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Unintentionally hilarious things in games...

The orphanage. One of the few levels where I rarely try for zero collateral damage. All those nurses... :mad: ... my fire axe, please.
 
The first few Hitman games where you could steal literally anyones clothes and blend in perfectly as that person, no one would notice (they've fixed this in the newer games).

I used to always think if some tall muscular bald guy with a barcode on the back of his head stole the Queens clothes and walked around Buckingham Palace would anyone notice it wasn't actually her?
 
The first few Hitman games where you could steal literally anyones clothes and blend in perfectly as that person, no one would notice (they've fixed this in the newer games).

I used to always think if some tall muscular bald guy with a barcode on the back of his head stole the Queens clothes and walked around Buckingham Palace would anyone notice it wasn't actually her?

That's one reason why the movies are so lame... they feature Agent 47 shaving his head. If he were capable of growing hair, he would undoubtedly do so, to cover up that barcode he has tatted on his scalp.

There's also the fact that every mission in the movies is basically a MASS MURDERER rating, which is the game's equivalent of a Participation award. The perfect Hitman mission is where 47 walks unconcernedly past all the security, takes out the target, shoves them in a wardrobe, and saunters out. By the time the corpse is even found, he's been gone for hours.
 
Back to early Hitman games, the way you'd die in them.

The screen would go red, he'd go "hurgh!!" then collapse like a sack of potatoes in slow motion.
 
That's one reason why the movies are so lame... they feature Agent 47 shaving his head. If he were capable of growing hair, he would undoubtedly do so, to cover up that barcode he has tatted on his scalp.

There's also the fact that every mission in the movies is basically a MASS MURDERER rating, which is the game's equivalent of a Participation award. The perfect Hitman mission is where 47 walks unconcernedly past all the security, takes out the target, shoves them in a wardrobe, and saunters out. By the time the corpse is even found, he's been gone for hours.

That's how I played Blood Money because it gave the best rewards and it was the most challenging to slip in and out without being spotted or firing a shot. A lot of good levels on that game like the mansion, ship and Christmas party locations.
 
I played 47 as an anti-hero, so generally I played the same way. Except in the orphanage level in "Absolution"; I got nasty on that level. After what those guys had done, they deserved it.
 
That's how I played Blood Money because it gave the best rewards and it was the most challenging to slip in and out without being spotted or firing a shot. A lot of good levels on that game like the mansion, ship and Christmas party locations.

I love the Christmas party level. It's so much fun but once you are done with the main story I went back to that and had fun with those glass pools seeing how many bodies you could pile up in the glass pools before they break.

I played 47 as an anti-hero, so generally I played the same way. Except in the orphanage level in "Absolution"; I got nasty on that level. After what those guys had done, they deserved it.

Yeah no mercy from me on that one level..... Disgusting
 
Aloy in Forbidden West I think she said "don't look down" one of her lines also from the previous game but when it happened I slipped and fell of a mountain...... Got the screen of death
 
In Uncharted 4, every time you fall to your death when Sam is around, Sam bellows something horrible like "NO! NAAAYTHAAAN!" for some reason i found it so funny i was deliberately dying for about 15 minutes.
 
In Uncharted 4, every time you fall to your death when Sam is around, Sam bellows something horrible like "NO! NAAAYTHAAAN!" for some reason i found it so funny i was deliberately dying for about 15 minutes.

I'm glad I'm not the only one that found that funny.
Edit to add on the Scotland level I kept falling at a certain part but that line was so funny the way it was delivered I didn't want to progress for a few minutes so kept falling.
 
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I just fought Zaid in Horizon Zero Dawn and shot one of his goons with an arrow and he stated (not shouted or yelled) "Ow. That hurt." :lol:
 
Not any game specifically, but more about ragdoll effects that can lead to unintentionally funny results. When ragdolls started becoming a thing in games, they could be a lot of fun just looking at how bodies would get positioned. I think I had my first experience with ragdolls in the early Rainbow 6 games. My friends and I would get together for some games and we'd laugh at the positions we'd end up in. Then I think the other big one was Elder Scrolls: Oblivion and realizing that nearly everything including the wildlife had ragdoll effects. I remember having a bear roll down a hill after I'd kill it and I remember being very amused at the fact that when it had stopped rolling, it looked like he was sitting right side up. Then GTA IV and Red Dead Redemption came along and added euphoria to the mix which added ragdoll to the overall gameplay, not just death.
 
Not any game specifically, but more about ragdoll effects that can lead to unintentionally funny results. When ragdolls started becoming a thing in games, they could be a lot of fun just looking at how bodies would get positioned. I think I had my first experience with ragdolls in the early Rainbow 6 games. My friends and I would get together for some games and we'd laugh at the positions we'd end up in. Then I think the other big one was Elder Scrolls: Oblivion and realizing that nearly everything including the wildlife had ragdoll effects. I remember having a bear roll down a hill after I'd kill it and I remember being very amused at the fact that when it had stopped rolling, it looked like he was sitting right side up. Then GTA IV and Red Dead Redemption came along and added euphoria to the mix which added ragdoll to the overall gameplay, not just death.


Speaking of which check out this poor guy in Deus EX Human Revolution. I tranqued him and this happened.

painfulglitch.jpg

It's like his whole body just went weird and half inverted
 
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Man, lying down on the job again and got himself into a compromising position! :D

The bear I was talking about ended up more or less like that, but he was actually sitting up, and his paw was.. well, it went there.. The expression on its face was priceless, looking like it had been caught with its hand in a cookie jar. I dunno, I guess I'm just easy to please when it comes to ragdoll physics :D
 
Man, lying down on the job again and got himself into a compromising position! :D

The bear I was talking about ended up more or less like that, but he was actually sitting up, and his paw was.. well, it went there.. The expression on its face was priceless, looking like it had been caught with its hand in a cookie jar. I dunno, I guess I'm just easy to please when it comes to ragdoll physics :D

This happens a lot in games. I used the stun gun on a lot of people in DX HR and they almost always ended up in positions like that especially all the hookers in the hotel part of the level near the helipad.

In Far Cry 5 there is a glitch where if you approach Faith she bends right over showing you her panties and bum. What is surprising is the fact they actually put so much detail in that part of the model as if it was intentional. It's not supposed to happen.

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Modelers like to take pride in their work, and maybe their intention was to detail it as much as possible even if you were never meant to see it. I mean, look at the amount of detail in RDR 2, with the horse testicles shrinking and growing depending on the temperature.
 
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