• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

USS Titan 3D pic????

Flux Capacitor said:
BolianAdmiral said:
Man... when those forward torpedoes fire... the folks on the Bridge are gonna HEAR it! LOL.

Actually, they won't...what with space being a vacuum and all. :D

;)
Well, if there is an exhaust product from the launch tube or from the firing torpedo engine itself, that would be sufficient to make the torpedo able to be heard.

Of course, you'd get far more sound transferred through the ship's frame than you'd get that way, I suppose... but if you fire a propellant-expelling torpedo right over the top of the bridge, you WILL hear the effect of that exhaust washing over the bridge exterior, regardless of whether or not you're in what is arguably a near-perfect vacuum otherwise.
 
Its the 'Special Effects Generator' that will be deafening! :D

Flux Capacitor said:
BolianAdmiral said:
Man... when those forward torpedoes fire... the folks on the Bridge are gonna HEAR it! LOL.

Actually, they won't...what with space being a vacuum and all. :D

;)
 
Nice design, but is there enough internal clearance above the shuttle bay for the escape pods and the accesses to those pods? It looks kinda tight back there.
Just my $.02 worth...
 
I can sum it all up in three statements:

Beautiful design.
Gorgeous ship!
Job well done.


:D

-J.
 
Here is the latest update Renders from Ellery on the Titan Mesh.

TitanUpdate6107.jpg
 
Titan Designer said:
Here is the latest update Renders from Ellery on the Titan Mesh.

TitanUpdate6107.jpg

Why is the shuttlebay recessed so far from the rear of the ship? Seems like a lot of wasted space. Why not have the shuttlebay further back towards the end of the ship or do they play soccer on that field? :lol:
 
Actually, I don't have any problem with that... I've seen the idea before. The idea is that the "hangar" is just that... the HANGAR (ie, the storage bay for shuttles). The open deck aft of there is the equivalent of the "landing strip."

Imagine the "ST-V" shuttle-landing scene if you could have "landed" on the exterior "strip" and gone to warp before teh shuttle was even inside... or "land" a ship out there without even bringing the ship inside the hull at all.

There are some distinct possibilities re: this approach. I'm also a fan of the extended landing platforms on, for instance, the "Archangel" shuttlecarrier. Same reason.

Sean's design has the additional advantage of making it hard for someone to shoot into the unshielded interior of the ship while shuttle operations are ongoing.

While I don't buy the explanation for the "pontoons" to either side of the bridge he gives as much (though I don't mind the pontoons, just his explanation! ;) ) in THIS case, it's just extremely logical.

IMHO, of course!
 
Cary L. Brown said:
The idea is that the "hangar" is just that... the HANGAR (ie, the storage bay for shuttles). The open deck aft of there is the equivalent of the "landing strip."

Sorry, I don't buy that. Landing strips are for aircraft that have wheels and glide in for a landing upon those wheels. Shuttles don't have wheels and don't need landing strips.

Cary L. Brown said:
Imagine the "ST-V" shuttle-landing scene if you could have "landed" on the exterior "strip" and gone to warp before teh shuttle was even inside... or "land" a ship out there without even bringing the ship inside the hull at all.

Yeah, that's a manuever used so often...NOT! Besides, unless there was some type of force field or magnetic "lock" to hold the shuttle in place, it would fly off when the rest of the ship went to warp. And if a force field did exist, the shuttle could land on any part of the ship (which also makes no sense.)

Cary L. Brown said:
Sean's design has the additional advantage of making it hard for someone to shoot into the unshielded interior of the ship while shuttle operations are ongoing.

Sorry, but you are reaching. Nice try, though. ;)


[/QUOTE]
 
NiteTrek said:
Cary L. Brown said: The idea is that the "hangar" is just that... the HANGAR (ie, the storage bay for shuttles). The open deck aft of there is the equivalent of the "landing strip."
Sorry, I don't buy that. Landing strips are for aircraft that have wheels and glide in for a landing upon those wheels. Shuttles don't have wheels and don't need landing strips.
NO... landing strips are areas that are used to allow acceleration or deceleration of a craft under controlled conditions.
Cary L. Brown said:Imagine the "ST-V" shuttle-landing scene if you could have "landed" on the exterior "strip" and gone to warp before teh shuttle was even inside... or "land" a ship out there without even bringing the ship inside the hull at all.
Yeah, that's a manuever used so often...NOT!
Okay, so it's evident that I'm talking to a child here... I suppose I need to alter my approach. Fair enough.
Besides, unless there was some type of force field or magnetic "lock" to hold the shuttle in place, it would fly off when the rest of the ship went to warp. And if a force field did exist, the shuttle could land on any part of the ship (which also makes no sense.)
Actually, your comments, above, are the things that make no sense. Do you expect that the shuttlecraft "foot pads" do not have some sort of magnetic latching system built in? (Not to mention docking port elements...) And as for the forcefields... you seem to be ignoring the fact that every shuttlebay has a tractor/pressor field (per canon).

You're trying to be a "smart guy" but you're simply making yourself look foolish. Because you haven't thought your statement through AT ALL.
Cary L. Brown said:Sean's design has the additional advantage of making it hard for someone to shoot into the unshielded interior of the ship while shuttle operations are ongoing.
Sorry, but you are reaching. Nice try, though. ;)

[/QUOTE]No, I'm not reaching. YOU, however, are trying very hard to make yourself seem "smart" while succeeding only in making yourself look obnoxious.

Here are several points to consider.

1) A shuttle approaching the ship is going to be moving VERY fast. Much faster, typically, than the SFX sequences would make it appear.

2) The entrance to the shuttlebay must be unshielded when the shuttle is entering or exiting. It is not necessary to drop ALL shields, but it is necessary to make a hole to fly the shuttle in through. If you're going to have a hole which is unshielded at times, you'll probably want to put that hold in a location where it is protected by other shielded components.

Unlike the Galaxy, Sovereign, etc, etc, shuttlebays, this bay can be open and unshielded and you'll have a VERY tough time putting a shot into the unshielded interior. It's a tactical advantage if you're doing combat launches.

(Of course, the idea of elements which are designed for combat scenarios would probably make Marco go apoplectic... after all, all the launchers covering Sean's ship are technically just "probe launchers" without the ability to fire weapons, per Marco's directive.)

3) We regularly see shuttles "sitting" on surfaces with would not have a thousandth of the mass necessary to generate sufficient gravity to secure the shuttle to that object. Therefore, the shuttle MUST have an attraction-based "latching" system to hold it in place.

4) Despite the tendency of people to think that all ships are huge (relative to their own experience) and that therefore there is unlimited space available within that ship... the reality is that unless you're dealing with a laughably-large ship such as the Galaxy class, and even then only when you're dealing with the main shuttlebay... the available volume INSIDE the bay is going to be limited. Try parking an "Argo" shuttle inside of Sean's bay here... it'll practically scratch the side walls! The point being... this space is NOT "wasted" space at all. It is secured space, but outside the pressurized interior. Having this additional space available increases the embarked-craft-handling capabilities without requiring additional enclosed life-support-provided regions within the ships interior. It also provides a nice, secured exterior working space if such a thing is ever needed, still secured within the ships shield boundary.

Is it NECESSARY for all designs? No... but there are arguments that can be made for this sort of thing. And despite your attitude here, those arguments are not "all poopy-headed."

I personally like it... it gives the Titan a few capabilities that most other starships don't have.

I find this amusing that I'm being attacked by someone for defending elements of Sean's design. It wasn't that long ago that my own criticisms of the design (issues I have with the impulse arrangement, my questioning the rationale behind the pontoons on top of the primary hull, and my personal disappointment that the design Marco and company chose for the Titan was so clearly rooted in TNG-era designs rather than going in a different stylistic direction) was getting me called a "spoilsport."

The bottom line is that, as a late-TNG-era design, the Titan is a GOOD DESIGN, and I've always liked it. I just hoped that the Titan we'd have gotten would have "felt" more like a modernized taken on the Constitution-type design (my own take on which you can see in my signature or in the "vega class" thread in this forum).

I always find positive recommendations and positive criticism to be a good thing. I find juvenile surliness to be obnoxious, however, and that's the tone of your post here.
 
Cary L. Brown said:
I always find positive recommendations and positive criticism to be a good thing. I find juvenile surliness to be obnoxious, however, and that's the tone of your post here.

You know, when I have some more time, I may just read the novel you just posted. It's obvious I touched a nerve with you, I guess all that hostility comes from the pent up frustration you have because your design didn't win! :guffaw: :thumbsup:
 
Guys, calm down. Please.

Cary I like you take on the whole
shuttle bay. That was pretty much
what I was thinking when I gave her
the longer landing strip.
 
NiteTrek is on a rant now... proceeding to track down my posts in other threads and flaming me. He obviously doesn't know me vewwy well, does he?

Actually, I'm quite pleased with Sean's design, and considering that I've continued to develop my own design, in ways that Marco and Co probably wouldn't have agreed with, makes it actually a bit better from my perspective that I DIDN'T win. I mean, it was fun, but it remains fun regardless of the "winner" and the "losers." I, personally, would like to see the other contest entries all become fully-realized designs, too.

I do find it amusing that I'm being accused of being upset that I "didn't win" because I'm DEFENDING the winning design. The logic in that argument is... hard to pin down. :cool:
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top