Well, A part of me agrees here with the original poster. The only time I complained about lack of realism was Voyager. The reason for that is simple: this show liked to use so much technobabble and go into an unnecessary degree of detail on how something works, that anyone with the slightest education in science can tell the explanation is BS. Contrast that to the original series and what you have is a lack of explanation i.e. a woman presses a button on her wrist band and everyone on the bridge falls down unconscious. How is it possible? Well it just is, and you the viewer can fill in the blank with your own imagination. However if voyager were to have this happen, they'd say that the bracelet the woman was wearing sent out a pulse of 5 billion tera-joules of theta waves that increased the brain's serotonin level causing unconsciousness. That's when some one like me flips, writes a review of how implausible that is, and explains it has been established that theta waves kill in the same manor as radiation poisoning, so you can't now say that it causes you to go to sleep and wake up just fine.
Also, raising any neuro-chemical fast enough to cause unconsciousness within seconds would cause massive brain damage.
So again, I prefer the old trek style of "we don't know how it works, it's strange alien technology."
Voyager was ridiculous in its use of technology. Take for example what do you do when polaric energy causes a rift in time and people on the planet are getting sucked in and out of time through chronoton particle pockets? You create an anti-cronoton arm band of course!
How do you treat someone, who as an individual, is evolving at super high speed? First ignore the fact evolution doesn't happen to individuals, it happens to species and is not preordained like the aging process, and prescribe negative protons. Because normal protons make us evolve forward, thus negative... protons... never mind.
How about when the bio-nouro gel packs catch a cold, how do you cure them? By inverting the warp field to force (by an unknown mechanism) plasma into the relays and super heat the gel packs of course. Because auto-magically making plasma pump through the ships system couldn't do anything harmful. And of course inverting the warp field which as stated in that episode would "require the engines to run at 80%" couldn't possibly hurt the crew physically caught in that field, or more accurately, crush the ship.
So yeah, Voyager was REALLY bad with technobabble and butchering science. Oh and there favorite gimmick was "particles" there was some kind of new BS particle in every episode. I think Brannon Braga was using some "Shut up and accept my explanation for plot holes particles" to force the audience to keep tuning in.
Don't get me wrong, I like Voyager, but lordy lordy I could have done with a lot less butchering of science.
They all get an ungodly amount of luck every time. How many close calls? How many time travels? Battles that they win because their opponents are incompetent and conveniently are unable to finish them off every time.
Obviously I understand that its made for entertainment and this has to be this way... but does this ever bother anyone else?
These aren't trek cliches, these are Hollywood cliches.
The one in a million chance, happening in every episode. Disarming the bomb with one second to go. The ship blows up and thousands die accept for the main character who just barely made it. The building explodes but they run out the door and slow-mo dive to the ground and the flames and debris light up the green screen behind them. Having only one pistol/laser pistol and facing down 10 enemies with automatic weapons and somehow surviving and taking them all out. A dozen guards/thugs shoot at you at close distance as you run down a hallway and somehow they all miss you.
This is just how Hollywood works.
As for main characters dying. Well, I am not a fan of this, and it doesn't make economic sense either. If characters are essential and or popular on the show, you want to keep them. Only kill off a main character if you have no character development for them and they won't be severely missed, or if you have to release an actor from their contract.
Although, I think it would be wise for shows to start creating dozens of familiar characters, so that when someone has to die, you at least seen them in 2 or 3 other episodes, and they had at least a few lines in each episode, that way it actually "feels" like a real character died, and not just some random red shirt who's on screen for 2 minutes before turning up dead.
I also hate the "romance of the week" where our main character falls in love with someone they just met, and for whatever reason, we never see that character again, and no reference to them is ever made. If you're gonna do romance of the week, make it a romance of the month, just let us know the lover is there, give them a line or two, have the main character make a reference to how wonderful her cooking is, or where he took you last weekend. And then kill the relationship after a few episodes. It'll actually feel like the character is having an actual love life.
Also, star charts that seem to be made in 2D only. I thought space was 3D. Movement options are left-right, forward-backward, up-down. I've seen two many 2D charts that suggest left-right, forward-backward, without up-down as an option. I suppose this might just be really hard for the prop department to come up with. You'd either have to have two separate charts, or create a color scheme or symbols to indicate the 3rd direction when drawing a path, or show a 3d screen rotating and moving.
Trek is science "fiction" and therefore I am willing to let most of it go, the most I ask for is internal consistency. For example, if shields are raised, it means you can't beam off, and you can't beam anyone on. This needs to be true in all episodes, not just 2/3rds of them. If you make a pseudo scientific rule, no matter how ridiculous, stick with that rule and don't break it.