the greatest majority of information vastly outweighs everything else. Since your theory isn't canon nor does it follow canon it is a lesser speculation by validity of supporting or corroborating information.
It's not contradicted by anything on this point, therefore it stands.The manual is not canon.
False assumption. No argument is "by default" unless it is corroborated by the evidence. Simply churning out a list of reasons why you assume an alternate explanation may be flawed doesn't provide any support for your own theory, and at this point it occurs to me that I'm not entirely sure what your theory IS. If you're claiming that impulse drive is a type of low-gear warp field, that theory DOES contradict canon and the tech manual.My argument is by default
You'll need to elaborate your position before we can continue.
Another assumption on your part. DS9's weapons appear to be nothing more special than ordinary phasers and photon torpedoes. The VFX in the entirety of "Sacrifice of Angels" do not show any shield reactions from any ships, either Klingon or Starfleet. Just another example of the rule you are hanging on not really existing.DS9's weapons are the strongest weapons shown on screen to date
Ah, but it DID show interactions in "Emissary" and several earlier episodes where DS9 is shown to be enclosed in a large shield bubble. As did the Cardassian cruiser in "The Wounded" when fired on by the Enterprise-D.DS9, as I have said is not Federation technology and Cardassian shield tech from since the first vessel in TNG did not show a shield interaction.
You have implied that for forcefields. I have demonstrated to you very clearly that you are incorrect. Your only possible fallback position is to argue that, in fact, everything SHOULD be visible and then to resort to an endless list of rationalizations whenever this turns out not to be the case.I have learned a great deal from you but I have not in any way implied that everything in Trek is required to be visible when active.
The simpler explanation is that forcefields aren't usually visible when they interact with things. That is much easier to explain in light of the visual evidence, where the converse case would require us to make up ever more exotic theories about why certain forcefields are used in once case but not in others.
http://en.wikipedia.org/wiki/AfterburnerSource?
Jet engine thrust is governed by the general principle of mass flow rate. Simply put, thrust depends on two things: first, the velocity of the exhaust gases; second, the mass of those gases. A jet engine can produce more thrust by either accelerating the gas to a higher velocity or by having a greater mass (quantity) of gas. In the case of a basic turbojet, focusing on the second principle produces the turbofan, which creates slower gas but more of it.
You don't "need" anything, it's the definition of "history" which does not include fiction. You could say "fictional history," but the same problem applies: it is subject to the whims of its creators.I need explicity not implicity.
Um... yes. The difference is in real history there is an objectively verifiable truth that can be discerned from the evidence. Fictional history has no such truth, since it is entirely made up and one made-up event is just as true as another made-up event, even if they both directly contradict each other.Irrelevancy. No definable difference.
And yet, since it is still canon, precedent is irrelevant.The reason is precedent. Precedent is defined as, The state of preceding in importance or priority. TOS-R is the last canon series created. It has no precedent.
Correct. Because the creators either didn't subject themselves to such controls, or didn't remain under them. Which is just another way of saying "the producers didn't feel like being controlled." Canon is therefore inconsistent simply because the VFX artists didn't make an effort to be consistent.Negative:
The implication here is that there is control by using the word want.
There was no control, no guidelines or any specific desire.
Except that they're the ones who defined what canon is by putting things on screen. So, yeah, they are pretty admissible.Unfortunantly the varying multitude of producers have no station in canon
No, see, to be a contradiction YOU have to come up with a line of dialog that says "there are no force fields here." Do you have an example of this or not? Otherwise it's just my deductive analysis against your "I don't see it, so it must not be there" assumptions.Your speculations are merely musings, possibilities that unfortuantly contradict the canon.
Half right. The tech manual was created after the fact--by the producers--as a reflection of design intent. It is essentially a work that fleshes out the details of what THEY had in mind when they came up with the idea, in some cases in more detail than they had originally included in their own notes.Your Speculation says it must be a forcfield because of producers and a tech manual that was created not for design intent but actually after the fact.
As you have admitted that you have not actually read the tech manual, your opinion on this matter is thoroughly irrelevant.The Producers obviously have not given considerable consideration to physics or design.
It's a massive oversimplification based on sloppy use of a set of terms that were meant to be an analogy only.Are you implying that this two is fallacy?
It's an inference from the situation. The antimatter reactor is a power system for the ship's main engines and (arguably) for its sublight engines. Both of these engines were completely inactive along with the rest of the ship. Unless you're prepared to give a logical reason why the reactor would be active, we can safely assume it was not."Most certainly NOT operational", has not be established by canon. It's an assumption.
Which contradicts "Coming of Age" where Wesley Crusher and Mordoc both agree--with confirmation from the test computer--that "where antimatter is concerned" the only intermix ratio is "1:1". Interesting that Wesley describes this as a "trick question," since this implies that OTHER intermix ratios are possible in different circumstances; it is extremely likely those "different circumstances" involve a use of an intermix chamber for something OTHER than a receptacle of drive plasma from the antimatter reactor.The script clues aren't canon either but even if they were (entertaining the notion) your tech manual and canon states there are different intermix ratios for different velocities.
The intermix chamber does not mediate a matter/antimatter reaction. The "reactor" or "warp core" does that.After mediating the reaction obviously the reaction must be then directed or channeled and perhaps even compressed.
TMP Enterprise didn't have a warp core. And again, some of the diagrams you yourself posted clearly showed not one but two different fusion reactors hooked up to the intermix shaft to operate as a backup incase the antimatter plant failed. The intermix chamber doesn't seem very particular about where it gets that plasma from.So the impulse engines aren't using the antimatter they're using the reaction plasma from the warp core
You proceed from an extremely false assumption. The PRODUCERS didn't consider TOS to be the ultimate precedent of anything, in fact they had already undermined most of it by the time TMP was in pre-production.6. TOS is the Ultimate Precedent of how the Enterprise works externally.
There has never been any indication that the TNG producers were aiming to undermine that standard already set.
On the other hand it's curious that you consider TOS to be the ultimate precedent for canon and then at the same time assume that a blast-deflector forcefield would be visible. The MAJORITY of force fields in TOS were not visible, whether they interacted with anything at all. Even Enterprise's deflector shields were never visible even when the ship was under attack (see "The Deadly Years" and "Erand of Mercy" for examples).