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TOS Enterprise Internals

I'm either going to do the single tuntable elevator, or twin elevators to either side of a central airlock, each inside a sealed bay. I'm leaning toward the later as that matches both refit hangers.

And for the shuttle size I'm using, there is enough ceiling space.
 
Some progress. The TMP version now has the complete shaft system. I placed the ring corridors and cabins per Kimble's cutaway poster. It doesn't line up to the corridor set or the TOS set. And as I thought, the size of the saucer in TMP is larger by one ring of corridor/cabins. I copied the corridor placement over and it fits perfectly and makes sense. It doesn't line up with the TOS set either, but it is closer. As I am considering the sets and approximation/average for the interior, that works. On the set, sickbay, the crew cabin, conference room, and transporter are all clustered together. On the ship, sickbay and the transporter are supposed to be on deck 7, the officer's cabin on deck 5, the jr. officers quarter somewhere else. The rooms don't move much in Kimble's cutaway - the positions change, but the decks don't.

x0wxs1.jpg


s14umg.jpg


I'm still working out decks 2 and 3 in both designs (I'm thinking deck 2 is lowered with the bridge and deck 3 is the surrounding area). And the saucer lower airlocks and the port side gangway are both at the half deck position. I fixed the neck for both and I believe the TOS now has 16 decks from the neck down. I'm considering placing the engineering room at the back of the saucer down half a level. I've tried to keep the saucers matching as much as possible (to make it conceivable that it is a refit). But the neck and secondary hull are pointless. Scotty must have gutted it and what he didn't gut he replaced. The entire frame that joins the neck to the pylons would have to be redone and he had to rip the warp core out of one place and insert a new one in another place. From Scotty's perspective it pretty much is a new ship.

And yes, that is a Ford van on the lower hanger deck.

And speaking of the hanger, I pulled the phase II hanger in and lifted the observation deck, control booths, and recesses from it. I positioned the control booths to match the line where the doors open (on the model this would be half in the door piece and half in the wood of the secondary hull). It has a more cramped look that then miniature hanger set, but it fits without resizing the ship in a way that agrees with how Jefferies was tackling the Phase II design.
 
I just tweaked the curve under the saucer on the TMP E to match a photo of the top of the neck. The fun thing was that I eyeballed it and I only had to move a handful of points to make it line up nicely.

For the TOS Enterprise, I am confident the base drawings for this project are highly accurate to the model. For the TMP Enterprise I am not. There are two main sets of drawings, Kimble's and Big Jim Slade's (https://www.cygnus-x1.net/links/lcars/slade.php). I have noticed issues with both of them so where they differ I will turn to the best resource - photos of the model. I just wish I knew someone at Amazon to get it exact. Aside from that I will have to rely on everything I learned from doing the Excelsior. There were also some minor changes in the drawings seen in the Enterprise Officer's Manual (https://www.cygnus-x1.net/links/lcars/USS-Enterprise-Officers-Manual.php) that partially correct the pylons so I'm going to use those over Kimble's. I'm also looking at the cutaway for details that Kimble included there that are missing from the drawings.

The main points that Kimble's drawings are off are around the impulse engine in the profile, the top details of the engines, and the precise shapes of the domes on top and bottom of the saucer, the pylons, and the grid on the secondary hull. Slade's drawings have a number of issues as well. The lines don't quite match up to what I'm seeing on the model, particularly the undercut on the bottom of the saucer and the shape of the aft end of the nacelles. So I will probably be putting the two together to create a more refined version.

For the TOS Enterprise, there are many things missing from the base drawings - it is mainly for color - though the main shapes are very exact. So I will be adding what is needed and making the few corrections. I will be putting the seam between the wood and metal parts of the nacelles as a grid line and I'll make an optional layer for the additional grid (with horizontal grid lines based on the staves that make the secondary hull). They theory for the TOS Enterprise is that the grid lines are embedded in the hull and are intially invisible and as the paint ages the power radiating from those lines discolors the paint. So there were there all along, but were unseen when the ship was new and are more noticable as it gets older. The Enterprise under Kirk is likely overdue for a new paint job, at least on the saucer. Anyway, that is the theory I am operating under. I'm going to base the horizontal lines on a mix of what Jefferies has for the Phase II and what the 91-92 restoration used. That one at least made use of the seam as a grid line.

Does anyone have any opinions about where things should be located that are not listed in TMOST? I'm putting the phaser hardware on Deck 11 and the control room we saw on Deck 10. And to go with the descripton in TMOST, and to fit in with the deck layout in TMP, I think I am going to place the rec rooms on deck 8 in front and lower the deck making deck 9 a half deck (with support machinery on the other half). But any suggestions would be helpful.
 
Rec Room 6 was on Deck 3 in Charlie X
And Rec Room 3 was on decks 3 through 5 according to Let That Be Your Last Battlefield.
 
Rec Room 6 was on Deck 3 in Charlie X
And Rec Room 3 was on decks 3 through 5 according to Let That Be Your Last Battlefield.
The odd curvature of the Rec Room 6 indicates a highly curved ceiling reaching up 12-16 feet, making Deck 3 a good contender to stretch up to the top of deck 2. There may even be a set of groovy 60's spiral stairs coming down from deck 2 just behind the camera. Rec Room 3 could be three stories tall with terraces and full trees on the lowest deck 5, but the Bele/Lokai chase narrative leaves me confused unless there is a rec room 3 on all decks.
Rec-room-charliex.png
 
The odd curvature of the Rec Room 6 indicates a highly curved ceiling reaching up 12-16 feet, making Deck 3 a good contender to stretch up to the top of deck 2.
Could you be more specific? I must be missing something because it just looks like an ordinary Briefing Room set redress to me! :shrug:
 
Could you be more specific? I must be missing something because it just looks like an ordinary Briefing Room set redress to me! :shrug:

Not perfect (no criticizing the artist!), but here's the jest based on just the scenes presented in Charlie X, only:
Rec-room-charliex.png
 
That is the briefing room set and the height is 10 feet like all the other sets (besides engineering and the bridge).
 
That is the briefing room set and the height is 10 feet like all the other sets (besides engineering and the bridge).
agreed. doubters should check out the blueprint image Mytran linked in this post:

Nah, it's Recreation Room Number 6 on Deck 3 per the dialog. Also, I don't remember the briefing room having 3 food dispensers in the wall (you need to find more blueprints from Season 1). I must have missed when the camera panned up to the ceiling. Close up scenes angled up at Uhura even stop short of anything that looks like the ceiling. The scene shows ~10 feet of wall but no indication that the ceiling is there, such as beams or an orange strip. The same set-up was used again in the Naked Time, with 3 food dispensers and no ceiling beams or such; interesting that a briefing room was also used in the episode and it was a completely different set-up. I have found ceiling beams in briefing rooms and other rec. rooms, but only these two season 1 rooms uses this set up which are filmed to exclude the ceiling. I wonder why?

For a contrasting season 2 example: The ambassador party in Journey to Babel was held in a different room where the ceiling is indicated at about 10 feet and no food dispensers. A briefing room from Assignment: Earth is shown for comparison, which looks more like the JTB room than the Charlie X room. The rec. (or is it a dining) room in Trouble with Tribbles does show the ceiling beams, so, this is obviously a different room.
Rec-Room-JTB.png


Why do you party poopers want to take away the only fun room on the ship? :beer:
 
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Because it is the briefing room. The food dispenser panel was movable. It was even in the transporter room one time. It was a standing set and like most of them, had many additional uses.77
 
Not perfect (no criticizing the artist!), but here's the jest based on just the scenes presented in Charlie X, only:
Rec-room-charliex.png

Something is off on the picture on the right. The wall is further back compared to the pic on the left resulting in a 10' measure that is too short. The picture on the left only shows about 7 or 8 feet of vertical.

However, this is an interesting briefing room scene. The way they position the camera to Spock in various shots it feels like the angled wall with the bracing wraps around the room.
 
Something is off on the picture on the right. The wall is further back compared to the pic on the left resulting in a 10' measure that is too short. The picture on the left only shows about 7 or 8 feet of vertical.

However, this is an interesting briefing room scene. The way they position the camera to Spock in various shots it feels like the angled wall with the bracing wraps around the room.
I tried to resize better, but the ceiling beams were not used/filmed is the point I'm making. They may not have been available, yet. Without the beams, then no defined ceiling height.
Rec-room.png
 
First of all, probably should have this discussion somewhere besides @yotsuya 's thread.
Second, we know the beams existed at this point because they are visible in one up shot in "Mudd's Woman." (Second regular season episode filmed.)
Third, according to the aforementioned blueprints, the bottom of the arching beams (horizontal part) was 8' 3" off the floor. The foyer was 6' 11.5" high (6' 6" door plus the 5.5" above the door.) so at best you can see to a height of 7.5' on the wall in that "Charlie X" shot.
Fourth, other briefing room scenes from this time period, such as "The Naked Time," "The Man Trap," "The Corbormite Maneuver," and "Balance of Terror", which are also filmed where the beams are not visible.
Conclusion, therefore is it a cinematographic choice, not a call to higher ceilings.
(Side note: the briefing room table joins the Engineering Island (AKA the DTD) as a rotational device. :lol: )
 
No, this discussion is fine here. It is an interesting idea. I'm following what TMOST says for the locations and I've decided that to fit the rec area on deck 8 the ceiling needs to be higher on at least part of the deck. This corresponds to the airlock on that deck in the refit (with the rec area moved up to deck 7). Also, I see a set of crew areas around the rim that could also have heigher ceilings. So while I am positive that what we see on screen is the briefing room set repurposed as a crew rec room and we know from the set plans it had a max height of 10 feet and had beams from when it was built, I am open to many areas of the ship having higher ceilings. The first season engine room served as a gym and a theater. My plan just forces 11 decks in the saucer and they have to have 8 foot ceilings (the crew quarters, sickbay, briefing room).
 
Not perfect (no criticizing the artist!), but here's the jest based on just the scenes presented in Charlie X, only:
Rec-room-charliex.png
Thanks for the explanation. As has been discussed upthread we know the actual set itself wasn't that tall, but it doesn't stop us extrapolating into the areas that remained unseen in episodes.

Incidentally, one thing about the Briefing Room set that DID change between S1 and S2 was the depth of the set - that rear wall moved around 4 feet further away from the door! Seeing the unchanged length of the Transporter Room corridor next to it is an excellent marker:
efO2KIN.gif


Compare stills:
http://tos.trekcore.com/gallery/albums/1x11/themanagerie1_790.jpg
http://tos.trekcore.com/hd/albums/2x14hd/wolfinthefoldhd0676.jpg
 
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And the unseen wall holds a door that leads to the storeroom for all the bloody furniture. /s
 
And this is the same (normally unseen) wall in Way To Eden. The door itself isn't visible, but Adam sneaks out to the Brig via the gap in between the strut and the aforementioned fourth wall.
kJUyShh.jpg
 
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