Which along with the original Spaceflight Chronology, FASA Star Trek roleplaying game and the superlative "The Final Reflection" by John M Ford made for a pretty consistent interlocking setting. Those felt like halcyon days.
Back then (and into the preTNG 80's) we had TOS, TAS and the first few TOS movies. Which along with the original Spaceflight Chronology, FASA Star Trek roleplaying game and the superlative "The Final Reflection" by John M Ford made for a pretty consistent interlocking setting. Those felt like halcyon days.
TNG reinvented (contradicted) most of that, and we are where we are today.
As far as I’m concerned, there’s the regular timeline and the Kelvin timeline.
That’s it.
Well there's your problem, taking supplementary material as some sort of gospel and then not liking it when the shows "contradict" stuff they never established in the first place because it's really from some RP flavour text that probably has been out of print for 30 years.All this stuff was licensed at the time by Paramount (who I am sure were making plenty pennies out of it!) and for a very many years was ALL we had. Many people (me included) got attached to it and feel that newer Trek just doesn't give the same "buzz".
Canon by definition isn't only what's on screen (the original use of "canon" referred to biblical BOOKS anyway!), although that's how it has come to be defined in the world of Trek.
I don't disagree with anyone's version of Trek, but this coherent mid 70's to mid 80's version will always be my personal choice.
Your's is down to you.
Yep. I consider SNW a reboot, and I find that I enjoy it better that way. What other people think, or what CBS's line is they're toting, is meaningless to me.
I actually missed this yesterday, but I feel the need to comment, in this instance, you're looking way too hard at something that's not there. They needed a shuttle and didn't have the time or budget to render a new one, so they reused one of the Disco shuttles since that CG mesh was already sitting around. That's it. Even in the days of CG it still costs time and money to make something new and this has no more "implications on the lore in universe" than any other reused ship model in the franchise ever has.That still has HUGE implications on the ST: Universe to borrow from a show that shouldn't have that era of Shuttle, even as a civilian 2nd hand.
It should've been some older TNG era shuttles or even TOS era, but we got DISCO era shuttles.
So that has huge implications on the lore in universe.
I actually missed this yesterday, but I feel the need to comment, in this instance, you're looking way too hard at something that's not there. They needed a shuttle and didn't have the time or budget to render a new one, so they reused one of the Disco shuttles since that CG mesh was already sitting around. That's it. Even in the days of CG it still costs time and money to make something new and this has no more "implications on the lore in universe" than any other reused ship model in the franchise ever has.
Indeed and various tellings there off. That's sufficient for my purposes, largely because I'm not looking at timelines when in the middle of watching a show.As far as I’m concerned, there’s the regular timeline and the Kelvin timeline.
That’s it.
I actually missed this yesterday, but I feel the need to comment, in this instance, you're looking way too hard at something that's not there. They needed a shuttle and didn't have the time or budget to render a new one, so they reused one of the Disco shuttles since that CG mesh was already sitting around. That's it. Even in the days of CG it still costs time and money to make something new and this has no more "implications on the lore in universe" than any other reused ship model in the franchise ever has.
Shouldn't they have all the CG Assets lying around on a computer?
They do have access to legacy models, the problem is they're all in outdated formats that are a pain in the ass to get up converted to use in their modern rendering software, according to the VFX Supervisor at least.Why doesn't the Production Staff have access to a centralized Library of 3D assets for every single StarShip / Shuttle / StarBase ever used in Trek that was in modeled in 3D?
Because different companies use different software and not all software like to talk to each other. So you have conversion, which is not a perfect process and can loose data.Why doesn't the Production Staff have access to a centralized Library of 3D assets for every single StarShip / Shuttle / StarBase ever used in Trek that was in modeled in 3D?
It's a lot of time, money and effort to make it look right, especially in this day and age were higher resolutions mean people are combing for every detail and error.They do have access to the legacy models, the problem is they're all in outdated formats that are a pain in the ass to get up converted to the modern rendering software according to the SFX Supervisor.
He uses the same rendering software they used back in early 2000s.
Which is why they went to STO and Eaglemoss for models in S2 and S3, as they're made in modern formats.It's a lot of time, money and effort to make it look right, especially in this day and age were higher resolutions mean people are combing for every detail and error.
VFX is a thankless job.
Why would they? I doubt they held onto the assets after the Berman era ended, and at the time Picard's first season was in production, the only assets they would have had access to were the ones from Disco. Which is also why we had other ships from Disco featured in the Children of Mars Short Trek. As it is, aside from the brief shot of the evacuation fleet early on in the season, the first time we see Starfleet ships in the first season of Picard was the "copy and paste fleet" in the finale. And the drama creating that entailed has been well documented.Shouldn't they have all the CG Assets lying around on a computer?
Money. It's a thing studios care about, and are hesitant to spend. And if this "Commander Cockings" character does indeed have all Trek's spaceship and stations stored on his computer, the question you should be asking is why isn't he providing them for Paramount to use?Hell, Commander Cockings from TrekYards has virtually every single StarShip, StarBase, & Shuttle in Trek stored on his computer.
Why doesn't the Production Staff have access to a centralized Library of 3D assets for every single StarShip / Shuttle / StarBase ever used in Trek that was in modeled in 3D?
As far as I’m concerned, there’s the regular timeline and the Kelvin timeline.
That’s it.
Yes! This is correct because it is the only accurate representation of things. For all the talk of "fanwank" it is the height of fanwank to make all kinds of narrative and rhetorical contortions because you can't accept that something will look different being made in 2023 instead of 1966 or because in-universe dates have to change because the franchise has been around so long.
It's not like he's a hard mand to find, I'm sure if a Paramount Representative wanted to reach him, they could.Money. It's a thing studios care about, and are hesitant to spend. And if this "Commander Cockings" character does indeed have all Trek's spaceship and stations stored on his computer, the question you should be asking is why isn't he providing them for Paramount to use?
And nobody created a "PDF" equivalent neutral container format for 3D models?Because different companies use different software and not all software like to talk to each other. So you have conversion, which is not a perfect process and can loose data.
Perhaps some at Paramount would rather their staff didn't associate with a YouTube channel that regularly speaks ill of their work, including wishing death upon a high ranking executive producer.It's not like he's a hard mand to find, I'm sure if a Paramount Representative wanted to reach him, they could.
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