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Things about the NX-01 you are curious about?

The ship do need travel at lets at warp 3.5 doing the knight when it notOrbiting a Planet.

:wtf:

I do like the way you've arranged the crew though, if they were using a three shift cycle.:techman:

The way I see it, there's 4, 6 hour shifts, that work like this. I'll be using the "Alpha shift" crew as an example:

The first 6 hour shift, from, say, 0600- 1200 hrs, would be "Alpha shift". All the senior staff would work this shift (bridge crew, etc), at their posts, so on the bridge, in engineering, whatever. The next 6 hour shift, "Beta Shift", those who were on duty for Alpha would still remain "on call", if you will. They don't have to be at their stations, but they would be doing something related to their job, so, T'Pol could be supervising the science labs, and Malcolm would be fooling with his precious torpedoes. The next two shifts, from 1800-0600, Alpha shift crew would be off duty, sleeping, or doing what they please.

Now, each crew member wouldn't necessarily follow this pattern, but they'd be working one 6 hour duty shift, one 6 hour period of "light duty", and two 6 hour shifts off. So, it could go duty-off-light duty-off, oir any combination of the four. This would allow for there to be no set number of crew on any shift (I'd imagine though, that Alpha and Beta would still be the most heavily staffed.) This allows you to space out a limited crew. There could be say, 20 scientists on alpha shift, and of those 20, 10 would serve their light duty on Beta shift, and the other 10 on the third shift.

I hope this makes some sense, but if it doesn't, let me know and I'll try to flesh out my thoughts a bit better.


So can you please simplify it?

Can you put that in something kinda like a chart.
It making my head spin.

I think I get it. I Think. Simplifying it down will help a lot.

How many people do need to in main engineering and the armory at knight? However I do think the fore armory need crewmen in it at knight.
 
The ship do need travel at lets at warp 3.5 doing the knight when it notOrbiting a Planet.

:wtf:

I do like the way you've arranged the crew though, if they were using a three shift cycle.:techman:

The way I see it, there's 4, 6 hour shifts, that work like this. I'll be using the "Alpha shift" crew as an example:

The first 6 hour shift, from, say, 0600- 1200 hrs, would be "Alpha shift". All the senior staff would work this shift (bridge crew, etc), at their posts, so on the bridge, in engineering, whatever. The next 6 hour shift, "Beta Shift", those who were on duty for Alpha would still remain "on call", if you will. They don't have to be at their stations, but they would be doing something related to their job, so, T'Pol could be supervising the science labs, and Malcolm would be fooling with his precious torpedoes. The next two shifts, from 1800-0600, Alpha shift crew would be off duty, sleeping, or doing what they please.

Now, each crew member wouldn't necessarily follow this pattern, but they'd be working one 6 hour duty shift, one 6 hour period of "light duty", and two 6 hour shifts off. So, it could go duty-off-light duty-off, oir any combination of the four. This would allow for there to be no set number of crew on any shift (I'd imagine though, that Alpha and Beta would still be the most heavily staffed.) This allows you to space out a limited crew. There could be say, 20 scientists on alpha shift, and of those 20, 10 would serve their light duty on Beta shift, and the other 10 on the third shift.

I hope this makes some sense, but if it doesn't, let me know and I'll try to flesh out my thoughts a bit better.


So can you please simplify it?

Can you put that in something kinda like a chart.
It making my head spin.

I think I get it. I Think. Simplifying it down will help a lot.

How many people do need to in main engineering and the armory at knight? However I do think the fore armory need crewmen in it at knight.


Yeah...I guess it doesn't make a lot of sense if you haven't been up half the night translating things into a foreign language (damned French!...)

Okay. So, here's a more streamlined version, I think.

http://headfakecentral.blogspot.com/

Took me a while to figure out how to get a word doc to the internet...

Anyway, there is no set number of people on each shift, the way I envision it. The schedule for most crew members can be moved around, to put crew where needed, although I still maintain that Shifts one and 2 would probably have the most crew on duty at any one time. I have no idea how many of the crew comprise each department, so I won't begin to speculate.
 
Thank you :)
I mit make my own version of this base on what you did and on my numbers on my deviant Art account.

I think I can figer out how many people are in each department at any given time.:vulcan:

It just simple math.:vulcan: We got the deck plan and on what I think of many people are in each division of the ship.:vulcan:

I mit end up making one or two versions of this. One with 3 shifts and one with 4 shifts.:):confused::rolleyes:;):vulcan:
 
Thank you :)
I mit make my own version of this base on what you did and on my numbers on my deviant Art account.

I think I can figer out how many people are in each department at any given time.:vulcan:

It just simple math.:vulcan: We got the deck plan and on what I think of many people are in each division of the ship.:vulcan:

I mit end up making one or two versions of this. One with 3 shifts and one with 4 shifts.:):confused::rolleyes:;):vulcan:

Yea :( I can't say who is in each department at any given time. The best I can do is how many.

I can get up to 75% what the dutys really are.
It be base on departments like the main engineering and galley.

It will tack my a few weeks to do.
 
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