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Things about the NX-01 you are curious about?

I would've liked to see the main sensor room or some more of the machinery used throughout the ship. They must have had some sort of a machine/fabrication shop. It could've been interesting to see some of these things. It might also have been different to see crew members quarters. I would assume that there was some sort of bay typed bunk facilities like we saw in TMP era Enterprise.
 
The big thing I've always wondered about the NX-01 is why it was merely called "Enterprise NX-01." Why wasn't it called the U.E.S. Enterprise -- United Earth Ship Enterprise?
 
[snip]
Perhaps this is the minimum size for a viable deep space exploration and exploitation starship? There's no real reason to insist that Archer's ship should have been smaller than Kirk's.
[snip]
It would be interesting to learn how that volume was allocated for crew, stores and machinery. I really, really dig AstroSmurf's take on it - but all the (unseen) laboratory and crew space on those deck plans suggests that the 80-strong crew was but a skeleton crew, and that the ship was designed to operate with a much larger contingent if sent on a proper, preplanned exploration mission. [snip]

Timo Saloniemi
It makes sense to me (although I'm no engineer) that the NX-01 would be fairly big. We know that, instead of replicators, it had a full kitchen, and carried actual real food (supplemented by resequenced protein), and stored stuff in really big cargo bays. We know that the anti-matter came in big drums that you needed a dolly to move around, rather than cute little "crystals." NX-01 had a hydroponics lab, which had to have taken up a fair amount of space. And the warp reactor itself was enormous. So I think the NX-01 had to be big, even though inside it seemed really cramped. It's not unusual that the first couple of generations of technology are bulky and gets streamlined later on. (Think about your first cell phone or computer.)

In comparison, NCC-1701 had really wide corridors, ginormous crew quarters (suites, really) - it looked as big on the inside as the exterior suggested, probably because the components that actually made it run were so much more compact 150 years later.
 
I wonder how the ship can take damage in battle and look good afterwards, but when it is bumped by Trip driving a shuttle the scratch stays around for a year?
 
Not specifically about the Enterprise... but what about registries for other Earth Starfleet vessels? Would ships like the Intrepid or any number of Warp Deltas be "NC" (a marking I saw on an ground based Admiralty shuttlepod... in Regeneration once) or did ships besides NX, carry the NCC in the 22nd Century? Or was that system brought in with the Federation?

I'm pretty sure no episode of film ever established (verbally or even a tiny visable graphic) onscreen what NCC stands for. Only Naval Construction Contract made up in Franz Joseph's work, I believe.
 
Since there never was a single blot of pennant paint on any other United Earth Starfleet vessel, we're perfectly free to speculate.

My personal favorite is that NX is a classic pennant code similar in spirit to today's USN codes. Today, DDG would be DDestroyer, Guidedmissile, and CVN would be CarrieraViationNuclear; tomorrow, NX could be NewwarpengineXplorer.

That is, X would not denote experimental, because apparently the entire class is called "NX class" by people in the know, including not just the experimental prototype but also the series production examples of the class. But NX would specify the ship type, and since UESF in the 2150s only operated a single design of Xplorer vessels, everybody would refer to that design as the NX class. Not all that different from how people in the USN referred to the AEGIS class when there was only one design of AEGIS-equipped warships (while now there are half a dozen).

Alternately, it could be that the letters are "running letters" that are assigned more or less at random. Perhaps the previous design was NW class, and the next one would be NY class. But that's a bit less satisfactory, since it's not how things have been done in the real world.

Probably the class would also be known by the name of the first ship launched or commissioned, again in good solid naval tradition. So there would be the Enterprise class of NX type, featuring pennant numbers NX-01, NX-02 and perhaps a few more. And perhaps a subsequent Indefatiguable class of NX type, featuring pennant numbers NX-10 through NX-18 but looking completely different...

The dialogue of ENT leaves all these possibilities wide open. What is dramatically pleasing and what isn't depends on how we want to expand the ENT story in the novels and other paraphernalia.

Timo Saloniemi
 
I would like to know how the crew do there shift with a crew 83?

That sound like it mend the have to be at list about 25 people on euch (you I know about my bad spilling) shift.

Lits say there:vulcan:
25 engineers
20 securily officers
20 scientists
5 medical assistant
4 pilots
6 other ( like cooks)
1 doctor
1 Captain
1 other that I don't know:confused:

To me it make more sent the have a lits 90 to a 100 crewmen.:confused:
 
Some of the shifts would probably be smaller than the others. I'd imagine that Alpha shift has the most personnel on duty, then Beta shift has about the same, or less. After that, I'd imagine that only a skeleton crew would be on duty for the "night shift".
 
i think they mention hydrpondics garden area,
and they also have stasis tech to store food.
though the quatermasters area might be interesting considering all the different things they had to fabricate including medival looking garb.
 
Some of the shifts would probably be smaller than the others. I'd imagine that Alpha shift has the most personnel on duty, then Beta shift has about the same, or less. After that, I'd imagine that only a skeleton crew would be on duty for the "night shift".

I know that.:rolleyes:
But what I want to know is how many people is on each shift.:vulcan:
And where they are on duty and off duty:shifty:? That why I give out those number.:vulcan:

There can't be a lot of thing to do off duty. So I wander if some of them help out somewhere else on the ship. Like in the laundry room or in the barber shop or some thing help in the galley. Don't forget there a lot of mouths to feed.:)

The NX-01 ENTERPRISE is my favorite ship and I want to know ever thing about it.

I ever want to know how you flight it.;)
 
we have seen at least two other pilots.
and there may have been a thord beyond travis.there also seems to be a lot of cross training and over lapping of some duties
 
Regardless of the shift or onboard time of day, the operations crew would be the same size while the ship was under way.
Bridge and engineering would have a full shift crew. Bridge would need a duty officer in command, helm, and sensor operator.
Kitchen might close down during third watch. No one in the shuttle bay unless there's a shuttle departing or there's maintenance going on.

Phlox is the only medical personal got to sleep sometime.

Do they even have a dedicated scientist on board? Besides T'Pol.
 
Perhaps they were meant to, but none were embarked for the milk run in "Broken Bow", and they never went back to Earth to get additional personnel.

I'm not sure I like to believe in a "night shift" during which the ship would be quieter than usual. Do modern submarines have such a thing? Their operating environment doesn't really get busier during the daylight hours - and neither would that of a starship...

Timo Saloniemi
 
The quiet third shift idea works for me, if only because it would allow them to power down unneeded areas and reserve resources. It seems, for example, that Chef makes dinner for the crew, and then after hours, they help themselves in the Mess from the leftovers.

There was overlap of duties in the Sciences area. Cutler was an exobiologist, but also assisted Phlox in Sickbay.
 
Why not power down for two shifts out of three, though? Or for all three? Why should any extraneous activity ever take place? The ship should probably only power up when actual activity (say, combat, or sensor scans, or maneuvering) takes place...

OTOH, why save power? The ship already has plenty, and uses plenty: a million years of running the kitchen stoves hot would probably not even register in the fuel consumption reports, which must be scaled for the use of warp drive, phase guns and the like.

Timo Saloniemi
 
On the first point, extraneous activity occurs because it's an exploration ship. Presumably, they're running experiments all the time, like many labs do, actively during the fully staffed day, passively overnight.

On the second point, we know that their resources are finite. They don't know how long, exactly, they'll be out there, and they waste very little. They have a conservationist mentality generally.

You're right that that there's probably no one way to run a starship, theoretically. NCC-1701 didn't really seem to have any downtime. But there's equally no reason not to do it the way NX-01 did, either. As long as it makes sense.
 
Do modern submarines have such a thing? Their operating environment doesn't really get busier during the daylight hours - and neither would that of a starship...

Timo Saloniemi

Modern submarine work on two - eight hour shifts. For a sixteen hour day, not twenty-four hour.
 
I would like to know how the crew do there shift with a crew 83?

That sound like it mend the have to be at list about 25 people on euch (you I know about my bad spilling) shift.

Lits say there:vulcan:
25 engineers
20 securily officers
20 scientists
5 medical assistant
4 pilots
6 other ( like cooks)
1 doctor
1 Captain
1 other that I don't know:confused:

To me it make more sent the have a lits 90 to a 100 crewmen.:confused:

The way I see the shifts working in.
Lets say
There need 6 to 7 crewmen in main engineering at all times.
6 security/ Armory officers on duty at all times.
All lets 2 to 3 people on the bridge at all times.
Scientists can go to sleep on the third shifts.
No one in the launch bay doing the third shifts.
And the rast only need to 1 to 2 shifts.

The ship do need travel at lets at warp 3.5 doing the knight when it notOrbiting a Planet.
 
The ship do need travel at lets at warp 3.5 doing the knight when it notOrbiting a Planet.

:wtf:

I do like the way you've arranged the crew though, if they were using a three shift cycle.:techman:

The way I see it, there's 4, 6 hour shifts, that work like this. I'll be using the "Alpha shift" crew as an example:

The first 6 hour shift, from, say, 0600- 1200 hrs, would be "Alpha shift". All the senior staff would work this shift (bridge crew, etc), at their posts, so on the bridge, in engineering, whatever. The next 6 hour shift, "Beta Shift", those who were on duty for Alpha would still remain "on call", if you will. They don't have to be at their stations, but they would be doing something related to their job, so, T'Pol could be supervising the science labs, and Malcolm would be fooling with his precious torpedoes. The next two shifts, from 1800-0600, Alpha shift crew would be off duty, sleeping, or doing what they please.

Now, each crew member wouldn't necessarily follow this pattern, but they'd be working one 6 hour duty shift, one 6 hour period of "light duty", and two 6 hour shifts off. So, it could go duty-off-light duty-off, oir any combination of the four. This would allow for there to be no set number of crew on any shift (I'd imagine though, that Alpha and Beta would still be the most heavily staffed.) This allows you to space out a limited crew. There could be say, 20 scientists on alpha shift, and of those 20, 10 would serve their light duty on Beta shift, and the other 10 on the third shift.

I hope this makes some sense, but if it doesn't, let me know and I'll try to flesh out my thoughts a bit better.
 
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